diff --git a/client/public/game/index.html b/client/public/game/index.html index b09ce2f..5f54dc5 100644 --- a/client/public/game/index.html +++ b/client/public/game/index.html @@ -71,11 +71,14 @@ - +
+ + +
diff --git a/client/public/game/lobby.css b/client/public/game/lobby.css index 5264e2f..4df5f5b 100644 --- a/client/public/game/lobby.css +++ b/client/public/game/lobby.css @@ -8,5 +8,18 @@ textarea { box-sizing: border-box; width: 100%; position: fixed; - bottom: 0; + bottom: 20pt; +} + +#log-console-message { + width: 92%; + position: fixed; + bottom: 2pt; +} + +#log-console-button { + width: 6%; + position: fixed; + bottom: 2pt; + right: 2pt; } diff --git a/server/src/socketserver.js b/server/src/socketserver.js index d42d0b3..96f2466 100644 --- a/server/src/socketserver.js +++ b/server/src/socketserver.js @@ -261,7 +261,6 @@ function HandleDisconnect(socket, args) function LobbyUpdateCallback(user, lobby, state) { - // TODO: if the lobby was destroyed, users and spectators need to be kicked // Just send updated lobby object for now io.to(lobby.uid).emit('lobby-update', { state: state,