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minceraft/glsl/sprite_vertex.glsl
2019-01-03 16:06:40 -05:00

20 lines
403 B
GLSL

#version 330 core
// Vertex attributes.
layout (location = 0) in vec2 default_screen_position;
layout (location = 1) in vec2 default_texture_coordinates;
// Output to fragment shader.
out vec2 texture_coordinates;
// Main shader code.
void main()
{
gl_Position = vec4(default_screen_position.x, default_screen_position.y, 0.0f, 1.0f);
texture_coordinates = default_texture_coordinates;
}