glsl/block_vertex.glsl now accepts all vertex attributes

This commit is contained in:
CobaltXII
2018-12-28 20:53:27 -05:00
parent a23dd33a43
commit e5e147e327

View File

@@ -2,6 +2,9 @@
layout (location = 0) in vec3 vertex_position;
layout (location = 1) in vec3 vertex_texture;
layout (location = 2) in float vertex_lighting;
void main()
{
gl_Position = vec4(vertex_position, 1.0f);