allow international letters
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@@ -67,14 +67,14 @@ function ClientIdentify(socket, args)
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if (!intent)
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{
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err.addError(400, 'Bad Request', 'Client has no intent');
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err.addError(400, 'Bad Request', 'error-bad-intent');
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socket.emit('identify-error', err.toError);
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return;
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}
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if (!user)
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{
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err.addError(400, 'Bad Request', 'Unknown uid');
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err.addError(400, 'Bad Request', 'error-unknown-uid');
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socket.emit('identify-error', err.toError);
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return;
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}
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@@ -88,14 +88,14 @@ function ClientIdentify(socket, args)
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socket.emit('identify-success', {connected: true, user: user});
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return;
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}
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else if (status === 'User Already Connected')
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else if (status === 'error-taken-user-connection')
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{
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err.addError(500, 'Internal Server Error', 'User already connected');
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err.addError(500, 'Internal Server Error', 'error-taken-user-connection');
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socket.emit('identify-error', err.toError);
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return;
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} else
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{
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err.addError(500, 'Internal Server Error', 'Illegal user');
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err.addError(500, 'Internal Server Error', 'error-illegal-user');
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socket.emit('identify-error', err.toError);
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return;
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}
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@@ -125,7 +125,7 @@ function LobbyCreate(socket, args)
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const user = Game.Registrar.GetUserbyConnection(socket.id);
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if (!user || user.uid != useruid)
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{
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err.addError(403, 'Forbidden', 'Illegal user');
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err.addError(403, 'Forbidden', 'error-illegal-user');
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socket.emit('lobby-create-error', err.toError);
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return;
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}
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@@ -133,7 +133,7 @@ function LobbyCreate(socket, args)
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// Make sure user isn't already in a lobby or owns one
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if (!Game.Lobbies.CheckUserAvailability(useruid))
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{
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err.addError(400, 'Bad Request', 'User already owns lobby');
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err.addError(400, 'Bad Request', 'error-taken-lobby-ownership');
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socket.emit('lobby-create-error', err.toError);
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return;
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}
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@@ -142,7 +142,7 @@ function LobbyCreate(socket, args)
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if (!lobby)
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{
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err.addError(500, 'Internal Server Error', 'Illegal lobby');
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err.addError(500, 'Internal Server Error', 'error-illegal-lobby');
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socket.emit('lobby-create-error', err.toError);
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return;
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}
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@@ -153,14 +153,14 @@ function LobbyCreate(socket, args)
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const lobbyJoined = Game.Lobbies.UserJoinLobby(lobby.uid, useruid, LobbyUpdateCallback);
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if (!lobbyJoined)
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{
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err.addError(403, 'Forbidden', 'Cannot join lobby');
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err.addError(403, 'Forbidden', 'error-cannot-join-lobby');
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socket.emit('lobby-create-error', err.toError);
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return;
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}
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if (lobbyJoined.uid !== lobby.uid)
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{
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err.addError(500, 'Internal Server Error', 'Illegal lobby');
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err.addError(500, 'Internal Server Error', 'error-illegal-lobby');
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socket.emit('lobby-create-error', err.toError);
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return;
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}
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@@ -177,14 +177,14 @@ function LobbyJoin(socket, args)
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if (!useruid)
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{
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err.addError(400, 'Bad Request', 'Unknown uid');
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err.addError(400, 'Bad Request', 'error-unknown-uid');
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socket.emit('lobby-join-error', err.toError);
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return;
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}
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if (!args.lobbyuid || args.joinAsSpectator === undefined)
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{
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err.addError(400, 'Bad Request', 'Lobby malformed');
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err.addError(400, 'Bad Request', 'error-malformed-lobby');
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socket.emit('lobby-join-error', err.toError);
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return;
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}
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@@ -193,7 +193,7 @@ function LobbyJoin(socket, args)
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const user = Game.Registrar.GetUserbyConnection(socket.id);
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if (!user || user.uid != useruid)
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{
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err.addError(403, 'Forbidden', 'Illegal user');
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err.addError(403, 'Forbidden', 'error-illegal-user');
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socket.emit('lobby-join-error', err.toError);
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return;
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}
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@@ -201,7 +201,7 @@ function LobbyJoin(socket, args)
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// Make sure user isn't already in a lobby
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if (!Game.Lobbies.CheckUserAvailability(useruid))
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{
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err.addError(400, 'Bad Request', 'User already owns lobby');
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err.addError(400, 'Bad Request', 'Uerror-taken-lobby-ownership');
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socket.emit('lobby-join-error', err.toError);
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return;
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}
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@@ -209,7 +209,7 @@ function LobbyJoin(socket, args)
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const lobby = Game.Lobbies.GetLobbyByUID(args.lobbyuid);
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if (!lobby)
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{
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err.addError(400, 'Bad Request', 'Lobby does not exist');
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err.addError(400, 'Bad Request', 'error-lobby-not-exist');
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socket.emit('lobby-join-error', err.toError);
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return;
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}
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@@ -223,7 +223,7 @@ function LobbyJoin(socket, args)
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if (!status)
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{
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err.addError(403, 'Forbidden', 'Cannot join lobby');
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err.addError(403, 'Forbidden', 'error-lobby-join');
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socket.emit('lobby-join-error', err.toError);
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return;
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}
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