# Long term ☐ Add support for sharding / load balancing with Nginx ☐ Use a database lol ☐ Lobby discovery system to find and join "public" lobbies → Matchmaking # Short term, coursework scope ☐ ANONYOMISE ☐ README ☐ Translate ✔ Portuagese (Ines) @done(21-04-11 01:03) → Update with new locales ✔ Spanish (Ines) @done(21-04-11 01:03) → Update with new locales ✘ French (Alexendro) @cancelled(21-05-10 18:22) ✘ Czech (Mikdore) @cancelled(21-05-10 18:22) → Go through code again once finished and pick out locales ☐ Lobbying logic ✔ Create, join, delete and leave lobbies @done(21-04-12 20:51) ✔ Sort out how intents work in game transitioning @done(21-04-12 21:09) ✘ Make lobbies publically discoverable on a list @cancelled(21-05-07 20:11) ☐ Dictionary → Find appropriate scrabble dictionary for ✔ Portuagese @done(21-04-19 02:10) ✔ Spanish @done(21-04-19 02:10) ✔ French @done(21-05-10 18:22) ✘ Czech @cancelled(21-05-10 18:22) → Optimise! n-ary tree ☐ Game networking ✔ Figure out game reconnection procedure @done(21-05-10 18:22) ✘ Perhaps players skip a turn if they disconnect on their turn @cancelled(21-05-10 18:22) ✘ Game should go on until 1 person remains @cancelled(21-05-10 18:22) → Game chat ☐ Game logic ✔ Game creation @done(21-04-26 17:38) → Multiplayer game logic → Process turns ✔ Display turns on client @done(21-05-09 22:45) → Server returns everything new to do with the game ✘ Singleplayer game logic - OUT OF SCOPE @cancelled(21-04-11 01:04) ✘ AI CPU player @cancelled(21-04-11 01:07) ☐ Client ✔ Display multiplayer game info @done(21-05-09 22:44) ✔ Update dynamically @done(21-05-09 22:44) ☐ Code ✘ Refactor to code portsoc eslint @cancelled(21-05-10 18:22) ✘ Refactor game client @cancelled(21-05-10 18:22) → WHY THE HELL ARE THEY CALLED USERS IN SOME PLACES AND PLAYERS IN OTHERS → Why in some places is it user.name and others user.username → Should lobbies persist once game starts? ☐ Bugfixes → If a user leaves their current game then makes a new one, it's corrupted → If a user disconnects during a game, the game is irrevokably corrupted → Usually, if a player leaves, it's fine, but if the host leaves. The lobbby is destructed and the logic creates a new game on the spot and they're the only player → Sometimes it scores words wrong and it requires a restart → Sometimes it recognises words wrong and it requires a restart → Sometimes it doesnt pass the turn along and it requires a restart