lobby system functional

This commit is contained in:
Ben Kyd
2021-03-17 21:21:33 +00:00
parent 62dc952566
commit d21ea5dd43
10 changed files with 70 additions and 21 deletions

View File

@@ -182,7 +182,7 @@ function LobbyJoin(socket, args)
return;
}
if (!args.lobbyID || args.joinAsSpectator === undefined)
if (!args.lobbyuid || args.joinAsSpectator === undefined)
{
err.addError(400, 'Bad Request', 'Lobby malformed');
socket.emit('lobby-join-error', err.toError);
@@ -206,7 +206,7 @@ function LobbyJoin(socket, args)
return;
}
const lobby = Game.Lobbies.GetLobbyByUID(args.lobbyID);
const lobby = Game.Lobbies.GetLobbyByUID(args.lobbyuid);
if (!lobby)
{
err.addError(400, 'Bad Request', 'Lobby does not exist');