24 lines
950 B
Plaintext
24 lines
950 B
Plaintext
[ ] SERVER
|
|
[x] Socket user identifying
|
|
[x] User login checks if there's an active socket
|
|
[x] If there's no active socket, delete the user and allow new user to connect
|
|
[x] Fix user timeouts / deletion
|
|
[x] User sockets, or "users" are made innactive after timeout on socket
|
|
- Prevents softlock of users and stops socket spamming
|
|
[-] Game lobying system
|
|
[ ] Delete lobby once user disconnects - no reconnection
|
|
[ ] Matchmaking system
|
|
[ ] 1v1 game framework that allows spectators
|
|
[ ]
|
|
[ ] Game logic implementation
|
|
[ ] CLIENT
|
|
[-] Lobby page
|
|
[x] Basic connection stuff
|
|
[x] Create lobby
|
|
[x] Join lobby
|
|
[ ] Public lobby list
|
|
[ ] Matchmaking with ELO system (?)
|
|
[ ] Save username and re-request automatically if uid changed
|
|
[ ] Display and save last error on main screen
|
|
[ ] Error reporting for the user
|