# This CMakeList.txt currently only supports compilation of # a program on windows or linux, but only with the dependancies # for oclPixelGameEngine.h # NOTE: THIS CMAKELIST WILL NOT INSTALL DEPENDANCIES, IT WILL JUST FIND THEM AND # COMPILE / LINK THEM RESPECTIVELY, YOU NEED TO INSTALL THEM YOURSELF # Any problems? submit an issue, or contact the author, "Ben (plane000)#8618" on Discord # Currently linked / compiled by default is: # Threads (pthread), OpenGL, GLX, libPNG, X11 cmake_minimum_required(VERSION 3.7) project(olcPixelGameEngine) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} CMakeFiles/) set(Executable output) set(SourceDir src) # Change src/ to your source directory set(IncludeDir include/) # Change include/ to your include directory include_directories(${IncludeDir}) file(GLOB_RECURSE SourceFiles ${SourceDir}/*.cpp olcExampleProgram.cpp # Remove this ) set(THREADS_PREFER_PTHREAD_FLAD ON) find_package(Threads REQUIRED) find_package(OpenGL REQUIRED) if (UNIX) find_package(X11 REQUIRED) find_package(PNG REQUIRED) include_directories(${PNG_INCLUDE_DIR}) endif (UNIX) if (WIN32) include_directories(${WinSDK}) endif (WIN32) add_executable(${Executable} ${SourceFiles} ) link_libraries(${Executable} Threads::Threads OpenGL::OpenGL OpenGL::GL OpenGL::GLX ) if (UNIX) target_link_libraries(${Executable} ${X11_LIBRARIES} PNG::PNG ) endif (UNIX) if (WIN32) target_link_libraries(${Executable} ${WinSDK} ) endif (WIN32)