# This CMakeList.txt currently only supports compilation of #a program on windows or linux, but only with the dependancies #for oclPixelGameEngine.h # NOTE: THIS CMAKELIST WILL NOT INSTALL DEPENDANCIES, IT WILL JUST FIND THEM AND #COMPILE / LINK THEM RESPECTIVELY, YOU NEED TO INSTALL THEM YOURSELF # Any issues, submit an issue, or contact the author, "Ben (plane000)#8618" on Discord # Currently linked / compiled by default is: #Threads (pthread), OpenGL, GLX, libPNG, X11 cmake_minimum_required(VERSION 3.7) project(oclPixelGameEngine) # You can change this with your project name! set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} CMakeFiles/) # Don't worry what this does, it just gives more compatability options with libraries! cmake_policy(SET CMP0037 OLD) # This just allows the / charicter in path names set(ExecutableName output) # You can change this to whatever you wish the executable outputed to be, don't worry about a .exe, i'll do that! set(SourceDir src) # Change src/ to wherever your code is # You can uncomment these 2 lines if you wish to have some headers included # set(IncludeDir include/) # Change include/ to your include directory # include_directories(${IncludeDir}) # Uncomment this if you have your source in a folder called src/ # file(GLOB_RECURSE SourceFiles # ${SourceDir}/*.cpp # ) # Comment this line if you wish to compile your own programs source code set(SourceFiles OneLoneCoder_PGE_SpriteTransforms.cpp) # From this point on, you don't need to worry about what the code does, it just manages dependancies, linking and compilation #enjoy tinkering! # Find thread package set(THREADS_PREFER_PTHREAD_FLAD ON) find_package(Threads REQUIRED) # Find GL and GLX package find_package(OpenGL REQUIRED) if (UNIX) find_package(X11 REQUIRED) find_package(PNG REQUIRED) include_directories(${PNG_INCLUDE_DIR}) # Set platform spesific output names set(Executable ${ExecutableName}.o) endif (UNIX) if (WIN32) target_include_directories(${WinSDK}) # Set platform spesific output names set(Executable ${ExecutableName}.exe) endif (WIN32) add_executable(${Executable} ${SourceFiles} # Add more directories, files or CMake variables here to have them compile too! ) target_link_libraries(${Executable} Threads::Threads OpenGL::OpenGL OpenGL::GL OpenGL::GLX ) if (UNIX) target_link_libraries(${Executable} ${X11_LIBRARIES} PNG::PNG ) endif (UNIX) if (WIN32) target_link_libraries(${Executable} ${WinSDK} ) endif (WIN32)