In gl_image_apply_alpha, the call to _gl_fill uses 0 as the target framebuffer, so the alpha is not applied to the target texture. Fix that by using the correct framebuffer. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
In gl_image_apply_alpha, the call to _gl_fill uses 0 as the target framebuffer, so the alpha is not applied to the target texture. Fix that by using the correct framebuffer. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>