diff --git a/src/backend/gl/gl_common.h b/src/backend/gl/gl_common.h index a1f396b..9916439 100644 --- a/src/backend/gl/gl_common.h +++ b/src/backend/gl/gl_common.h @@ -29,8 +29,6 @@ static inline GLint glGetUniformLocationChecked(GLuint p, const char *name) { // Program and uniforms for window shader typedef struct { - UT_hash_handle hh; - uint32_t id; GLuint prog; GLint uniform_opacity; GLint uniform_invert_color;