Update README.

This commit is contained in:
Syoyo Fujita
2016-05-12 19:38:29 +09:00
parent bbb6aeff6a
commit 0a3d47fdad
2 changed files with 24 additions and 69 deletions

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@@ -1,66 +0,0 @@
CXX_FLAGS=-O0 -g -Wno-deprecated-declarations
ifndef PLATFORM
UNAME=$(shell uname -s)
# OSX TEST
ifeq ($(UNAME),Darwin)
PLATFORM=OSX
else
# WINDOWS MINGW TEST
ifeq ($(findstring MINGW, $(UNAME)), MINGW)
PLATFORM=WINDOWS_MINGW
else
# ASSUME LINUX
PLATFORM=LINUX
endif
endif
endif
$(info PLATFORM SELECTED: $(PLATFORM))
ifeq ($(PLATFORM),OSX)
# OSX CONFIGURATION-------------------------------------------------------------
CXX_FLAGS+= -fsanitize=address
GLFW_INC=-I/usr/local/include
GLFW_LIB_DIR=/usr/local/lib
GLFW_LIBS=-L$(GLFW_LIB_DIR) -lglfw3 -lGLEW
GL_LIBS=-framework OpenGL
# /OSX CONFIGURATION------------------------------------------------------------
else
ifeq ($(PLATFORM),LINUX)
# LINUX CONFIGURATION-----------------------------------------------------------
CXX_FLAGS+= -fsanitize=address
GLFW_INC=-I/usr/local/include
GLFW_LIB_DIR=/usr/local/lib
GLFW_LIBS=-L$(GLFW_LIB_DIR) -lglfw3 -lGLEW
GL_LIBS=-lGL -lGLU -lX11 -lXrandr -lXi -lXxf86vm -lXcursor -lXinerama -ldl -pthread
# /LINUX CONFIGURATION----------------------------------------------------------
else
ifeq ($(PLATFORM),WINDOWS_MINGW)
# WINDOWS MINGW CONFIGURATION---------------------------------------------------
# Since Windows unfortunately doesn't have any defacto directories for third
# party libraries, we'll have to force the user to give us them. So we check
# that the user passed in GLFW-dirs in some way, via flag or environ.
ifndef GLFW_DIR
$(error NO GLFW_DIR SPECIFIED. PASS GLFW_DIR=<dir> TO MAKE)
endif
ifndef GLEW_DIR
$(error NO GLEW_DIR SPECIFIED. PASS GLEW_DIR=<dir> TO MAKE)
endif
GLFW_INC=-I$(GLFW_DIR)/include
GLFW_LIB_DIR=$(GLFW_DIR)/lib-mingw-w64
GLFW_LIBS= -lglfw3 -L$(GLFW_LIB_DIR)
GL_LIBS= -lglew32 -lopengl32 -lglu32 -lgdi32 -I$(GLEW_DIR)/include -L$(GLEW_DIR)/bin/Release/x64
# /WINDOWS CONFIGURATION--------------------------------------------------------
else
$(error UNKNOWN PLATFORM "$(PLATFORM)")
endif #ifeq ($(PLATFORM),WINDOWS_MINGW)
endif #ifeq ($(PLATFORM),LINUX)
endif #ifeq ($(PLATFORM),OSX)
all:
g++ -o objviewer $(CXX_FLAGS) viewer.cc ../../tiny_obj_loader.cc trackball.cc $(GLFW_INC) $(GLFW_LIBS) $(GL_LIBS)
ifeq ($(PLATFORM), WINDOWS_MINGW)
cp $(GLEW_DIR)/bin/Release/x64/glew32.dll .
endif

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@@ -1,10 +1,31 @@
# Simple .obj viewer with glew + glfw3 + OpenGL # Simple .obj viewer with glew + glfw3 + OpenGL
## Requirements
* premake5
* glfw3
* glew
## Build on MaCOSX
Install glfw3 and glew using brew.
Then,
$ premake5 gmake
$ make
## Build on Linux
Set `PKG_CONFIG_PATH` or Edit path to glfw3 and glew in `premake4.lua`
Then,
$ premake5 gmake
$ make
## Build on Windows. ## Build on Windows.
### Requirements
* premake5
* Visual Studio 2013 * Visual Studio 2013
* Windows 64bit * Windows 64bit
* 32bit may work. * 32bit may work.