This needs the EGL_KHR_image_pixmap and the GL_EXT_EGL_image_storage
extensions, which unfortunately aren't available on NVIDIA cards.
Don't add documentation for these, for now.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
When removing shadow behind a window with rounded corners, keep the
corner part - those parts will be removed using the mask instead.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This is used to create image masks that can be used to mask out
`compose` regions. For example, this can be used to mask out window body
so shadow won't be painted on them.
This could be more efficient than using rectangular regions for masking,
when there are a large number of rectangles; or more flexible, in the
case of window with rounded corners.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
There were a few improper uses of %ld for 64 bit numbers, as well as
some other 32 bit related warnings that I've fixed.
Signed-off-by: ktprograms <ktprograms@gmail.com>
Added the new `clip-shadow-above` configuration and wintype option.
These allow the user to select windows to clip from the shadow region of
other windows, i.e. don't paint shadows on top of them.
This should provide a more useful and userfriendly alternative to the
deprecated `shadow-exclude-reg` option — especially for docks and bars.
Currently there is some inconsistency in how image_op is implemented
across backends. The glx backend applies some of the image operations
lazily, and not always in the order the operations were made; while the
xrender backend applies the operations eagerly. This can lead to
different render result in some cases.
Instead of trying to preserving the order of operations, which would be
unnecessary, we re-model the API to better reflect the implementation.
We make it clear that setting the property doesn't change the image
data, and properties are only applied during composition and in a
specific order.
This makes sure the render result looks consistent across backends.
Should also improve the performance of the xrender backend, even if only
slightly.
Also distill out the property management code so they can be shared.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
* Add new field `opacity_target_old` to `struct managed_win` for
tracking relevant `opacity_target` changes.
* Smoothly fade blur-texture opacity on window opacity changes (based on
window opacity), when the window was or will be fully transparent
(`w->opacity ~< 0.004`).
* Fixed alpha-clipping of the blur-texture when using `inactive-opacity` or
repeatedly setting window opacity with large fade intervals (should fix#314).
Transparent windows usually blends on top of other windows, this commit
adds an option to make transparent windows clip other windows like
non-transparent windows do.
Closes#265
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Split it into PIXMAP_STALE and SHADOW_STALE, this allows us to update
pixmaps and shadow images separately.
Also added PIXMAP_NONE and SHADOW_NONE, as redundancy to detect logic
errors.
Convenient constants and functions are provided for updating pixmap and
shadow together.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
When a window has 0 opacity, it's rendering is skipped completely. Thus
its background isn't blurred.
This commit fixes that.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Only render blur with transparency when window is fading in/out.
Otherwise, a window with a set opacity will always have a completely
blurred background.
Fixes#198
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
There were still some artifacts left when multiple semi-transparent
windows are stacked on top of each other.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Doing this forces compton to blur every windows' background.
However, doing this can be beneficial, we will figure out a way
to do this properly in the future.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Previously, only the WM windows (window manager usually reparents the
application windows under its own window so it can manage them) are
checked for alpha channels. Some of the window managers (e.g. awesome)
acquire alpha channels for all of the WM windows, whether the underlying
application windows have alpha channel or not.
With this change, the application windows are also checked for alpha
channels. If a WM window has alpha but its child doesn't, only the WM
frame will be considered to be semi-transparent. Thus preventing some
unnecessary blurring.
Closes#191
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
To prepare for different blur methods, the blur interface of backends
has been splitted into two parts.
Now to use blur, a blur context must be created first; then, the blur
method should be called with the blur context created.
Updated the existing backends to the new interface. Also implemented
handling of the new blur options.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Currently compton handles window creation event by immediately query all
the information it needs and create a window struct with that
information. However, this is prone to race conditions.
In the future, we want to react to window creation event by creating a
placeholder in the window stack, and only query window information in a
critical section where the X server is grabbed by us.
This commit split struct win into two struct, one as placeholder, the
other for holding actual window information.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>