There were a few improper uses of %ld for 64 bit numbers, as well as
some other 32 bit related warnings that I've fixed.
Signed-off-by: ktprograms <ktprograms@gmail.com>
Added the new `clip-shadow-above` configuration and wintype option.
These allow the user to select windows to clip from the shadow region of
other windows, i.e. don't paint shadows on top of them.
This should provide a more useful and userfriendly alternative to the
deprecated `shadow-exclude-reg` option — especially for docks and bars.
Use window geometry (width, height) including border-width as the base
for frame region calculation with `_NET_FRAME_EXTENTS`, instead of
including the extents themselves.
Fixes issues where the frame would get incorrectly blurred *outside* the
window area.
fixes: #413#590
related: fb3305fb9b
win_update_screen needs w->widthb/heightb, which is only updated in
win_on_win_size_change
Related: #554
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
fill_win only sets the pending geometry (aka the shadow geometry) of the
window, we have to wait for it to propagate to the real geometry before
we can update the screen.
Related: #554
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Consider these 2 cases:
* A window is mapped while fading out
* A window is mapped and damaged while fading out
From the perspective of map_win_start, these 2 cases look the same. The
window will has ever_damage = true in both cases. However, map_win_start
has to distinguish between these 2 cases, because at the end of
map_win_start, window in the first case cannot have ever_damage = true,
while window in the second case should have ever_damage = true.
Currently, map_win_start always clears ever_damage in both cases
(indirectly through win_skip_fading), which causes windows in the second
case to not be rendered when they should be.
This commit move clearing of ever_damage from unmap_win_finish to
unmap_win_start, so when map_win_start sees ever_damage = true, it's
always to second case. And to make sure windows which are fading out are
still rendered, we relax the ever_damage check in paint_preprocess to
also accept windows that are fading out. (see code comment for
explanation why this is fine)
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
When a window is moved during fade-out, configure_win won't add the old
window extent to damage (because it's unmapping), but the new window
extent will be added to damage when the window is rendered. And the
window will be rendered in its new location. Thus the damage for the old
window extent is missing.
We could fix this by adding damage in configure_win for unmapping window
too. But in general we don't want to move a window while it's fading
out. So we shadow the window geometry. The shadow geometry is updated in
configure_win, and the update will only propagate to real geometry in
win_process_update_flags.
This also fix the case where a window is unmapped, moved, then mapped
all in the same render cycle. map_win_start is supposed to add the old
window extent to damage in that case, but the old window extent is
already overwritten when we reach map_win_start. The shadow geometry
fixes that.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Make unmapped window events work mostly like a mapped window, except
flags set on unmapped windows aren't processed until the window is
mapped.
Hopefully this unifies some of the code paths and reduce corner cases.
Should fix#525
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
When the screen is unredirected, no window have a shadow image. So the
assertions in win_set_shadow don't hold. But in that case, we don't want
to add damages anyway. So we put them behind a check of whether the screen
is redirected.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Downstream code expect wid_get_text_prop to return at least 1 string.
However wid_get_text_prop would return 0 strings when the property is
set to an empty string.
Fixes: dc37370a66
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Clear both STALE flags (`IMAGES_STALE = PIXMAP_STALE | SHADOW_STALE`)
when destroying windows (see f493447b33).
Clearing `SHADOW_STALE` as well should eliminate the recreation of a shadow
image for a window currently being destroyed which will cause the
rendering to fail because we can't properly update the flags anymore.
Should fix: #394
Of course, we still use GLX, so we can't completely remove Xlib yet. But
this removes all Xlib uses outside of the backends.
This drops support for COMPOUND_TEXT Xorg strings, so people how wants
multilingual support has to use UTF8, which should be fine since most of
the applications support that.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
If a window receives multiple configure notifies in between 2 frames, we
add all the in between positions into damage, when we really just need
the starting and the end position.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
So we don't need to call c2_match every frame something is fading. Also
saves us from some out-of-critical-section X server queries.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Previously, when some explicitly checked property (e.g.
_NET_WM_WINDOW_OPACITY) changed, it won't trigger a
win_on_factor_change, and the rules will not be re-evaluated. Because
that property stale flag will be cleared after we explicitly check the
property, so it won't be detected as a tracked property change.
Here, we instead set WIN_FLAGS_FACTOR_CHANGED directly when a tracked
property changed.
Fixes: f3ff7eff8c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Part of the configure notify handling which requires querying the X
server, has been moved into the X critical section.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Partially revert 32754b0262.
We start with mapping the window (`win_process_update_flags()`). Then check
if focus has changed and process focus updates. Finally refresh stale images
(`win_process_image_flags`) because rules based on focus may have invalidated
them or require them to be created.
Fixes#465 with the following rule:
```
shadow-exclude = [
"focused" != 1"
]
```
Flags might be cleared on a destroyed window, if it's set because of an
event received before the window is destroyed.
Eventually we want to delay the handling of destroy notify as well.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
win_on_factor_change is called when client window changed for a frame,
in that case, the mode of the window could change.
Related: #299
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This reverts commit 04fe4a76b2.
This brings back the previous incomplete fix attempt for #299. See the
commit message of the revert for why it's incomplete.
A different fix is then attempted, see commit xxxxxxx for how that fix
works.
However, the second fix is incomplete by itself as well. The reason is
that i3 reparent the real window to the frame first, before destroying
the placeholder client of that frame. So briefly, that frame would have
2 client windows. And the frame is mapped before the placeholder is
destroyed. So even though we only call win_recheck_client when/if the
frame window is mapped, it can still be called when there are 2 client
windows, it would pick up the wrong client window in that case.
So what we need is to combine both fixes.
The second fix makes sure we are up to date on the client window
information when we starts to listen for events on the frame window;
while the first fix would keep us up to date afterwards.
This revert also includes a fix for assertion failure raised in #371
See #299 for root cause of the bug.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Instead of handling reparent notify on the spot by updating the client
windows, setup a flag on the window and call win_recheck_client later.
This makes handling of complex scenarios easier. As example, see the
case in issue #299.
Note this is not a complete fix for #299
* Add new field `opacity_target_old` to `struct managed_win` for
tracking relevant `opacity_target` changes.
* Smoothly fade blur-texture opacity on window opacity changes (based on
window opacity), when the window was or will be fully transparent
(`w->opacity ~< 0.004`).
* Fixed alpha-clipping of the blur-texture when using `inactive-opacity` or
repeatedly setting window opacity with large fade intervals (should fix#314).
These two flags are intended for subtly different things. I can probably
justify the distinction, but it's definitely difficult to explain. And
there is no obvious benefits to keep them separate.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Commits reverted:
b652e8b58dbdf809d039e9ab970989481ac54f67
While those commits themselves could be useful even if they don't
completely fix#299, they come with the risks of introduce more
unforeseen bugs, which outweigh their benefit, so revert them.
A brief explanation of their problem:
The fix hinges on the destroy event of the client window to work.
However, the client window could be destroyed so fast, before we even
handle the map, or even the create, event of the frame. And we won't be
listening for substructure events on the frame at the point the client
window is destroyed. Thus completely miss the client window destroy
event.
Because of the inherent racy nature of Xorg, this approach is really
difficult to make work.
Fixes#371
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>