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minceraft/glsl/block_vertex.glsl

24 lines
434 B
GLSL

#version 330 core
layout (location = 0) in vec3 vertex_position;
layout (location = 1) in vec3 vertex_texture;
layout (location = 2) in float vertex_lighting;
uniform mat4 matrix_projection;
uniform mat4 matrix_view;
out vec3 frag_texture;
out float frag_lighting;
void main()
{
gl_Position = matrix_projection * matrix_view * vec4(vertex_position, 1.0f);
frag_texture = vertex_texture;
frag_lighting = vertex_lighting;
}