It is possible to specify the level location using the command line
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23
src/main.cpp
23
src/main.cpp
@@ -12,6 +12,21 @@ By CobaltXII
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int main(int argc, char** argv)
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{
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// Take command line arguments.
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std::string path_to_level = "level.dat";
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if (argc == 2)
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{
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path_to_level = std::string(argv[1]);
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}
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else if (argc != 1)
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{
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std::cout << "Usage: " << argv[0] << " [path-to-level]" << std::endl;
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exit(16);
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}
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// Initialize SDL.
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if (SDL_Init(SDL_INIT_EVERYTHING))
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@@ -143,7 +158,7 @@ int main(int argc, char** argv)
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// If the save file exists, load the_world from the save file. Otherwise,
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// generate a new world and save it to the save file.
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if (std::ifstream("level.dat").good())
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if (std::ifstream(path_to_level).good())
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{
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load_world_from_file
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(
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@@ -153,7 +168,7 @@ int main(int argc, char** argv)
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player_y,
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player_z,
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"level.dat"
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path_to_level
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);
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}
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else
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@@ -174,7 +189,7 @@ int main(int argc, char** argv)
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player_y,
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player_z,
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"level.dat"
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path_to_level
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);
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}
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@@ -550,7 +565,7 @@ int main(int argc, char** argv)
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player_y,
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player_z,
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"level.dat"
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path_to_level
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);
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// Destroy all Minceraft related objects.
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