From c52237c3af3d499143cbd87ff3db9c6ca09ce4a5 Mon Sep 17 00:00:00 2001 From: CobaltXII Date: Tue, 1 Jan 2019 18:38:01 -0500 Subject: [PATCH] Increased friction --- src/main.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 1492086..3772038 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -161,7 +161,7 @@ int main(int argc, char** argv) // Define the player's friction constant. - const float friction = 0.9f; + const float friction = 0.92f; // When the block_timer is 0, a block may be destroyed or placed. @@ -207,8 +207,6 @@ int main(int argc, char** argv) ); } - player_y = 0.0f; - // Allocate a new accessor* from the_world. accessor* the_accessor = allocate_accessor(the_world);