Files
picom/src/backend
Bernd Busse 5e0215abab backend: gl_common: implement dual-filter kawase blur method
Implement the dual-filter kawase blur algorithm for the new OpenGL backend
as seen in kwin [1]. Use with `--blur-method dual_kawase` and set the
desired strength with `--blur-strength level` (1-20).

The dual-filter kawase algorithm produces results close to a traditional
gaussian blur with higher performace, especially at high blur radii. The
supported strength levels provide an effect similar to gauss-radii between
4 and 500 pixels.

As this algorithm relies heavily on the texture-filtering units of a
GPU, there is no support for the xrender backend — at least for now.

[1](https://kwin.kde.narkive.com/aSqRYYw7/d9848-updated-the-blur-method-to-use-the-more-efficient-dual-kawase-blur-algorithm)
2020-08-31 14:06:45 +02:00
..
2020-08-30 15:25:58 +01:00
2020-08-25 06:54:10 +01:00
2019-08-04 17:52:45 +01:00