diff --git a/client/public/game/index.html b/client/public/game/index.html
index b09ce2f..5f54dc5 100644
--- a/client/public/game/index.html
+++ b/client/public/game/index.html
@@ -71,11 +71,14 @@
-
+
-
+
+
+
+
diff --git a/client/public/game/lobby.css b/client/public/game/lobby.css
index 5264e2f..4df5f5b 100644
--- a/client/public/game/lobby.css
+++ b/client/public/game/lobby.css
@@ -8,5 +8,18 @@ textarea {
box-sizing: border-box;
width: 100%;
position: fixed;
- bottom: 0;
+ bottom: 20pt;
+}
+
+#log-console-message {
+ width: 92%;
+ position: fixed;
+ bottom: 2pt;
+}
+
+#log-console-button {
+ width: 6%;
+ position: fixed;
+ bottom: 2pt;
+ right: 2pt;
}
diff --git a/server/src/socketserver.js b/server/src/socketserver.js
index d42d0b3..96f2466 100644
--- a/server/src/socketserver.js
+++ b/server/src/socketserver.js
@@ -261,7 +261,6 @@ function HandleDisconnect(socket, args)
function LobbyUpdateCallback(user, lobby, state)
{
- // TODO: if the lobby was destroyed, users and spectators need to be kicked
// Just send updated lobby object for now
io.to(lobby.uid).emit('lobby-update', {
state: state,