CMake Update
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@@ -1,69 +1,52 @@
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# This CMakeList.txt currently only supports compilation of
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#a program on windows or linux, but only with the dependancies
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#for oclPixelGameEngine.h
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# a program on windows or linux, but only with the dependancies
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# for oclPixelGameEngine.h
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# NOTE: THIS CMAKELIST WILL NOT INSTALL DEPENDANCIES, IT WILL JUST FIND THEM AND
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#COMPILE / LINK THEM RESPECTIVELY, YOU NEED TO INSTALL THEM YOURSELF
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# COMPILE / LINK THEM RESPECTIVELY, YOU NEED TO INSTALL THEM YOURSELF
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# Any issues, submit an issue, or contact the author, "Ben (plane000)#8618" on Discord
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# Any problems? submit an issue, or contact the author, "Ben (plane000)#8618" on Discord
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# Currently linked / compiled by default is:
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#Threads (pthread), OpenGL, GLX, libPNG, X11
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# Threads (pthread), OpenGL, GLX, libPNG, X11
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cmake_minimum_required(VERSION 3.7)
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project(olcPixelGameEngine)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} CMakeFiles/) # Don't worry what this does, it just gives more compatability options with libraries!
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cmake_policy(SET CMP0037 OLD) # This just allows the / charicter in path names
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} CMakeFiles/)
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set(ExecutableName output) # You can change this to whatever you wish the executable outputed to be, don't worry about a .exe, i'll do that!
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set(SourceDir src) # Change src/ to wherever your code is
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set(Executable output)
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set(SourceDir src) # Change src/ to your source directory
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# You can uncomment these 2 lines if you wish to have some headers included
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# set(IncludeDir include/) # Change include/ to your include directory
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# include_directories(${IncludeDir})
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set(IncludeDir include/) # Change include/ to your include directory
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include_directories(${IncludeDir})
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# Uncomment this if you have your source in a folder called src/
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# file(GLOB_RECURSE SourceFiles
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# ${SourceDir}/*.cpp
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# )
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file(GLOB_RECURSE SourceFiles
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${SourceDir}/*.cpp
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olcExampleProgram.cpp # Remove this
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)
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# Comment this line if you wish to compile your own programs source code
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set(SourceFiles OneLoneCoder_PGE_SpriteTransforms.cpp)
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# From this point on, you don't need to worry about what the code does, it just manages dependancies, linking and compilation
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#enjoy tinkering!
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# Find thread package
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set(THREADS_PREFER_PTHREAD_FLAD ON)
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find_package(Threads REQUIRED)
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# Find GL and GLX package
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find_package(OpenGL REQUIRED)
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if (UNIX)
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find_package(X11 REQUIRED)
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find_package(PNG REQUIRED)
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include_directories(${PNG_INCLUDE_DIR})
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# Set platform spesific output names
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set(Executable ${ExecutableName}.o)
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endif (UNIX)
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if (WIN32)
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target_include_directories(${WinSDK})
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# Set platform spesific output names
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set(Executable ${ExecutableName}.exe)
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if (WIN32)
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include_directories(${WinSDK})
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endif (WIN32)
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add_executable(${Executable}
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${SourceFiles}
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# Add more directories, files or CMake variables here to have them compile too!
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)
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target_link_libraries(${Executable}
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link_libraries(${Executable}
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Threads::Threads
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OpenGL::OpenGL
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OpenGL::GL
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