Update README.
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CXX_FLAGS=-O0 -g -Wno-deprecated-declarations
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ifndef PLATFORM
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UNAME=$(shell uname -s)
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# OSX TEST
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ifeq ($(UNAME),Darwin)
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PLATFORM=OSX
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else
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# WINDOWS MINGW TEST
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ifeq ($(findstring MINGW, $(UNAME)), MINGW)
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PLATFORM=WINDOWS_MINGW
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else
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# ASSUME LINUX
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PLATFORM=LINUX
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endif
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endif
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endif
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$(info PLATFORM SELECTED: $(PLATFORM))
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ifeq ($(PLATFORM),OSX)
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# OSX CONFIGURATION-------------------------------------------------------------
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CXX_FLAGS+= -fsanitize=address
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GLFW_INC=-I/usr/local/include
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GLFW_LIB_DIR=/usr/local/lib
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GLFW_LIBS=-L$(GLFW_LIB_DIR) -lglfw3 -lGLEW
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GL_LIBS=-framework OpenGL
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# /OSX CONFIGURATION------------------------------------------------------------
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else
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ifeq ($(PLATFORM),LINUX)
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# LINUX CONFIGURATION-----------------------------------------------------------
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CXX_FLAGS+= -fsanitize=address
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GLFW_INC=-I/usr/local/include
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GLFW_LIB_DIR=/usr/local/lib
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GLFW_LIBS=-L$(GLFW_LIB_DIR) -lglfw3 -lGLEW
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GL_LIBS=-lGL -lGLU -lX11 -lXrandr -lXi -lXxf86vm -lXcursor -lXinerama -ldl -pthread
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# /LINUX CONFIGURATION----------------------------------------------------------
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else
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ifeq ($(PLATFORM),WINDOWS_MINGW)
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# WINDOWS MINGW CONFIGURATION---------------------------------------------------
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# Since Windows unfortunately doesn't have any defacto directories for third
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# party libraries, we'll have to force the user to give us them. So we check
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# that the user passed in GLFW-dirs in some way, via flag or environ.
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ifndef GLFW_DIR
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$(error NO GLFW_DIR SPECIFIED. PASS GLFW_DIR=<dir> TO MAKE)
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endif
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ifndef GLEW_DIR
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$(error NO GLEW_DIR SPECIFIED. PASS GLEW_DIR=<dir> TO MAKE)
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endif
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GLFW_INC=-I$(GLFW_DIR)/include
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GLFW_LIB_DIR=$(GLFW_DIR)/lib-mingw-w64
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GLFW_LIBS= -lglfw3 -L$(GLFW_LIB_DIR)
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GL_LIBS= -lglew32 -lopengl32 -lglu32 -lgdi32 -I$(GLEW_DIR)/include -L$(GLEW_DIR)/bin/Release/x64
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# /WINDOWS CONFIGURATION--------------------------------------------------------
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else
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$(error UNKNOWN PLATFORM "$(PLATFORM)")
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endif #ifeq ($(PLATFORM),WINDOWS_MINGW)
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endif #ifeq ($(PLATFORM),LINUX)
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endif #ifeq ($(PLATFORM),OSX)
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all:
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g++ -o objviewer $(CXX_FLAGS) viewer.cc ../../tiny_obj_loader.cc trackball.cc $(GLFW_INC) $(GLFW_LIBS) $(GL_LIBS)
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ifeq ($(PLATFORM), WINDOWS_MINGW)
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cp $(GLEW_DIR)/bin/Release/x64/glew32.dll .
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endif
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@@ -1,10 +1,31 @@
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# Simple .obj viewer with glew + glfw3 + OpenGL
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# Simple .obj viewer with glew + glfw3 + OpenGL
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## Requirements
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* premake5
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* glfw3
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* glew
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## Build on MaCOSX
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Install glfw3 and glew using brew.
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Then,
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$ premake5 gmake
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$ make
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## Build on Linux
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Set `PKG_CONFIG_PATH` or Edit path to glfw3 and glew in `premake4.lua`
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Then,
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$ premake5 gmake
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$ make
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## Build on Windows.
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## Build on Windows.
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### Requirements
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* premake5
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* Visual Studio 2013
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* Visual Studio 2013
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* Windows 64bit
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* Windows 64bit
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* 32bit may work.
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* 32bit may work.
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