Files
picom/src/backend/backend.h
Yuxuan Shui 9b419504e8 backend: add the make_mask interface
This is used to create image masks that can be used to mask out
`compose` regions. For example, this can be used to mask out window body
so shadow won't be painted on them.

This could be more efficient than using rectangular regions for masking,
when there are a large number of rectangles; or more flexible, in the
case of window with rounded corners.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2022-08-24 08:39:21 +01:00

342 lines
12 KiB
C

// SPDX-License-Identifier: MPL-2.0
// Copyright (c) 2018, Yuxuan Shui <yshuiv7@gmail.com>
#pragma once
#include <stdbool.h>
#include "compiler.h"
#include "config.h"
#include "driver.h"
#include "kernel.h"
#include "region.h"
#include "types.h"
#include "x.h"
typedef struct session session_t;
struct managed_win;
struct ev_loop;
struct backend_operations;
typedef struct backend_base {
struct backend_operations *ops;
xcb_connection_t *c;
xcb_window_t root;
struct ev_loop *loop;
/// Whether the backend can accept new render request at the moment
bool busy;
// ...
} backend_t;
typedef struct geometry {
int width;
int height;
} geometry_t;
typedef struct coord {
int x, y;
} coord_t;
typedef void (*backend_ready_callback_t)(void *);
// This mimics OpenGL's ARB_robustness extension, which enables detection of GPU context
// resets.
// See: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_robustness.txt, section
// 2.6 "Graphics Reset Recovery".
enum device_status {
DEVICE_STATUS_NORMAL,
DEVICE_STATUS_RESETTING,
};
// When image properties are actually applied to the image, they are applied in a
// particular order:
//
// Corner radius -> Color inversion -> Dimming -> Opacity multiply -> Limit maximum
// brightness
enum image_properties {
// Whether the color of the image is inverted
// 1 boolean, default: false
IMAGE_PROPERTY_INVERTED,
// How much the image is dimmed
// 1 double, default: 0
IMAGE_PROPERTY_DIM_LEVEL,
// Image opacity, i.e. an alpha value multiplied to the alpha channel
// 1 double, default: 1
IMAGE_PROPERTY_OPACITY,
// The effective size of the image, the image will be tiled to fit.
// 2 int, default: the actual size of the image
IMAGE_PROPERTY_EFFECTIVE_SIZE,
// Limit how bright image can be. The image brightness is estimated by averaging
// the pixels in the image, and dimming will be applied to scale the average
// brightness down to the max brightness value.
// 1 double, default: 1
IMAGE_PROPERTY_MAX_BRIGHTNESS,
// Gives the image a rounded corner.
// 1 double, default: 0
IMAGE_PROPERTY_CORNER_RADIUS,
// Border width
// 1 int, default: 0
IMAGE_PROPERTY_BORDER_WIDTH,
// Custom shader for this window.
// 1 pointer to shader struct, default: NULL
IMAGE_PROPERTY_CUSTOM_SHADER,
};
enum image_operations {
// Multiply the alpha channel by the argument
IMAGE_OP_APPLY_ALPHA,
};
enum shader_attributes {
// Whether the shader needs to be render regardless of whether the window is
// updated.
SHADER_ATTRIBUTE_ANIMATED = 1,
};
struct gaussian_blur_args {
int size;
double deviation;
};
struct box_blur_args {
int size;
};
struct kernel_blur_args {
struct conv **kernels;
int kernel_count;
};
struct dual_kawase_blur_args {
int size;
int strength;
};
struct backend_operations {
// =========== Initialization ===========
/// Initialize the backend, prepare for rendering to the target window.
/// Here is how you should choose target window:
/// 1) if ps->overlay is not XCB_NONE, use that
/// 2) use ps->root otherwise
// TODO(yshui) make the target window a parameter
backend_t *(*init)(session_t *)attr_nonnull(1);
void (*deinit)(backend_t *backend_data) attr_nonnull(1);
/// Called when rendering will be stopped for an unknown amount of
/// time (e.g. when screen is unredirected). Free some resources.
///
/// Optional, not yet used
void (*pause)(backend_t *backend_data, session_t *ps);
/// Called before rendering is resumed
///
/// Optional, not yet used
void (*resume)(backend_t *backend_data, session_t *ps);
/// Called when root property changed, returns the new
/// backend_data. Even if the backend_data changed, all
/// the existing image data returned by this backend should
/// remain valid.
///
/// Optional
void *(*root_change)(backend_t *backend_data, session_t *ps);
// =========== Rendering ============
// NOTE: general idea about reg_paint/reg_op vs reg_visible is that reg_visible is
// merely a hint. Ignoring reg_visible entirely don't affect the correctness of
// the operation performed. OTOH reg_paint/reg_op is part of the parameters of the
// operation, and must be honored in order to complete the operation correctly.
// NOTE: due to complications introduced by use-damage and blur, the rendering API
// is a bit weird. The idea is, `compose` and `blur` have to update a temporary
// buffer, because `blur` requires data from an area slightly larger than the area
// that will be visible. So the area outside the visible area has to be rendered,
// but we have to discard the result (because the result of blurring that area
// will be wrong). That's why we cannot render into the back buffer directly.
// After rendering is done, `present` is called to update a portion of the actual
// back buffer, then present it to the target (or update the target directly,
// if not back buffered).
/// Called before when a new frame starts.
///
/// Optional
void (*prepare)(backend_t *backend_data, const region_t *reg_damage);
/**
* Paint the content of an image onto the rendering buffer.
*
* @param backend_data the backend data
* @param image_data the image to paint
* @param dst_x, dst_y the top left corner of the image in the target
* @param mask the mask image, the top left of the mask is aligned with
* the top left of the image
* @param reg_paint the clip region, in target coordinates
* @param reg_visible the visible region, in target coordinates
*/
void (*compose)(backend_t *backend_data, void *image_data, coord_t image_dst,
void *mask, coord_t mask_dst, const region_t *reg_paint,
const region_t *reg_visible);
/// Fill rectangle of the rendering buffer, mostly for debug purposes, optional.
void (*fill)(backend_t *backend_data, struct color, const region_t *clip);
/// Blur a given region of the rendering buffer.
bool (*blur)(backend_t *backend_data, double opacity, void *blur_ctx,
const region_t *reg_blur, const region_t *reg_visible)
attr_nonnull(1, 3, 4, 5);
/// Update part of the back buffer with the rendering buffer, then present the
/// back buffer onto the target window (if not back buffered, update part of the
/// target window directly).
///
/// Optional, if NULL, indicates the backend doesn't have render output
///
/// @param region part of the target that should be updated
void (*present)(backend_t *backend_data, const region_t *region) attr_nonnull(1, 2);
/**
* Bind a X pixmap to the backend's internal image data structure.
*
* @param backend_data backend data
* @param pixmap X pixmap to bind
* @param fmt information of the pixmap's visual
* @param owned whether the ownership of the pixmap is transfered to the backend
* @return backend internal data structure bound with this pixmap
*/
void *(*bind_pixmap)(backend_t *backend_data, xcb_pixmap_t pixmap,
struct xvisual_info fmt, bool owned);
/// Create a shadow image based on the parameters
/// Default implementation: default_backend_render_shadow
void *(*render_shadow)(backend_t *backend_data, int width, int height,
const conv *kernel, double r, double g, double b, double a);
/// Create a mask image from region `reg`. This region can be used to create
/// shadow, or used as a mask for composing. When used as a mask, it should mask
/// out everything that is not inside the region used to create it.
///
/// Image properties might be set on masks too, at least the INVERTED and
/// CORNER_RADIUS properties must be supported. Inversion should invert the inside
/// and outside of the mask. Corner radius should exclude the corners from the
/// mask. Corner radius should be applied before the inversion.
///
/// Required.
void *(*make_mask)(backend_t *backend_data, geometry_t size, const region_t *reg);
// ============ Resource management ===========
/// Free resources associated with an image data structure
void (*release_image)(backend_t *backend_data, void *img_data) attr_nonnull(1, 2);
/// Create a shader object from a shader source.
///
/// Optional
void *(*create_shader)(backend_t *backend_data, const char *source)attr_nonnull(1, 2);
/// Free a shader object.
///
/// Required if create_shader is present.
void (*destroy_shader)(backend_t *backend_data, void *shader) attr_nonnull(1, 2);
// =========== Query ===========
/// Get the attributes of a shader.
///
/// Optional, Returns a bitmask of attributes, see `shader_attributes`.
uint64_t (*get_shader_attributes)(backend_t *backend_data, void *shader)
attr_nonnull(1, 2);
/// Return if image is not completely opaque.
///
/// This function is needed because some backend might change the content of the
/// window (e.g. when using a custom shader with the glx backend), so only the
/// backend knows if an image is transparent.
bool (*is_image_transparent)(backend_t *backend_data, void *image_data)
attr_nonnull(1, 2);
/// Get the age of the buffer content we are currently rendering ontop
/// of. The buffer that has just been `present`ed has a buffer age of 1.
/// Everytime `present` is called, buffers get older. Return -1 if the
/// buffer is empty.
///
/// Optional
int (*buffer_age)(backend_t *backend_data);
/// The maximum number buffer_age might return.
int max_buffer_age;
// =========== Post-processing ============
/* TODO(yshui) Consider preserving the order of image ops.
* Currently in both backends, the image ops are applied lazily when needed.
* However neither backends preserve the order of image ops, they just applied all
* pending lazy ops in a pre-determined fixed order, regardless in which order
* they were originally applied. This might lead to inconsistencies.*/
/**
* Change image properties
*
* @param backend_data backend data
* @param prop the property to change
* @param image_data an image data structure returned by the backend
* @param args property value
* @return whether the operation is successful
*/
bool (*set_image_property)(backend_t *backend_data, enum image_properties prop,
void *image_data, void *args);
/**
* Manipulate an image. Image properties are untouched.
*
* @param backend_data backend data
* @param op the operation to perform
* @param image_data an image data structure returned by the backend
* @param reg_op the clip region, define the part of the image to be
* operated on.
* @param reg_visible define the part of the image that will eventually
* be visible on target. this is a hint to the backend
* for optimization purposes.
* @param args extra arguments, operation specific
* @return whether the operation is successful
*/
bool (*image_op)(backend_t *backend_data, enum image_operations op, void *image_data,
const region_t *reg_op, const region_t *reg_visible, void *args);
/// Create another instance of the `image_data`. All `image_op` and
/// `set_image_property` calls on the returned image should not affect the
/// original image
void *(*clone_image)(backend_t *base, const void *image_data,
const region_t *reg_visible);
/// Create a blur context that can be used to call `blur`
void *(*create_blur_context)(backend_t *base, enum blur_method, void *args);
/// Destroy a blur context
void (*destroy_blur_context)(backend_t *base, void *ctx);
/// Get how many pixels outside of the blur area is needed for blur
void (*get_blur_size)(void *blur_context, int *width, int *height);
// =========== Hooks ============
/// Let the backend hook into the event handling queue
/// Not implemented yet
void (*set_ready_callback)(backend_t *, backend_ready_callback_t cb);
/// Called right after the core has handled its events.
/// Not implemented yet
void (*handle_events)(backend_t *);
// =========== Misc ============
/// Return the driver that is been used by the backend
enum driver (*detect_driver)(backend_t *backend_data);
void (*diagnostics)(backend_t *backend_data);
enum device_status (*device_status)(backend_t *backend_data);
};
extern struct backend_operations *backend_list[];
void paint_all_new(session_t *ps, struct managed_win *const t, bool ignore_damage)
attr_nonnull(1);