lobby system functional
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@@ -138,7 +138,7 @@ function UserJoinLobby(lobbyuid, useruid, callback)
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if (!Lobbies[lobbyuid]) return false;
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if (!Registrar.GetUserByUID(useruid)) return false;
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// check users and change lobby status
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// TODO: check users and change lobby status
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const user = Registrar.GetUserByUID(useruid);
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Lobbies[lobbyuid].players.push({uid: useruid, name: user.username});
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@@ -182,7 +182,7 @@ function LobbyJoin(socket, args)
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return;
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}
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if (!args.lobbyID || args.joinAsSpectator === undefined)
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if (!args.lobbyuid || args.joinAsSpectator === undefined)
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{
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err.addError(400, 'Bad Request', 'Lobby malformed');
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socket.emit('lobby-join-error', err.toError);
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@@ -206,7 +206,7 @@ function LobbyJoin(socket, args)
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return;
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}
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const lobby = Game.Lobbies.GetLobbyByUID(args.lobbyID);
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const lobby = Game.Lobbies.GetLobbyByUID(args.lobbyuid);
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if (!lobby)
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{
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err.addError(400, 'Bad Request', 'Lobby does not exist');
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