Fix buffer overrun when parsing 'l' line.
This commit is contained in:
@@ -23,6 +23,7 @@ THE SOFTWARE.
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*/
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//
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// version 1.2.1 : Added initial support for line('l') primitive(PR #178)
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// version 1.2.0 : Hardened implementation(#175)
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// version 1.1.1 : Support smoothing groups(#162)
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// version 1.1.0 : Support parsing vertex color(#144)
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@@ -237,7 +238,7 @@ typedef struct {
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} mesh_t;
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typedef struct {
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std::vector<int> indices; // pairs of indices for lines
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std::vector<int> indices; // pairs of indices for lines
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} path_t;
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typedef struct {
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@@ -377,8 +378,8 @@ void LoadMtl(std::map<std::string, int> *material_map,
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#include <cstddef>
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#include <cstdlib>
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#include <cstring>
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#include <utility>
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#include <limits>
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#include <utility>
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#include <fstream>
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#include <sstream>
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@@ -407,8 +408,8 @@ struct face_t {
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};
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struct line_t {
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int idx0;
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int idx1;
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int idx0;
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int idx1;
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};
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struct tag_sizes {
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@@ -945,7 +946,7 @@ static bool ParseTextureNameAndOption(std::string *texname,
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token += 4;
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parseReal2(&(texopt->brightness), &(texopt->contrast), &token, 0.0, 1.0);
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} else {
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// Assume texture filename
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// Assume texture filename
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#if 0
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size_t len = strcspn(token, " \t\r"); // untile next space
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texture_name = std::string(token, token + len);
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@@ -1010,9 +1011,8 @@ static void InitMaterial(material_t *material) {
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}
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// code from https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html
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template<typename T>
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static int pnpoly(int nvert, T *vertx, T *verty, T testx,
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T testy) {
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template <typename T>
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static int pnpoly(int nvert, T *vertx, T *verty, T testx, T testy) {
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int i, j, c = 0;
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for (i = 0, j = nvert - 1; i < nvert; j = i++) {
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if (((verty[i] > testy) != (verty[j] > testy)) &&
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@@ -1026,255 +1026,247 @@ static int pnpoly(int nvert, T *vertx, T *verty, T testx,
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// TODO(syoyo): refactor function.
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static bool exportGroupsToShape(shape_t *shape,
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const std::vector<face_t> &faceGroup,
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std::vector<int> &lineGroup,
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const std::vector<tag_t> &tags,
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const int material_id,
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const std::string &name, bool triangulate,
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const std::vector<real_t> &v) {
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const std::vector<face_t> &faceGroup,
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std::vector<int> &lineGroup,
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const std::vector<tag_t> &tags,
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const int material_id, const std::string &name,
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bool triangulate,
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const std::vector<real_t> &v) {
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if (faceGroup.empty() && lineGroup.empty()) {
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return false;
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}
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if (!faceGroup.empty()) {
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// Flatten vertices and indices
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for (size_t i = 0; i < faceGroup.size(); i++) {
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const face_t &face = faceGroup[i];
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// Flatten vertices and indices
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for (size_t i = 0; i < faceGroup.size(); i++) {
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const face_t &face = faceGroup[i];
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size_t npolys = face.vertex_indices.size();
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size_t npolys = face.vertex_indices.size();
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if (npolys < 3) {
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// Face must have 3+ vertices.
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continue;
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}
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vertex_index_t i0 = face.vertex_indices[0];
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vertex_index_t i1(-1);
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vertex_index_t i2 = face.vertex_indices[1];
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if (triangulate) {
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// find the two axes to work in
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size_t axes[2] = {1, 2};
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for (size_t k = 0; k < npolys; ++k) {
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i0 = face.vertex_indices[(k + 0) % npolys];
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i1 = face.vertex_indices[(k + 1) % npolys];
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i2 = face.vertex_indices[(k + 2) % npolys];
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size_t vi0 = size_t(i0.v_idx);
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size_t vi1 = size_t(i1.v_idx);
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size_t vi2 = size_t(i2.v_idx);
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if (((3 * vi0 + 2) >= v.size()) ||
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((3 * vi1 + 2) >= v.size()) ||
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((3 * vi2 + 2) >= v.size())) {
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// Invalid triangle.
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// FIXME(syoyo): Is it ok to simply skip this invalid triangle?
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continue;
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}
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real_t v0x = v[vi0 * 3 + 0];
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real_t v0y = v[vi0 * 3 + 1];
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real_t v0z = v[vi0 * 3 + 2];
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real_t v1x = v[vi1 * 3 + 0];
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real_t v1y = v[vi1 * 3 + 1];
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real_t v1z = v[vi1 * 3 + 2];
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real_t v2x = v[vi2 * 3 + 0];
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real_t v2y = v[vi2 * 3 + 1];
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real_t v2z = v[vi2 * 3 + 2];
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real_t e0x = v1x - v0x;
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real_t e0y = v1y - v0y;
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real_t e0z = v1z - v0z;
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real_t e1x = v2x - v1x;
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real_t e1y = v2y - v1y;
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real_t e1z = v2z - v1z;
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real_t cx = std::fabs(e0y * e1z - e0z * e1y);
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real_t cy = std::fabs(e0z * e1x - e0x * e1z);
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real_t cz = std::fabs(e0x * e1y - e0y * e1x);
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const real_t epsilon = std::numeric_limits<real_t>::epsilon();
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if (cx > epsilon || cy > epsilon || cz > epsilon) {
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// found a corner
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if (cx > cy && cx > cz) {
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} else {
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axes[0] = 0;
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if (cz > cx && cz > cy) axes[1] = 1;
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}
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break;
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}
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if (npolys < 3) {
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// Face must have 3+ vertices.
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continue;
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}
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real_t area = 0;
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for (size_t k = 0; k < npolys; ++k) {
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i0 = face.vertex_indices[(k + 0) % npolys];
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i1 = face.vertex_indices[(k + 1) % npolys];
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size_t vi0 = size_t(i0.v_idx);
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size_t vi1 = size_t(i1.v_idx);
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if (((vi0 * 3 + axes[0]) >= v.size()) ||
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((vi0 * 3 + axes[1]) >= v.size()) ||
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((vi1 * 3 + axes[0]) >= v.size()) ||
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((vi1 * 3 + axes[1]) >= v.size())) {
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// Invalid index.
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continue;
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}
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real_t v0x = v[vi0 * 3 + axes[0]];
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real_t v0y = v[vi0 * 3 + axes[1]];
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real_t v1x = v[vi1 * 3 + axes[0]];
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real_t v1y = v[vi1 * 3 + axes[1]];
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area += (v0x * v1y - v0y * v1x) * static_cast<real_t>(0.5);
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}
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vertex_index_t i0 = face.vertex_indices[0];
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vertex_index_t i1(-1);
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vertex_index_t i2 = face.vertex_indices[1];
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int maxRounds =
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10; // arbitrary max loop count to protect against unexpected errors
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if (triangulate) {
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// find the two axes to work in
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size_t axes[2] = {1, 2};
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for (size_t k = 0; k < npolys; ++k) {
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i0 = face.vertex_indices[(k + 0) % npolys];
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i1 = face.vertex_indices[(k + 1) % npolys];
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i2 = face.vertex_indices[(k + 2) % npolys];
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size_t vi0 = size_t(i0.v_idx);
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size_t vi1 = size_t(i1.v_idx);
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size_t vi2 = size_t(i2.v_idx);
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face_t remainingFace = face; // copy
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size_t guess_vert = 0;
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vertex_index_t ind[3];
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real_t vx[3];
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real_t vy[3];
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while (remainingFace.vertex_indices.size() > 3 && maxRounds > 0) {
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npolys = remainingFace.vertex_indices.size();
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if (guess_vert >= npolys) {
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maxRounds -= 1;
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guess_vert -= npolys;
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}
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for (size_t k = 0; k < 3; k++) {
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ind[k] = remainingFace.vertex_indices[(guess_vert + k) % npolys];
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size_t vi = size_t(ind[k].v_idx);
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if (((vi * 3 + axes[0]) >= v.size()) ||
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((vi * 3 + axes[1]) >= v.size())) {
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// ???
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vx[k] = static_cast<real_t>(0.0);
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vy[k] = static_cast<real_t>(0.0);
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} else {
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vx[k] = v[vi * 3 + axes[0]];
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vy[k] = v[vi * 3 + axes[1]];
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}
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}
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real_t e0x = vx[1] - vx[0];
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real_t e0y = vy[1] - vy[0];
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real_t e1x = vx[2] - vx[1];
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real_t e1y = vy[2] - vy[1];
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real_t cross = e0x * e1y - e0y * e1x;
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// if an internal angle
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if (cross * area < static_cast<real_t>(0.0)) {
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guess_vert += 1;
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continue;
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}
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// check all other verts in case they are inside this triangle
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bool overlap = false;
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for (size_t otherVert = 3; otherVert < npolys; ++otherVert) {
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size_t idx = (guess_vert + otherVert) % npolys;
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if (idx >= remainingFace.vertex_indices.size()) {
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// ???
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if (((3 * vi0 + 2) >= v.size()) || ((3 * vi1 + 2) >= v.size()) ||
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((3 * vi2 + 2) >= v.size())) {
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// Invalid triangle.
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// FIXME(syoyo): Is it ok to simply skip this invalid triangle?
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continue;
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}
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size_t ovi = size_t(
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remainingFace.vertex_indices[idx]
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.v_idx);
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if (((ovi * 3 + axes[0]) >= v.size()) ||
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((ovi * 3 + axes[1]) >= v.size())) {
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// ???
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continue;
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}
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real_t tx = v[ovi * 3 + axes[0]];
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real_t ty = v[ovi * 3 + axes[1]];
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if (pnpoly(3, vx, vy, tx, ty)) {
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overlap = true;
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real_t v0x = v[vi0 * 3 + 0];
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real_t v0y = v[vi0 * 3 + 1];
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real_t v0z = v[vi0 * 3 + 2];
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real_t v1x = v[vi1 * 3 + 0];
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real_t v1y = v[vi1 * 3 + 1];
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real_t v1z = v[vi1 * 3 + 2];
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real_t v2x = v[vi2 * 3 + 0];
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real_t v2y = v[vi2 * 3 + 1];
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real_t v2z = v[vi2 * 3 + 2];
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real_t e0x = v1x - v0x;
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real_t e0y = v1y - v0y;
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real_t e0z = v1z - v0z;
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real_t e1x = v2x - v1x;
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real_t e1y = v2y - v1y;
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real_t e1z = v2z - v1z;
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real_t cx = std::fabs(e0y * e1z - e0z * e1y);
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real_t cy = std::fabs(e0z * e1x - e0x * e1z);
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real_t cz = std::fabs(e0x * e1y - e0y * e1x);
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const real_t epsilon = std::numeric_limits<real_t>::epsilon();
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if (cx > epsilon || cy > epsilon || cz > epsilon) {
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// found a corner
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if (cx > cy && cx > cz) {
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} else {
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axes[0] = 0;
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if (cz > cx && cz > cy) axes[1] = 1;
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}
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break;
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}
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}
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if (overlap) {
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guess_vert += 1;
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continue;
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real_t area = 0;
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for (size_t k = 0; k < npolys; ++k) {
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i0 = face.vertex_indices[(k + 0) % npolys];
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i1 = face.vertex_indices[(k + 1) % npolys];
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size_t vi0 = size_t(i0.v_idx);
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size_t vi1 = size_t(i1.v_idx);
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if (((vi0 * 3 + axes[0]) >= v.size()) ||
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((vi0 * 3 + axes[1]) >= v.size()) ||
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((vi1 * 3 + axes[0]) >= v.size()) ||
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((vi1 * 3 + axes[1]) >= v.size())) {
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// Invalid index.
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continue;
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}
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real_t v0x = v[vi0 * 3 + axes[0]];
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real_t v0y = v[vi0 * 3 + axes[1]];
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real_t v1x = v[vi1 * 3 + axes[0]];
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real_t v1y = v[vi1 * 3 + axes[1]];
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area += (v0x * v1y - v0y * v1x) * static_cast<real_t>(0.5);
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}
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// this triangle is an ear
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{
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index_t idx0, idx1, idx2;
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idx0.vertex_index = ind[0].v_idx;
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idx0.normal_index = ind[0].vn_idx;
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idx0.texcoord_index = ind[0].vt_idx;
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idx1.vertex_index = ind[1].v_idx;
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idx1.normal_index = ind[1].vn_idx;
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idx1.texcoord_index = ind[1].vt_idx;
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idx2.vertex_index = ind[2].v_idx;
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idx2.normal_index = ind[2].vn_idx;
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idx2.texcoord_index = ind[2].vt_idx;
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int maxRounds = 10; // arbitrary max loop count to protect against
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// unexpected errors
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shape->mesh.indices.push_back(idx0);
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shape->mesh.indices.push_back(idx1);
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shape->mesh.indices.push_back(idx2);
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face_t remainingFace = face; // copy
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size_t guess_vert = 0;
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vertex_index_t ind[3];
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real_t vx[3];
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real_t vy[3];
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while (remainingFace.vertex_indices.size() > 3 && maxRounds > 0) {
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npolys = remainingFace.vertex_indices.size();
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if (guess_vert >= npolys) {
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maxRounds -= 1;
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guess_vert -= npolys;
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}
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for (size_t k = 0; k < 3; k++) {
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ind[k] = remainingFace.vertex_indices[(guess_vert + k) % npolys];
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size_t vi = size_t(ind[k].v_idx);
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if (((vi * 3 + axes[0]) >= v.size()) ||
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((vi * 3 + axes[1]) >= v.size())) {
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// ???
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vx[k] = static_cast<real_t>(0.0);
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vy[k] = static_cast<real_t>(0.0);
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} else {
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vx[k] = v[vi * 3 + axes[0]];
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vy[k] = v[vi * 3 + axes[1]];
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}
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}
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real_t e0x = vx[1] - vx[0];
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real_t e0y = vy[1] - vy[0];
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real_t e1x = vx[2] - vx[1];
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real_t e1y = vy[2] - vy[1];
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real_t cross = e0x * e1y - e0y * e1x;
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// if an internal angle
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if (cross * area < static_cast<real_t>(0.0)) {
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guess_vert += 1;
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continue;
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}
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shape->mesh.num_face_vertices.push_back(3);
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shape->mesh.material_ids.push_back(material_id);
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shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
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// check all other verts in case they are inside this triangle
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bool overlap = false;
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for (size_t otherVert = 3; otherVert < npolys; ++otherVert) {
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size_t idx = (guess_vert + otherVert) % npolys;
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if (idx >= remainingFace.vertex_indices.size()) {
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// ???
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continue;
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}
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size_t ovi = size_t(remainingFace.vertex_indices[idx].v_idx);
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if (((ovi * 3 + axes[0]) >= v.size()) ||
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((ovi * 3 + axes[1]) >= v.size())) {
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// ???
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continue;
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}
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real_t tx = v[ovi * 3 + axes[0]];
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real_t ty = v[ovi * 3 + axes[1]];
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if (pnpoly(3, vx, vy, tx, ty)) {
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overlap = true;
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break;
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}
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}
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if (overlap) {
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guess_vert += 1;
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continue;
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}
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// this triangle is an ear
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{
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index_t idx0, idx1, idx2;
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idx0.vertex_index = ind[0].v_idx;
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idx0.normal_index = ind[0].vn_idx;
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idx0.texcoord_index = ind[0].vt_idx;
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idx1.vertex_index = ind[1].v_idx;
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idx1.normal_index = ind[1].vn_idx;
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idx1.texcoord_index = ind[1].vt_idx;
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idx2.vertex_index = ind[2].v_idx;
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idx2.normal_index = ind[2].vn_idx;
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idx2.texcoord_index = ind[2].vt_idx;
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shape->mesh.indices.push_back(idx0);
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shape->mesh.indices.push_back(idx1);
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shape->mesh.indices.push_back(idx2);
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shape->mesh.num_face_vertices.push_back(3);
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shape->mesh.material_ids.push_back(material_id);
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shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
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}
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// remove v1 from the list
|
||||
size_t removed_vert_index = (guess_vert + 1) % npolys;
|
||||
while (removed_vert_index + 1 < npolys) {
|
||||
remainingFace.vertex_indices[removed_vert_index] =
|
||||
remainingFace.vertex_indices[removed_vert_index + 1];
|
||||
removed_vert_index += 1;
|
||||
}
|
||||
remainingFace.vertex_indices.pop_back();
|
||||
}
|
||||
|
||||
// remove v1 from the list
|
||||
size_t removed_vert_index = (guess_vert + 1) % npolys;
|
||||
while (removed_vert_index + 1 < npolys) {
|
||||
remainingFace.vertex_indices[removed_vert_index] =
|
||||
remainingFace.vertex_indices[removed_vert_index + 1];
|
||||
removed_vert_index += 1;
|
||||
if (remainingFace.vertex_indices.size() == 3) {
|
||||
i0 = remainingFace.vertex_indices[0];
|
||||
i1 = remainingFace.vertex_indices[1];
|
||||
i2 = remainingFace.vertex_indices[2];
|
||||
{
|
||||
index_t idx0, idx1, idx2;
|
||||
idx0.vertex_index = i0.v_idx;
|
||||
idx0.normal_index = i0.vn_idx;
|
||||
idx0.texcoord_index = i0.vt_idx;
|
||||
idx1.vertex_index = i1.v_idx;
|
||||
idx1.normal_index = i1.vn_idx;
|
||||
idx1.texcoord_index = i1.vt_idx;
|
||||
idx2.vertex_index = i2.v_idx;
|
||||
idx2.normal_index = i2.vn_idx;
|
||||
idx2.texcoord_index = i2.vt_idx;
|
||||
|
||||
shape->mesh.indices.push_back(idx0);
|
||||
shape->mesh.indices.push_back(idx1);
|
||||
shape->mesh.indices.push_back(idx2);
|
||||
|
||||
shape->mesh.num_face_vertices.push_back(3);
|
||||
shape->mesh.material_ids.push_back(material_id);
|
||||
shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
|
||||
}
|
||||
}
|
||||
remainingFace.vertex_indices.pop_back();
|
||||
} else {
|
||||
for (size_t k = 0; k < npolys; k++) {
|
||||
index_t idx;
|
||||
idx.vertex_index = face.vertex_indices[k].v_idx;
|
||||
idx.normal_index = face.vertex_indices[k].vn_idx;
|
||||
idx.texcoord_index = face.vertex_indices[k].vt_idx;
|
||||
shape->mesh.indices.push_back(idx);
|
||||
}
|
||||
|
||||
shape->mesh.num_face_vertices.push_back(
|
||||
static_cast<unsigned char>(npolys));
|
||||
shape->mesh.material_ids.push_back(material_id); // per face
|
||||
shape->mesh.smoothing_group_ids.push_back(
|
||||
face.smoothing_group_id); // per face
|
||||
}
|
||||
|
||||
if (remainingFace.vertex_indices.size() == 3) {
|
||||
i0 = remainingFace.vertex_indices[0];
|
||||
i1 = remainingFace.vertex_indices[1];
|
||||
i2 = remainingFace.vertex_indices[2];
|
||||
{
|
||||
index_t idx0, idx1, idx2;
|
||||
idx0.vertex_index = i0.v_idx;
|
||||
idx0.normal_index = i0.vn_idx;
|
||||
idx0.texcoord_index = i0.vt_idx;
|
||||
idx1.vertex_index = i1.v_idx;
|
||||
idx1.normal_index = i1.vn_idx;
|
||||
idx1.texcoord_index = i1.vt_idx;
|
||||
idx2.vertex_index = i2.v_idx;
|
||||
idx2.normal_index = i2.vn_idx;
|
||||
idx2.texcoord_index = i2.vt_idx;
|
||||
|
||||
shape->mesh.indices.push_back(idx0);
|
||||
shape->mesh.indices.push_back(idx1);
|
||||
shape->mesh.indices.push_back(idx2);
|
||||
|
||||
shape->mesh.num_face_vertices.push_back(3);
|
||||
shape->mesh.material_ids.push_back(material_id);
|
||||
shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (size_t k = 0; k < npolys; k++) {
|
||||
index_t idx;
|
||||
idx.vertex_index = face.vertex_indices[k].v_idx;
|
||||
idx.normal_index = face.vertex_indices[k].vn_idx;
|
||||
idx.texcoord_index = face.vertex_indices[k].vt_idx;
|
||||
shape->mesh.indices.push_back(idx);
|
||||
}
|
||||
|
||||
shape->mesh.num_face_vertices.push_back(
|
||||
static_cast<unsigned char>(npolys));
|
||||
shape->mesh.material_ids.push_back(material_id); // per face
|
||||
shape->mesh.smoothing_group_ids.push_back(
|
||||
face.smoothing_group_id); // per face
|
||||
}
|
||||
|
||||
shape->name = name;
|
||||
shape->mesh.tags = tags;
|
||||
}
|
||||
|
||||
shape->name = name;
|
||||
shape->mesh.tags = tags;
|
||||
}
|
||||
|
||||
|
||||
if(!lineGroup.empty()){
|
||||
shape->path.indices.swap(lineGroup);
|
||||
if (!lineGroup.empty()) {
|
||||
shape->path.indices.swap(lineGroup);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -1759,14 +1751,13 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
}
|
||||
|
||||
std::string baseDir = mtl_basedir ? mtl_basedir : "";
|
||||
if (!baseDir.empty()) {
|
||||
if (!baseDir.empty()) {
|
||||
#ifndef _WIN32
|
||||
const char dirsep = '/';
|
||||
#else
|
||||
const char dirsep = '\\';
|
||||
#endif
|
||||
if (baseDir[baseDir.length() - 1] != dirsep)
|
||||
baseDir += dirsep;
|
||||
if (baseDir[baseDir.length() - 1] != dirsep) baseDir += dirsep;
|
||||
}
|
||||
MaterialFileReader matFileReader(baseDir);
|
||||
|
||||
@@ -1865,30 +1856,31 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
}
|
||||
|
||||
// line
|
||||
if (token[0] == 'l' && IS_SPACE((token[1]))){
|
||||
token += 2;
|
||||
if (token[0] == 'l' && IS_SPACE((token[1]))) {
|
||||
token += 2;
|
||||
|
||||
line_t line_cache;
|
||||
bool end_line_bit = 0;
|
||||
while(!IS_NEW_LINE(token[0])){
|
||||
//get index from string
|
||||
int idx;
|
||||
fixIndex(parseInt(&token), 0, &idx);
|
||||
// move to next space or end of string (\0 / \n)
|
||||
token += strcspn(token, " \t\r")+1;
|
||||
line_t line_cache;
|
||||
bool end_line_bit = 0;
|
||||
while (!IS_NEW_LINE(token[0])) {
|
||||
// get index from string
|
||||
int idx;
|
||||
fixIndex(parseInt(&token), 0, &idx);
|
||||
|
||||
if(!end_line_bit){
|
||||
line_cache.idx0 = idx;
|
||||
} else {
|
||||
line_cache.idx1 = idx;
|
||||
lineGroup.push_back(line_cache.idx0);
|
||||
lineGroup.push_back(line_cache.idx1);
|
||||
line_cache = line_t();
|
||||
}
|
||||
end_line_bit = !end_line_bit;
|
||||
size_t n = strspn(token, " \t\r");
|
||||
token += n;
|
||||
|
||||
if (!end_line_bit) {
|
||||
line_cache.idx0 = idx;
|
||||
} else {
|
||||
line_cache.idx1 = idx;
|
||||
lineGroup.push_back(line_cache.idx0);
|
||||
lineGroup.push_back(line_cache.idx1);
|
||||
line_cache = line_t();
|
||||
}
|
||||
end_line_bit = !end_line_bit;
|
||||
}
|
||||
|
||||
continue;
|
||||
continue;
|
||||
}
|
||||
// face
|
||||
if (token[0] == 'f' && IS_SPACE((token[1]))) {
|
||||
@@ -1941,7 +1933,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
// this time.
|
||||
// just clear `faceGroup` after `exportGroupsToShape()` call.
|
||||
exportGroupsToShape(&shape, faceGroup, lineGroup, tags, material, name,
|
||||
triangulate, v);
|
||||
triangulate, v);
|
||||
faceGroup.clear();
|
||||
material = newMaterialId;
|
||||
}
|
||||
@@ -1995,8 +1987,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
// group name
|
||||
if (token[0] == 'g' && IS_SPACE((token[1]))) {
|
||||
// flush previous face group.
|
||||
bool ret = exportGroupsToShape(&shape, faceGroup, lineGroup, tags, material, name,
|
||||
triangulate, v);
|
||||
bool ret = exportGroupsToShape(&shape, faceGroup, lineGroup, tags,
|
||||
material, name, triangulate, v);
|
||||
(void)ret; // return value not used.
|
||||
|
||||
if (shape.mesh.indices.size() > 0) {
|
||||
@@ -2032,8 +2024,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
// object name
|
||||
if (token[0] == 'o' && IS_SPACE((token[1]))) {
|
||||
// flush previous face group.
|
||||
bool ret = exportGroupsToShape(&shape, faceGroup, lineGroup, tags, material, name,
|
||||
triangulate, v);
|
||||
bool ret = exportGroupsToShape(&shape, faceGroup, lineGroup, tags,
|
||||
material, name, triangulate, v);
|
||||
if (ret) {
|
||||
shapes->push_back(shape);
|
||||
}
|
||||
@@ -2052,7 +2044,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
}
|
||||
|
||||
if (token[0] == 't' && IS_SPACE(token[1])) {
|
||||
const int max_tag_nums = 8192; // FIXME(syoyo): Parameterize.
|
||||
const int max_tag_nums = 8192; // FIXME(syoyo): Parameterize.
|
||||
tag_t tag;
|
||||
|
||||
token += 2;
|
||||
@@ -2140,8 +2132,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
// Ignore unknown command.
|
||||
}
|
||||
|
||||
bool ret = exportGroupsToShape(&shape, faceGroup, lineGroup, tags, material, name,
|
||||
triangulate, v);
|
||||
bool ret = exportGroupsToShape(&shape, faceGroup, lineGroup, tags, material,
|
||||
name, triangulate, v);
|
||||
// exportGroupsToShape return false when `usemtl` is called in the last
|
||||
// line.
|
||||
// we also add `shape` to `shapes` when `shape.mesh` has already some
|
||||
|
||||
Reference in New Issue
Block a user