Make sure we query the extensions. Also don't start glx string marker logger for new backends yet. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
631 lines
19 KiB
C
631 lines
19 KiB
C
// SPDX-License-Identifier: MIT
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/*
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* Compton - a compositor for X11
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*
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* Based on `xcompmgr` - Copyright (c) 2003, Keith Packard
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*
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* Copyright (c) 2011-2013, Christopher Jeffrey
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* Copyright (c) 2019 Yuxuan Shui <yshuiv7@gmail.com>
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* See LICENSE-mit for more information.
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*
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*/
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#include <X11/Xlib-xcb.h>
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#include <assert.h>
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#include <limits.h>
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#include <pixman.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <xcb/composite.h>
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#include <xcb/xcb.h>
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#include "backend/backend.h"
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#include "backend/gl/gl_common.h"
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#include "backend/gl/glx.h"
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#include "common.h"
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#include "compiler.h"
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#include "config.h"
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#include "log.h"
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#include "region.h"
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#include "utils.h"
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#include "win.h"
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#include "x.h"
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struct _glx_win_data {
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gl_texture_t texture;
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GLXPixmap glpixmap;
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xcb_pixmap_t pixmap;
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};
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struct _glx_data {
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int glx_event;
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int glx_error;
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GLXContext ctx;
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gl_cap_t cap;
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gl_win_shader_t win_shader;
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gl_blur_shader_t blur_shader[MAX_BLUR_PASS];
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void (*glXBindTexImage)(Display *display, GLXDrawable drawable, int buffer,
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const int *attrib_list);
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void (*glXReleaseTexImage)(Display *display, GLXDrawable drawable, int buffer);
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};
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struct glx_fbconfig_info *
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glx_find_fbconfig(Display *dpy, int screen, struct glx_fbconfig_criteria m) {
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log_debug("Looking for FBConfig for RGBA%d%d%d%d, depth %d", m.red_size,
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m.blue_size, m.green_size, m.alpha_size, m.visual_depth);
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int ncfg;
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// clang-format off
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GLXFBConfig *cfg =
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glXChooseFBConfig(dpy, screen, (int[]){
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
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GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
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GLX_X_RENDERABLE, true,
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GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, GLX_DONT_CARE,
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GLX_BUFFER_SIZE, m.red_size + m.green_size +
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m.blue_size + m.alpha_size,
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GLX_RED_SIZE, m.red_size,
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GLX_BLUE_SIZE, m.blue_size,
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GLX_GREEN_SIZE, m.green_size,
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GLX_ALPHA_SIZE, m.alpha_size,
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GLX_STENCIL_SIZE, 0,
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GLX_DEPTH_SIZE, 0,
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0
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}, &ncfg);
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// clang-format on
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#define glXGetFBConfigAttribChecked(a, b, attr, c) \
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do { \
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if (glXGetFBConfigAttrib(a, b, attr, c)) { \
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log_info("Cannot get FBConfig attribute " #attr); \
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continue; \
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} \
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} while (0)
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int texture_tgts, y_inverted, texture_fmt;
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bool found = false;
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int min_cost = INT_MAX;
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GLXFBConfig ret;
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for (int i = 0; i < ncfg; i++) {
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int depthbuf, stencil, doublebuf, bufsize;
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_BUFFER_SIZE, &bufsize);
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_DEPTH_SIZE, &depthbuf);
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_STENCIL_SIZE, &stencil);
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_DOUBLEBUFFER, &doublebuf);
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if (depthbuf + stencil + bufsize * (doublebuf + 1) >= min_cost) {
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continue;
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}
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int red, green, blue;
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_RED_SIZE, &red);
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_BLUE_SIZE, &blue);
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_GREEN_SIZE, &green);
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if (red != m.red_size || green != m.green_size || blue != m.blue_size) {
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// Color size doesn't match, this cannot work
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continue;
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}
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int rgb, rgba;
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &rgb);
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &rgba);
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if (!rgb && !rgba) {
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log_info("FBConfig is neither RGBA nor RGB, compton cannot "
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"handle this setup.");
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continue;
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}
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int visual;
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_VISUAL_ID, &visual);
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if (m.visual_depth != -1 &&
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x_get_visual_depth(XGetXCBConnection(dpy), visual) != m.visual_depth) {
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// Some driver might attach fbconfig to a GLX visual with a
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// different depth.
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//
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// (That makes total sense. - NVIDIA developers)
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continue;
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}
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// All check passed, we are using this one.
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found = true;
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ret = cfg[i];
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_BIND_TO_TEXTURE_TARGETS_EXT,
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&texture_tgts);
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_Y_INVERTED_EXT, &y_inverted);
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// Prefer the texture format with matching alpha, with the other one as
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// fallback
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if (m.alpha_size) {
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texture_fmt = rgba ? GLX_TEXTURE_FORMAT_RGBA_EXT
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: GLX_TEXTURE_FORMAT_RGB_EXT;
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} else {
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texture_fmt =
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rgb ? GLX_TEXTURE_FORMAT_RGB_EXT : GLX_TEXTURE_FORMAT_RGBA_EXT;
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}
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min_cost = depthbuf + stencil + bufsize * (doublebuf + 1);
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}
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#undef glXGetFBConfigAttribChecked
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free(cfg);
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if (!found) {
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return NULL;
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}
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auto info = cmalloc(struct glx_fbconfig_info);
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info->cfg = ret;
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info->texture_tgts = texture_tgts;
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info->texture_fmt = texture_fmt;
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info->y_inverted = y_inverted;
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return info;
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}
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/**
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* @brief Release binding of a texture.
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*/
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static void glx_release_pixmap(struct _glx_data *gd, Display *dpy, struct _glx_win_data *wd) {
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// Release binding
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if (wd->glpixmap && wd->texture.texture) {
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glBindTexture(wd->texture.target, wd->texture.texture);
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gd->glXReleaseTexImage(dpy, wd->glpixmap, GLX_FRONT_LEFT_EXT);
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glBindTexture(wd->texture.target, 0);
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}
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// Free GLX Pixmap
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if (wd->glpixmap) {
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glXDestroyPixmap(dpy, wd->glpixmap);
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wd->glpixmap = 0;
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}
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gl_check_err();
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}
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/**
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* Free a glx_texture_t.
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*/
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static void glx_release_win(void *backend_data, session_t *ps, win *w, void *win_data) {
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struct _glx_win_data *wd = win_data;
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struct _glx_data *gd = backend_data;
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glx_release_pixmap(gd, ps->dpy, wd);
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glDeleteTextures(1, &wd->texture.texture);
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// Free structure itself
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free(wd);
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}
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/**
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* Free GLX part of win.
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*/
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static inline void free_win_res_glx(session_t *ps, win *w) {
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/*free_paint_glx(ps, &w->paint);*/
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/*free_paint_glx(ps, &w->shadow_paint);*/
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/*free_glx_bc(ps, &w->glx_blur_cache);*/
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}
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/**
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* Destroy GLX related resources.
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*/
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static void glx_deinit(void *backend_data, session_t *ps) {
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struct _glx_data *gd = backend_data;
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// Free all GLX resources of windows
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for (win *w = ps->list; w; w = w->next)
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free_win_res_glx(ps, w);
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// Free GLSL shaders/programs
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for (int i = 0; i < MAX_BLUR_PASS; ++i) {
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gl_free_blur_shader(&gd->blur_shader[i]);
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}
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gl_free_prog_main(ps, &gd->win_shader);
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gl_check_err();
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// Destroy GLX context
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if (gd->ctx) {
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glXDestroyContext(ps->dpy, gd->ctx);
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gd->ctx = 0;
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}
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free(gd);
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}
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/**
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* Initialize OpenGL.
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*/
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static void *glx_init(session_t *ps) {
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bool success = false;
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glxext_init(ps->dpy, ps->scr);
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auto gd = ccalloc(1, struct _glx_data);
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XVisualInfo *pvis = NULL;
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// Check for GLX extension
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if (!glXQueryExtension(ps->dpy, &gd->glx_event, &gd->glx_error)) {
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log_error("No GLX extension.");
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goto end;
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}
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// Get XVisualInfo
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int nitems = 0;
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XVisualInfo vreq = {.visualid = ps->vis};
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pvis = XGetVisualInfo(ps->dpy, VisualIDMask, &vreq, &nitems);
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if (!pvis) {
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log_error("Failed to acquire XVisualInfo for current visual.");
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goto end;
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}
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// Ensure the visual is double-buffered
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int value = 0;
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if (glXGetConfig(ps->dpy, pvis, GLX_USE_GL, &value) || !value) {
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log_error("Root visual is not a GL visual.");
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goto end;
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}
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if (glXGetConfig(ps->dpy, pvis, GLX_DOUBLEBUFFER, &value) || !value) {
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log_error("Root visual is not a double buffered GL visual.");
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goto end;
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}
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// Ensure GLX_EXT_texture_from_pixmap exists
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if (!glxext.has_GLX_EXT_texture_from_pixmap) {
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log_error("GLX_EXT_texture_from_pixmap is not supported by your driver");
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goto end;
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}
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// Initialize GLX data structure
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for (int i = 0; i < MAX_BLUR_PASS; ++i) {
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gd->blur_shader[i] = (gl_blur_shader_t){.frag_shader = -1,
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.prog = -1,
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.unifm_offset_x = -1,
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.unifm_offset_y = -1,
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.unifm_factor_center = -1};
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}
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// Get GLX context
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gd->ctx = glXCreateContext(ps->dpy, pvis, NULL, GL_TRUE);
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if (!gd->ctx) {
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log_error("Failed to get GLX context.");
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goto end;
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}
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// Attach GLX context
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GLXDrawable tgt = ps->overlay;
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if (!tgt) {
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tgt = ps->root;
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}
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if (!glXMakeCurrent(ps->dpy, tgt, gd->ctx)) {
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log_error("Failed to attach GLX context.");
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goto end;
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}
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#ifdef DEBUG_GLX_DEBUG_CONTEXT
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f_DebugMessageCallback p_DebugMessageCallback =
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(f_DebugMessageCallback)glXGetProcAddress((const GLubyte *)"glDebugMessageCal"
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"lback");
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if (!p_DebugMessageCallback) {
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log_error("Failed to get glDebugMessageCallback(0.");
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goto glx_init_end;
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}
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p_DebugMessageCallback(glx_debug_msg_callback, ps);
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#endif
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// Ensure we have a stencil buffer. X Fixes does not guarantee rectangles
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// in regions don't overlap, so we must use stencil buffer to make sure
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// we don't paint a region for more than one time, I think?
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if (!ps->o.glx_no_stencil) {
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GLint val = 0;
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glGetIntegerv(GL_STENCIL_BITS, &val);
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if (!val) {
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log_error("Target window doesn't have stencil buffer.");
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goto end;
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}
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}
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// Check GL_ARB_texture_non_power_of_two, requires a GLX context and
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// must precede FBConfig fetching
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gd->cap.non_power_of_two_texture = gl_has_extension("GL_ARB_texture_non_"
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"power_of_two");
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gd->glXBindTexImage = (void *)glXGetProcAddress((const GLubyte *)"glXBindTexImage"
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"EXT");
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gd->glXReleaseTexImage = (void *)glXGetProcAddress((const GLubyte *)"glXReleaseTe"
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"xImageEXT");
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if (!gd->glXBindTexImage || !gd->glXReleaseTexImage) {
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log_error("Failed to acquire glXBindTexImageEXT() and/or "
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"glXReleaseTexImageEXT(), make sure your OpenGL supports"
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"GLX_EXT_texture_from_pixmap");
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goto end;
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}
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// Render preparations
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gl_resize(ps->root_width, ps->root_height);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glDisable(GL_BLEND);
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if (!ps->o.glx_no_stencil) {
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// Initialize stencil buffer
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glClear(GL_STENCIL_BUFFER_BIT);
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glDisable(GL_STENCIL_TEST);
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glStencilMask(0x1);
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glStencilFunc(GL_EQUAL, 0x1, 0x1);
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}
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// Clear screen
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// glXSwapBuffers(ps->dpy, get_tgt_window(ps));
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// Initialize blur filters
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// gl_create_blur_filters(ps, gd->blur_shader, &gd->cap);
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success = true;
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end:
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if (pvis)
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XFree(pvis);
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if (!success) {
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glx_deinit(gd, ps);
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return NULL;
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}
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return gd;
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}
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static void *glx_prepare_win(void *backend_data, session_t *ps, win *w) {
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struct _glx_data *gd = backend_data;
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// Retrieve pixmap parameters, if they aren't provided
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if (w->g.depth > OPENGL_MAX_DEPTH) {
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log_error("Requested depth %d higher than max possible depth %d.",
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w->g.depth, OPENGL_MAX_DEPTH);
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return false;
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}
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auto wd = ccalloc(1, struct _glx_win_data);
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if (ps->has_name_pixmap) {
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wd->pixmap = xcb_generate_id(ps->c);
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xcb_composite_name_window_pixmap(ps->c, w->id, wd->pixmap);
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} else {
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wd->pixmap = w->id;
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}
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if (!wd->pixmap) {
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log_error("Failed to get pixmap for window %#010x", w->id);
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goto err;
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}
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auto criteria = x_visual_to_fbconfig_criteria(ps->c, w->a.visual);
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auto fbcfg = glx_find_fbconfig(ps->dpy, ps->scr, criteria);
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if (!fbcfg) {
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log_error("Couldn't find FBConfig with requested visual %x", w->a.visual);
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goto err;
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}
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// Choose a suitable texture target for our pixmap.
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// Refer to GLX_EXT_texture_om_pixmap spec to see what are the mean
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// of the bits in texture_tgts
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GLenum tex_tgt = 0;
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if (GLX_TEXTURE_2D_BIT_EXT & fbcfg->texture_tgts && gd->cap.non_power_of_two_texture)
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tex_tgt = GLX_TEXTURE_2D_EXT;
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else if (GLX_TEXTURE_RECTANGLE_BIT_EXT & fbcfg->texture_tgts)
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tex_tgt = GLX_TEXTURE_RECTANGLE_EXT;
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else if (!(GLX_TEXTURE_2D_BIT_EXT & fbcfg->texture_tgts))
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tex_tgt = GLX_TEXTURE_RECTANGLE_EXT;
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else
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tex_tgt = GLX_TEXTURE_2D_EXT;
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log_debug("depth %d, tgt %#x, rgba %d\n", w->g.depth, tex_tgt,
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(GLX_TEXTURE_FORMAT_RGBA_EXT == fbcfg->texture_fmt));
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GLint attrs[] = {
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GLX_TEXTURE_FORMAT_EXT,
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fbcfg->texture_fmt,
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GLX_TEXTURE_TARGET_EXT,
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tex_tgt,
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0,
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};
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|
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wd->texture.target =
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(GLX_TEXTURE_2D_EXT == tex_tgt ? GL_TEXTURE_2D : GL_TEXTURE_RECTANGLE);
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wd->texture.y_inverted = fbcfg->y_inverted;
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wd->glpixmap = glXCreatePixmap(ps->dpy, fbcfg->cfg, wd->pixmap, attrs);
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free(fbcfg);
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if (!wd->glpixmap) {
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log_error("Failed to create glpixmap for window %#010x", w->id);
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goto err;
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}
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|
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// Create texture
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|
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GLuint texture = 0;
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GLuint target = wd->texture.target;
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glGenTextures(1, &texture);
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if (!texture) {
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log_error("Failed to generate texture for window %#010x", w->id);
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goto err;
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}
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glBindTexture(target, texture);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glBindTexture(target, 0);
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|
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wd->texture.texture = texture;
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wd->texture.width = w->widthb;
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wd->texture.height = w->heightb;
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return wd;
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err:
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if (wd->pixmap && wd->pixmap != w->id) {
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xcb_free_pixmap(ps->c, wd->pixmap);
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}
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if (wd->glpixmap) {
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glXDestroyPixmap(ps->dpy, wd->glpixmap);
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}
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free(wd);
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return NULL;
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}
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|
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/**
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* Bind a X pixmap to an OpenGL texture.
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*/
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static void glx_render_win(void *backend_data, session_t *ps, win *w, void *win_data,
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const region_t *reg_paint) {
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struct _glx_data *gd = backend_data;
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struct _glx_win_data *wd = win_data;
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assert(wd->pixmap);
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assert(wd->glpixmap);
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assert(wd->texture.texture);
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glBindTexture(wd->texture.target, wd->texture.texture);
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gd->glXBindTexImage(ps->dpy, wd->glpixmap, GLX_FRONT_LEFT_EXT, NULL);
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glBindTexture(wd->texture.target, 0);
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gl_check_err();
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}
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static void glx_present(void *backend_data, session_t *ps) {
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glXSwapBuffers(ps->dpy, ps->overlay != XCB_NONE ? ps->overlay : ps->root);
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}
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static int glx_buffer_age(void *backend_data, session_t *ps) {
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if (ps->o.glx_swap_method == SWAPM_BUFFER_AGE) {
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unsigned int val;
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glXQueryDrawable(ps->dpy, get_tgt_window(ps), GLX_BACK_BUFFER_AGE_EXT, &val);
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return (int)val ?: -1;
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} else {
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return -1;
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}
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}
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static void glx_compose(void *backend_data, session_t *ps, win *w, void *win_data,
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int dst_x, int dst_y, const region_t *region) {
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struct _glx_data *gd = backend_data;
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struct _glx_win_data *wd = win_data;
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// OpenGL and Xorg uses different coordinate systems.
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// First, We need to flip the y axis of the paint region
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region_t region_yflipped;
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pixman_region32_init(®ion_yflipped);
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pixman_region32_copy(®ion_yflipped, (region_t *)region);
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int nrects;
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auto rect = pixman_region32_rectangles(®ion_yflipped, &nrects);
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for (int i = 0; i < nrects; i++) {
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auto tmp = rect[i].y1;
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rect[i].y1 = ps->root_height - rect[i].y2;
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rect[i].y2 = ps->root_height - tmp;
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}
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dump_region(®ion_yflipped);
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// Then, we still need to convert the origin of painting.
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// Note, in GL coordinates, we need to specified the bottom left corner of the
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// rectangle, while what we get from the arguments are the top left corner.
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gl_compose(&wd->texture, 0, 0, dst_x, ps->root_height - dst_y - w->heightb, w->widthb,
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w->heightb, 0, 1, true, false, ®ion_yflipped, &gd->win_shader);
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pixman_region32_fini(®ion_yflipped);
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}
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backend_info_t glx_backend = {
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.init = glx_init,
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.deinit = glx_deinit,
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.prepare_win = glx_prepare_win,
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.render_win = glx_render_win,
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.release_win = glx_release_win,
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.present = glx_present,
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.compose = glx_compose,
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.is_win_transparent = default_is_win_transparent,
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.is_frame_transparent = default_is_frame_transparent,
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.buffer_age = glx_buffer_age,
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.max_buffer_age = 5, // XXX why?
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};
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/**
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* Check if a GLX extension exists.
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*/
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static inline bool glx_has_extension(Display *dpy, int screen, const char *ext) {
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const char *glx_exts = glXQueryExtensionsString(dpy, screen);
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if (!glx_exts) {
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log_error("Failed get GLX extension list.");
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return false;
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}
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long inlen = strlen(ext);
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const char *curr = glx_exts;
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bool match = false;
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while (curr && !match) {
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const char *end = strchr(curr, ' ');
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if (!end) {
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// Last extension string
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match = strcmp(ext, curr) == 0;
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} else if (end - curr == inlen) {
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// Length match, do match string
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match = strncmp(ext, curr, end - curr) == 0;
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}
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curr = end ? end + 1 : NULL;
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}
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if (!match) {
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log_info("Missing GLX extension %s.", ext);
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} else {
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log_info("Found GLX extension %s.", ext);
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}
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return match;
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}
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struct glxext_info glxext = {0};
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PFNGLXGETVIDEOSYNCSGIPROC glXGetVideoSyncSGI;
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PFNGLXWAITVIDEOSYNCSGIPROC glXWaitVideoSyncSGI;
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PFNGLXGETSYNCVALUESOMLPROC glXGetSyncValuesOML;
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PFNGLXWAITFORMSCOMLPROC glXWaitForMscOML;
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PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
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PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI;
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PFNGLXSWAPINTERVALMESAPROC glXSwapIntervalMESA;
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PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
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PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
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void glxext_init(Display *dpy, int screen) {
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if (glxext.initialized) {
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return;
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}
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glxext.initialized = true;
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#define check_ext(name) glxext.has_##name = glx_has_extension(dpy, screen, #name)
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check_ext(GLX_SGI_video_sync);
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check_ext(GLX_SGI_swap_control);
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check_ext(GLX_OML_sync_control);
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check_ext(GLX_MESA_swap_control);
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check_ext(GLX_EXT_swap_control);
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check_ext(GLX_EXT_texture_from_pixmap);
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#undef check_ext
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#define lookup(name) (name = (__typeof__(name))glXGetProcAddress((GLubyte *)#name))
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// Checking if the returned function pointer is NULL is not really necessary,
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// or maybe not even useful, since glXGetProcAddress might always return something.
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// We are doing it just for completeness' sake.
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if (!lookup(glXGetVideoSyncSGI) || !lookup(glXWaitVideoSyncSGI)) {
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glxext.has_GLX_SGI_video_sync = false;
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}
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if (!lookup(glXSwapIntervalEXT)) {
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glxext.has_GLX_EXT_swap_control = false;
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}
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if (!lookup(glXSwapIntervalMESA)) {
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glxext.has_GLX_MESA_swap_control = false;
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}
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if (!lookup(glXSwapIntervalSGI)) {
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glxext.has_GLX_SGI_swap_control = false;
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}
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if (!lookup(glXWaitForMscOML) || !lookup(glXGetSyncValuesOML)) {
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glxext.has_GLX_OML_sync_control = false;
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}
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if (!lookup(glXBindTexImageEXT) || !lookup(glXReleaseTexImageEXT)) {
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glxext.has_GLX_EXT_texture_from_pixmap = false;
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}
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#undef lookup
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}
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