diff --git a/src/picom.c b/src/picom.c index bdf4bbc..729ff0d 100644 --- a/src/picom.c +++ b/src/picom.c @@ -1649,8 +1649,8 @@ static bool redirect_start(session_t *ps) { } ps->frame_pacing = !ps->o.no_frame_pacing; - // if ((ps->o.legacy_backends || ps->o.benchmark || !ps->backend_data->ops->last_render_time) && - if ((ps->o.legacy_backends || ps->o.animations || ps->o.benchmark || !ps->backend_data->ops->last_render_time) && + // if ((ps->o.legacy_backends || ps->o.animations || ps->o.benchmark || !ps->backend_data->ops->last_render_time) && + if ((ps->o.legacy_backends || ps->o.benchmark || !ps->backend_data->ops->last_render_time) && ps->frame_pacing) { // Disable frame pacing if we are using a legacy backend or if we are in // benchmark mode, or if the backend doesn't report render time @@ -1999,11 +1999,6 @@ static void draw_callback_impl(EV_P_ session_t *ps, int revents attr_unused) { ps->render_queued = false; - // Queue redraw if animation is running. This should be picked up by next present - // event. - if (!animation_running) { - queue_redraw(ps); - } if (ps->vblank_scheduler) { // Even if we might not want to render during next vblank, we want to keep // `backend_busy` up to date, so when the next render comes, we can