Worlds now have a list of burning fires
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@@ -17,6 +17,10 @@ struct world
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std::vector<growing_plant> growing_plants;
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// A list of fires that are burning.
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std::vector<burning_fire> burning_fires;
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// Get the voxel at the specified coordinates.
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inline voxel get(unsigned int x, unsigned int y, unsigned int z)
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