Files
scrabble-online/server/src/game-logic.js

95 lines
2.1 KiB
JavaScript

const Logger = require('./logger.js');
const Registrar = require('./game-registrar.js');
const Lobbies = require('./lobbies.js');
const Dist = require('./letter-distributions.js');
const Helpers = require('./helpers.js');
/*
GAME OBJECT
{
// reference UID
uid: uid,
locale: en,
players: [{
uid: uid,
name: username,
activetiles: [tile: {
tile: tile,
score: int
}],
score: int
}],
// index of players whos turn it is
turn: int,
tilebag: [],
tileset: []
}
NOTES
- The locale is the language of the *owner of the lobby*, the dictionary
will reflect this language choice
- TILESET is a lookup table for tiles: scores, derived from the locale's
score thing in letter-distributions.js TILEBAG is not to be confused
with tileset as those are active game tiles and are modified as turns
are played
*/
let ActiveGames = [];
function BeginGame(lobby)
{
// game uses the owners language
const gameowner = Registrar.GetUserByUID(lobby.owneruid);
let tilebag = Dist.GenerateStartStateDistribution(gameowner.locale);
let players = lobby.players.map(i => { return {
uid: i.uid,
name: i.name,
activetiles: [],
score: 0
}});
// shuffle for turn order
players = Helpers.ShuffleArray(players);
// populate users tile drawer
for (const player in players)
{
// start all players with 7 random tiles
for (let i = 0; i < 7; i++)
{
let r = Math.floor(Math.random() * tilebag.length + 1);
let t = tilebag[r];
tilebag.splice(r, 1);
players[player].activetiles.push(t);
}
}
ActiveGames[lobby.uid] = {
uid: lobby.uid,
locale: gameowner.locale,
players: players,
turn: 0,
tilebag: tilebag
};
return ActiveGames[lobby.uid];
}
// returns tuple ([newtileset], [newusertiles])
function ExchangeTiles(tileset, tilesToExchange)
{
}
// does not alter tileset
function SelectTilesFromBag(tileset, num)
{
}
module.exports = {
BeginGame: BeginGame,
}