Increased fog density

This commit is contained in:
CobaltXII
2019-01-01 22:00:24 -05:00
parent 69edee99ee
commit baa4fe1d44

View File

@@ -690,7 +690,7 @@ int main(int argc, char** argv)
else
{
// Can't destroy water.
if (the_world->get_id_safe(px, py, pz) != id_water)
{
the_accessor->set_id_safe(px, py, pz, id_air);
@@ -825,7 +825,7 @@ int main(int argc, char** argv)
// Pass the fog distance to the block_shader_program.
glUniform1f(glGetUniformLocation(block_shader_program, "fog_distance"), view_distance * view_distance);
glUniform1f(glGetUniformLocation(block_shader_program, "fog_distance"), view_distance * view_distance / 1.5f);
// Pass the current time (in seconds) to the block_shader_program.