20 lines
403 B
GLSL
20 lines
403 B
GLSL
#version 330 core
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// Vertex attributes.
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layout (location = 0) in vec2 default_screen_position;
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layout (location = 1) in vec2 default_texture_coordinates;
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// Output to fragment shader.
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out vec2 texture_coordinates;
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// Main shader code.
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void main()
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{
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gl_Position = vec4(default_screen_position.x, default_screen_position.y, 0.0f, 1.0f);
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texture_coordinates = default_texture_coordinates;
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} |