Instead of always using the back texture/fbo. Also use the size of the source texture, instead of hard coded back buffer size. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Instead of always using the back texture/fbo. Also use the size of the source texture, instead of hard coded back buffer size. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>