Commit Graph

191 Commits

Author SHA1 Message Date
Yuxuan Shui
69b3eee76b backend_common: fix handling of large shadow images
For big windows, their shadow images might exceed the maximum request
length limit of Xorg. libxcb will shutdown the connection to X server if
we try to send that image. So we have to break the image apart and send
it piecemeal.

In the future we probably should migrate to MIT-SHM.

Fixes #255 #274

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-02-07 21:27:01 +00:00
Yuxuan Shui
6a3d1354be backend: allow transparent windows to clip other windows
Transparent windows usually blends on top of other windows, this commit
adds an option to make transparent windows clip other windows like
non-transparent windows do.

Closes #265

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-30 21:29:07 +00:00
Yuxuan Shui
7040579a38 backend: clarify comments about reg_paint
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-30 21:23:22 +00:00
Yuxuan Shui
8b37fcb1d8 backend: xrender: fix array size off-by-one
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-18 21:07:02 +00:00
Yuxuan Shui
6efd88b82f gl_common: use Rec. 709 for luminance calculation
This is however monitor dependent. But Rec. 709 is probably close to
what most people uses.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 03:37:11 +00:00
Yuxuan Shui
f6a51be234 gl_common: reuse texture for brightness estimation
Instead of allocating new textures everytime gl_average_texture_color is
called, we keep two textures per gl_image and reuse those.

Doing this significantly improves CPU usage on AMDGPU driver for some
reason. But in general, less texture allocation is always better.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 02:50:14 +00:00
Yuxuan Shui
b11e11e682 backend: add missing header xcb/sync.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 02:31:55 +00:00
Yuxuan Shui
6c96e1f3c6 backend: add missing header x.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 02:30:56 +00:00
Yuxuan Shui
2c1fdefe3b backend: enable xsync fence for nvidia users
This was already done in the legacy backends, this commit adds the same
thing to the new backends.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-09 20:01:38 +00:00
Rytis Karpuska
ec76c5f286 parameterize max brightness limit 2019-11-09 17:56:38 +02:00
Rytis Karpuska
e510814b7c implement bright window dimming 2019-11-09 17:54:57 +02:00
Rytis Karpuska
310b66d519 remove dual_texture from gl_compose as it is just unconditionally set to false. 2019-11-06 01:34:41 +02:00
Yuxuan Shui
8ddbebb5d1 rename: replace "compton" in the codebase
leftovers:

1) config file path. Has to implement compatibility functionalities before
  we can change it.

2) links in man pages. Has to migrate the repo first.

3) _COMPTON_SHADOW, it has become a defacto standard, so we have to keep
   supporting it.

4) dbus names, undecided whether we should/could change it.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-23 20:24:20 +01:00
Yuxuan Shui
0c7a19fda6 backend: glx: add support for setting vsync
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-25 23:20:48 +01:00
Yuxuan Shui
73ea5d2bfb backend: dummy: add more sanity checks
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-23 21:19:28 +01:00
yshui
0063738754 Merge pull request #236 from liskin/memleaks
fix a few memory leaks reported by valgrind
2019-09-20 14:52:17 +00:00
Tomas Janousek
a7170cef81 backend: driver: fix memory leak (r2 not freed)
Fixes the following memory leaks reported by valgrind:

    96 bytes in 1 blocks are definitely lost in loss record 54 of 111
       at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
       by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x14B266: detect_driver (driver.c:34)
       by 0x119949: session_init (compton.c:1879)
       by 0x11AEF0: main (compton.c:2285)

    96 bytes in 1 blocks are definitely lost in loss record 55 of 111
       at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
       by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x14B266: detect_driver (driver.c:34)
       by 0x11795E: redir_start (compton.c:1202)
       by 0x115C76: paint_preprocess (compton.c:629)
       by 0x1182BD: _draw_callback (compton.c:1380)
       by 0x1184D0: draw_callback (compton.c:1426)
       by 0x49BF292: ev_invoke_pending (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
       by 0x49C3344: ev_run (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
2019-09-20 10:15:59 +02:00
Tomas Janousek
bd122c738d backend: driver: fix memory leak (randr_version not freed)
Fixes the following memory leaks reported by valgrind:

    32 bytes in 1 blocks are definitely lost in loss record 15 of 111
       at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
       by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x14B16F: detect_driver (driver.c:20)
       by 0x119949: session_init (compton.c:1879)
       by 0x11AEF0: main (compton.c:2285)

    32 bytes in 1 blocks are definitely lost in loss record 16 of 111
       at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
       by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x14B16F: detect_driver (driver.c:20)
       by 0x11795E: redir_start (compton.c:1202)
       by 0x115C76: paint_preprocess (compton.c:629)
       by 0x1182BD: _draw_callback (compton.c:1380)
       by 0x1184D0: draw_callback (compton.c:1426)
       by 0x49BF292: ev_invoke_pending (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
       by 0x49C3344: ev_run (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)

Also, free(randr_version) in the error path as well.
2019-09-20 10:15:59 +02:00
Yuxuan Shui
eecee130b8 win: split WIN_FLAGS_IMAGE_STALE
Split it into PIXMAP_STALE and SHADOW_STALE, this allows us to update
pixmaps and shadow images separately.

Also added PIXMAP_NONE and SHADOW_NONE, as redundancy to detect logic
errors.

Convenient constants and functions are provided for updating pixmap and
shadow together.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 01:25:07 +01:00
Yuxuan Shui
1780f63914 backend/driver.h: add comments about NVIDIA quirks
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-16 22:44:09 +01:00
Yuxuan Shui
04520368f6 glx: clarify a comment
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-08-11 03:24:02 +01:00
Yuxuan Shui
0ba7761bd5 Untangle headers
Thanks, clang -fmodules.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-08-10 00:56:26 +01:00
Yuxuan Shui
c719804fb1 backend: dummy: initialize backend_base properly
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-08-09 23:33:01 +01:00
Yuxuan Shui
4dc5a04735 core: fix background not blurred under transparent windows
When a window has 0 opacity, it's rendering is skipped completely. Thus
its background isn't blurred.

This commit fixes that.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-08-04 23:15:10 +01:00
Yuxuan Shui
8eb9d07fa8 Add dummy backend
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-08-04 17:52:45 +01:00
Yuxuan Shui
d702fc9365 Preparation for dummy backends
Dummy backends are backends that doesn't render anything on to the
screen or the target window. But they are still be useful for debug
purposes, and can be useful for other things too.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-08-04 16:46:09 +01:00
Yuxuan Shui
d7415fcf2e new backends: blur background before rendering shadow
Otherwise the blurred background will have a darker edge because the
shadow is blended in.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-29 21:19:06 +01:00
Yuxuan Shui
a229f34eaa new backend: fix background blur of window with opacity set
Only render blur with transparency when window is fading in/out.
Otherwise, a window with a set opacity will always have a completely
blurred background.

Fixes #198

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 23:43:28 +01:00
Yuxuan Shui
3434ea25f4 new xrender: fix nothing gets rendered without vsync
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 20:25:17 +01:00
Yuxuan Shui
c7bb6b0fe3 Clarify some of the backend interface functions
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 18:32:39 +01:00
Yuxuan Shui
e3b93a4f84 Additional blur artifact fix
There were still some artifacts left when multiple semi-transparent
windows are stacked on top of each other.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 18:28:22 +01:00
Yuxuan Shui
0109fe181e gl_common: fix memory leak in _gl_fill
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 03:53:24 +01:00
Yuxuan Shui
357968c815 options: remove a spurious warning
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 02:44:42 +01:00
Yuxuan Shui
d37a4136ee new xrender: implement partial updates
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 02:31:45 +01:00
Yuxuan Shui
5a861d5d6a gl_common, new glx: implement partial updates
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 02:22:05 +01:00
Yuxuan Shui
06dba4b196 backend: do partial updates
Although the functionality is not implemented by any backends yet.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 02:05:06 +01:00
Yuxuan Shui
f86d6b7cbd backend: update present interface for partial updates
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 02:05:00 +01:00
Yuxuan Shui
bc3ca92e04 gl common: render into a texture
Instead of rendering into the back buffer, render into a intermediate
texture.

This is a preparation for partial screen updating, which is necessary to
eliminate artifacts visible when using blur and use-damage together.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 01:20:11 +01:00
Yuxuan Shui
3d84f3f92a gl_common: fix type mismatch when calling glVertexAttribPointer
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 01:19:55 +01:00
Yuxuan Shui
bb756b2238 Fix compiler warning about unused parameters
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-25 02:27:02 +01:00
Yuxuan Shui
62878d7c57 gl_common: use a dummy pass to unify blur code paths
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-25 00:36:42 +01:00
Yuxuan Shui
4c9ded837f new backend: add interface for query blur size
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-24 23:27:51 +01:00
Yuxuan Shui
ad30b4f826 gl_common: use texelFetch
This relieves us from the need to normalize texture coordinates.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-14 16:21:22 +01:00
Yuxuan Shui
8a794e0ce1 Improve the compatibility of gl_has_extension
Fix infinite loop when running under RenderDoc

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-13 19:30:26 +01:00
Yuxuan Shui
372f4f816e new backend: ignore window tranparency info from the backend
Doing this forces compton to blur every windows' background.

However, doing this can be beneficial, we will figure out a way
to do this properly in the future.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-13 12:44:41 +01:00
Yuxuan Shui
426043baa7 Improve transparency detection for blur
Previously, only the WM windows (window manager usually reparents the
application windows under its own window so it can manage them) are
checked for alpha channels. Some of the window managers (e.g. awesome)
acquire alpha channels for all of the WM windows, whether the underlying
application windows have alpha channel or not.

With this change, the application windows are also checked for alpha
channels. If a WM window has alpha but its child doesn't, only the WM
frame will be considered to be semi-transparent. Thus preventing some
unnecessary blurring.

Closes #191

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-13 12:37:28 +01:00
Yuxuan Shui
4c460a7bd5 new xrender: fix black border around blurred area
Similar fix to 6d646b54.

Also ping #50

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-07 19:49:23 +01:00
Yuxuan Shui
e62971a0c3 gl common: fix memory leak
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-07 19:09:15 +01:00
Yuxuan Shui
182a207afd new xrender: fix offset when using multi-pass blur
Also makes the code a bit more readable by replacing stateful variables.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-07 18:55:20 +01:00
Yuxuan Shui
6d646b543f new glx: fix black border around blurred areas
This is done by extending the blur area internally when process
blurring.

Ping: #50, cause this fixes that problem but only when using the
experiemental backends.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-07 18:39:46 +01:00