Fix assertion when there is no normal/texcoord assigned to the face. Fixes #161.
Suppress clang warnings.
This commit is contained in:
@@ -37,11 +37,11 @@ extern "C" {
|
|||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
#ifdef max
|
#ifdef max
|
||||||
#undef max
|
#undef max
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef min
|
#ifdef min
|
||||||
#undef min
|
#undef min
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <mmsystem.h>
|
#include <mmsystem.h>
|
||||||
@@ -143,15 +143,15 @@ float eye[3], lookat[3], up[3];
|
|||||||
|
|
||||||
GLFWwindow* window;
|
GLFWwindow* window;
|
||||||
|
|
||||||
static std::string GetBaseDir(const std::string &filepath) {
|
static std::string GetBaseDir(const std::string& filepath) {
|
||||||
if (filepath.find_last_of("/\\") != std::string::npos)
|
if (filepath.find_last_of("/\\") != std::string::npos)
|
||||||
return filepath.substr(0, filepath.find_last_of("/\\"));
|
return filepath.substr(0, filepath.find_last_of("/\\"));
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool FileExists(const std::string &abs_filename) {
|
static bool FileExists(const std::string& abs_filename) {
|
||||||
bool ret;
|
bool ret;
|
||||||
FILE *fp = fopen(abs_filename.c_str(), "rb");
|
FILE* fp = fopen(abs_filename.c_str(), "rb");
|
||||||
if (fp) {
|
if (fp) {
|
||||||
ret = true;
|
ret = true;
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
@@ -195,10 +195,10 @@ static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||||
std::vector<DrawObject>* drawObjects,
|
std::vector<DrawObject>* drawObjects,
|
||||||
std::vector<tinyobj::material_t>& materials,
|
std::vector<tinyobj::material_t>& materials,
|
||||||
std::map<std::string, GLuint>& textures,
|
std::map<std::string, GLuint>& textures,
|
||||||
const char* filename) {
|
const char* filename) {
|
||||||
tinyobj::attrib_t attrib;
|
tinyobj::attrib_t attrib;
|
||||||
std::vector<tinyobj::shape_t> shapes;
|
std::vector<tinyobj::shape_t> shapes;
|
||||||
|
|
||||||
@@ -217,8 +217,8 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
std::string err;
|
std::string err;
|
||||||
bool ret =
|
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename,
|
||||||
tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str());
|
base_dir.c_str());
|
||||||
if (!err.empty()) {
|
if (!err.empty()) {
|
||||||
std::cerr << err << std::endl;
|
std::cerr << err << std::endl;
|
||||||
}
|
}
|
||||||
@@ -242,56 +242,62 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
materials.push_back(tinyobj::material_t());
|
materials.push_back(tinyobj::material_t());
|
||||||
|
|
||||||
for (size_t i = 0; i < materials.size(); i++) {
|
for (size_t i = 0; i < materials.size(); i++) {
|
||||||
printf("material[%d].diffuse_texname = %s\n", int(i), materials[i].diffuse_texname.c_str());
|
printf("material[%d].diffuse_texname = %s\n", int(i),
|
||||||
|
materials[i].diffuse_texname.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load diffuse textures
|
// Load diffuse textures
|
||||||
{
|
{
|
||||||
for (size_t m = 0; m < materials.size(); m++) {
|
for (size_t m = 0; m < materials.size(); m++) {
|
||||||
tinyobj::material_t* mp = &materials[m];
|
tinyobj::material_t* mp = &materials[m];
|
||||||
|
|
||||||
if (mp->diffuse_texname.length() > 0) {
|
if (mp->diffuse_texname.length() > 0) {
|
||||||
// Only load the texture if it is not already loaded
|
// Only load the texture if it is not already loaded
|
||||||
if (textures.find(mp->diffuse_texname) == textures.end()) {
|
if (textures.find(mp->diffuse_texname) == textures.end()) {
|
||||||
GLuint texture_id;
|
GLuint texture_id;
|
||||||
int w, h;
|
int w, h;
|
||||||
int comp;
|
int comp;
|
||||||
|
|
||||||
std::string texture_filename = mp->diffuse_texname;
|
std::string texture_filename = mp->diffuse_texname;
|
||||||
if (!FileExists(texture_filename)) {
|
if (!FileExists(texture_filename)) {
|
||||||
// Append base dir.
|
// Append base dir.
|
||||||
texture_filename = base_dir + mp->diffuse_texname;
|
texture_filename = base_dir + mp->diffuse_texname;
|
||||||
if (!FileExists(texture_filename)) {
|
if (!FileExists(texture_filename)) {
|
||||||
std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl;
|
std::cerr << "Unable to find file: " << mp->diffuse_texname
|
||||||
exit(1);
|
<< std::endl;
|
||||||
}
|
exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
|
|
||||||
if (!image) {
|
|
||||||
std::cerr << "Unable to load texture: " << texture_filename << std::endl;
|
|
||||||
exit(1);
|
|
||||||
}
|
|
||||||
std::cout << "Loaded texture: " << texture_filename << ", w = " << w << ", h = " << h << ", comp = " << comp << std::endl;
|
|
||||||
|
|
||||||
glGenTextures(1, &texture_id);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture_id);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
if (comp == 3) {
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
|
|
||||||
}
|
|
||||||
else if (comp == 4) {
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
|
|
||||||
} else {
|
|
||||||
assert(0); // TODO
|
|
||||||
}
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
stbi_image_free(image);
|
|
||||||
textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
unsigned char* image =
|
||||||
|
stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
|
||||||
|
if (!image) {
|
||||||
|
std::cerr << "Unable to load texture: " << texture_filename
|
||||||
|
<< std::endl;
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
std::cout << "Loaded texture: " << texture_filename << ", w = " << w
|
||||||
|
<< ", h = " << h << ", comp = " << comp << std::endl;
|
||||||
|
|
||||||
|
glGenTextures(1, &texture_id);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
if (comp == 3) {
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
|
||||||
|
GL_UNSIGNED_BYTE, image);
|
||||||
|
} else if (comp == 4) {
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
|
||||||
|
GL_UNSIGNED_BYTE, image);
|
||||||
|
} else {
|
||||||
|
assert(0); // TODO
|
||||||
|
}
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
stbi_image_free(image);
|
||||||
|
textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
|
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
|
||||||
@@ -308,23 +314,40 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
|
|
||||||
int current_material_id = shapes[s].mesh.material_ids[f];
|
int current_material_id = shapes[s].mesh.material_ids[f];
|
||||||
|
|
||||||
if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) {
|
if ((current_material_id < 0) ||
|
||||||
|
(current_material_id >= static_cast<int>(materials.size()))) {
|
||||||
// Invaid material ID. Use default material.
|
// Invaid material ID. Use default material.
|
||||||
current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`.
|
current_material_id =
|
||||||
|
materials.size() -
|
||||||
|
1; // Default material is added to the last item in `materials`.
|
||||||
}
|
}
|
||||||
//if (current_material_id >= materials.size()) {
|
// if (current_material_id >= materials.size()) {
|
||||||
// std::cerr << "Invalid material index: " << current_material_id << std::endl;
|
// std::cerr << "Invalid material index: " << current_material_id <<
|
||||||
|
// std::endl;
|
||||||
//}
|
//}
|
||||||
//
|
//
|
||||||
float diffuse[3];
|
float diffuse[3];
|
||||||
for (size_t i = 0; i < 3; i++) {
|
for (size_t i = 0; i < 3; i++) {
|
||||||
diffuse[i] = materials[current_material_id].diffuse[i];
|
diffuse[i] = materials[current_material_id].diffuse[i];
|
||||||
}
|
}
|
||||||
float tc[3][2];
|
float tc[3][2];
|
||||||
if (attrib.texcoords.size() > 0) {
|
if (attrib.texcoords.size() > 0) {
|
||||||
assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1);
|
if ((idx0.texcoord_index < 0) || (idx1.texcoord_index < 0) ||
|
||||||
assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1);
|
(idx2.texcoord_index < 0)) {
|
||||||
assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1);
|
// face does not contain valid uv index.
|
||||||
|
tc[0][0] = 0.0f;
|
||||||
|
tc[0][1] = 0.0f;
|
||||||
|
tc[1][0] = 0.0f;
|
||||||
|
tc[1][1] = 0.0f;
|
||||||
|
tc[2][0] = 0.0f;
|
||||||
|
tc[2][1] = 0.0f;
|
||||||
|
} else {
|
||||||
|
assert(attrib.texcoords.size() >
|
||||||
|
size_t(2 * idx0.texcoord_index + 1));
|
||||||
|
assert(attrib.texcoords.size() >
|
||||||
|
size_t(2 * idx1.texcoord_index + 1));
|
||||||
|
assert(attrib.texcoords.size() >
|
||||||
|
size_t(2 * idx2.texcoord_index + 1));
|
||||||
|
|
||||||
// Flip Y coord.
|
// Flip Y coord.
|
||||||
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
|
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
|
||||||
@@ -333,13 +356,14 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
|
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
|
||||||
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
|
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
|
||||||
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
|
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
tc[0][0] = 0.0f;
|
tc[0][0] = 0.0f;
|
||||||
tc[0][1] = 0.0f;
|
tc[0][1] = 0.0f;
|
||||||
tc[1][0] = 0.0f;
|
tc[1][0] = 0.0f;
|
||||||
tc[1][1] = 0.0f;
|
tc[1][1] = 0.0f;
|
||||||
tc[2][0] = 0.0f;
|
tc[2][0] = 0.0f;
|
||||||
tc[2][1] = 0.0f;
|
tc[2][1] = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float v[3][3];
|
float v[3][3];
|
||||||
@@ -363,27 +387,40 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
}
|
}
|
||||||
|
|
||||||
float n[3][3];
|
float n[3][3];
|
||||||
if (attrib.normals.size() > 0) {
|
{
|
||||||
int f0 = idx0.normal_index;
|
bool invalid_normal_index = false;
|
||||||
int f1 = idx1.normal_index;
|
if (attrib.normals.size() > 0) {
|
||||||
int f2 = idx2.normal_index;
|
int nf0 = idx0.normal_index;
|
||||||
assert(f0 >= 0);
|
int nf1 = idx1.normal_index;
|
||||||
assert(f1 >= 0);
|
int nf2 = idx2.normal_index;
|
||||||
assert(f2 >= 0);
|
|
||||||
for (int k = 0; k < 3; k++) {
|
if ((nf0 < 0) || (nf1 < 0) || (nf2 < 0)) {
|
||||||
n[0][k] = attrib.normals[3 * f0 + k];
|
// normal index is missing from this face.
|
||||||
n[1][k] = attrib.normals[3 * f1 + k];
|
invalid_normal_index = true;
|
||||||
n[2][k] = attrib.normals[3 * f2 + k];
|
} else {
|
||||||
|
for (int k = 0; k < 3; k++) {
|
||||||
|
assert(size_t(3 * nf0 + k) < attrib.normals.size());
|
||||||
|
assert(size_t(3 * nf1 + k) < attrib.normals.size());
|
||||||
|
assert(size_t(3 * nf2 + k) < attrib.normals.size());
|
||||||
|
n[0][k] = attrib.normals[3 * nf0 + k];
|
||||||
|
n[1][k] = attrib.normals[3 * nf1 + k];
|
||||||
|
n[2][k] = attrib.normals[3 * nf2 + k];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
invalid_normal_index = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (invalid_normal_index) {
|
||||||
|
// compute geometric normal
|
||||||
|
CalcNormal(n[0], v[0], v[1], v[2]);
|
||||||
|
n[1][0] = n[0][0];
|
||||||
|
n[1][1] = n[0][1];
|
||||||
|
n[1][2] = n[0][2];
|
||||||
|
n[2][0] = n[0][0];
|
||||||
|
n[2][1] = n[0][1];
|
||||||
|
n[2][2] = n[0][2];
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
// compute geometric normal
|
|
||||||
CalcNormal(n[0], v[0], v[1], v[2]);
|
|
||||||
n[1][0] = n[0][0];
|
|
||||||
n[1][1] = n[0][1];
|
|
||||||
n[1][2] = n[0][2];
|
|
||||||
n[2][0] = n[0][0];
|
|
||||||
n[2][1] = n[0][1];
|
|
||||||
n[2][2] = n[0][2];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int k = 0; k < 3; k++) {
|
for (int k = 0; k < 3; k++) {
|
||||||
@@ -396,11 +433,9 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
// Combine normal and diffuse to get color.
|
// Combine normal and diffuse to get color.
|
||||||
float normal_factor = 0.2;
|
float normal_factor = 0.2;
|
||||||
float diffuse_factor = 1 - normal_factor;
|
float diffuse_factor = 1 - normal_factor;
|
||||||
float c[3] = {
|
float c[3] = {n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
||||||
n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
||||||
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
n[k][2] * normal_factor + diffuse[2] * diffuse_factor};
|
||||||
n[k][2] * normal_factor + diffuse[2] * diffuse_factor
|
|
||||||
};
|
|
||||||
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
|
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
|
||||||
if (len2 > 0.0f) {
|
if (len2 > 0.0f) {
|
||||||
float len = sqrtf(len2);
|
float len = sqrtf(len2);
|
||||||
@@ -422,19 +457,22 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
o.numTriangles = 0;
|
o.numTriangles = 0;
|
||||||
|
|
||||||
// OpenGL viewer does not support texturing with per-face material.
|
// OpenGL viewer does not support texturing with per-face material.
|
||||||
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
|
if (shapes[s].mesh.material_ids.size() > 0 &&
|
||||||
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID of the first face.
|
shapes[s].mesh.material_ids.size() > s) {
|
||||||
|
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID
|
||||||
|
// of the first face.
|
||||||
} else {
|
} else {
|
||||||
o.material_id = materials.size() - 1; // = ID for default material.
|
o.material_id = materials.size() - 1; // = ID for default material.
|
||||||
}
|
}
|
||||||
printf("shape[%d] material_id %d\n", int(s), int(o.material_id));
|
printf("shape[%d] material_id %d\n", int(s), int(o.material_id));
|
||||||
|
|
||||||
if (buffer.size() > 0) {
|
if (buffer.size() > 0) {
|
||||||
glGenBuffers(1, &o.vb_id);
|
glGenBuffers(1, &o.vb_id);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
|
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
|
||||||
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float), &buffer.at(0),
|
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float),
|
||||||
GL_STATIC_DRAW);
|
&buffer.at(0), GL_STATIC_DRAW);
|
||||||
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) / 3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) /
|
||||||
|
3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
||||||
|
|
||||||
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
|
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
|
||||||
o.numTriangles);
|
o.numTriangles);
|
||||||
@@ -467,7 +505,7 @@ static void reshapeFunc(GLFWwindow* window, int w, int h) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
|
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
|
||||||
int mods) {
|
int mods) {
|
||||||
(void)window;
|
(void)window;
|
||||||
(void)scancode;
|
(void)scancode;
|
||||||
(void)mods;
|
(void)mods;
|
||||||
@@ -549,7 +587,9 @@ static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
|
|||||||
prevMouseY = mouse_y;
|
prevMouseY = mouse_y;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) {
|
static void Draw(const std::vector<DrawObject>& drawObjects,
|
||||||
|
std::vector<tinyobj::material_t>& materials,
|
||||||
|
std::map<std::string, GLuint>& textures) {
|
||||||
glPolygonMode(GL_FRONT, GL_FILL);
|
glPolygonMode(GL_FRONT, GL_FILL);
|
||||||
glPolygonMode(GL_BACK, GL_FILL);
|
glPolygonMode(GL_BACK, GL_FILL);
|
||||||
|
|
||||||
@@ -572,7 +612,7 @@ static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj
|
|||||||
if ((o.material_id < materials.size())) {
|
if ((o.material_id < materials.size())) {
|
||||||
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
|
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
|
||||||
if (textures.find(diffuse_texname) != textures.end()) {
|
if (textures.find(diffuse_texname) != textures.end()) {
|
||||||
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
|
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
|
||||||
@@ -668,7 +708,8 @@ int main(int argc, char** argv) {
|
|||||||
float bmin[3], bmax[3];
|
float bmin[3], bmax[3];
|
||||||
std::vector<tinyobj::material_t> materials;
|
std::vector<tinyobj::material_t> materials;
|
||||||
std::map<std::string, GLuint> textures;
|
std::map<std::string, GLuint> textures;
|
||||||
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) {
|
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures,
|
||||||
|
argv[1])) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -29,6 +29,13 @@ extern "C" {
|
|||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||||
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
class timerutil {
|
class timerutil {
|
||||||
public:
|
public:
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
|
|||||||
37
models/issue-161-inconsistent-f.obj
Normal file
37
models/issue-161-inconsistent-f.obj
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
o cube
|
||||||
|
mtllib cube.mtl
|
||||||
|
|
||||||
|
v -0.500000 -0.500000 0.500000
|
||||||
|
v 0.500000 -0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 0.500000
|
||||||
|
v 0.500000 0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 -0.500000
|
||||||
|
v 0.500000 0.500000 -0.500000
|
||||||
|
v -0.500000 -0.500000 -0.500000
|
||||||
|
v 0.500000 -0.500000 -0.500000
|
||||||
|
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vt 1.000000 1.000000
|
||||||
|
|
||||||
|
g cube
|
||||||
|
usemtl cube
|
||||||
|
s 1
|
||||||
|
f 1/1 2/2 3/3
|
||||||
|
f 3/3 2/2 4/4
|
||||||
|
s 2
|
||||||
|
f 3/1 4/2 5/3
|
||||||
|
f 5/3 4/2 6/4
|
||||||
|
s 3
|
||||||
|
f 5/4 6/3 7/2
|
||||||
|
f 7/2 6/3 8/1
|
||||||
|
s 4
|
||||||
|
f 7/1 8/2 1/3
|
||||||
|
f 1/3 8/2 2/4
|
||||||
|
s 5
|
||||||
|
f 2/1 8/2 4/3
|
||||||
|
f 4/3 8/2 6/4
|
||||||
|
s 6
|
||||||
|
f 7/1 1/2 5/3
|
||||||
|
f 5 1 3
|
||||||
@@ -51,6 +51,13 @@ THE SOFTWARE.
|
|||||||
|
|
||||||
namespace tinyobj {
|
namespace tinyobj {
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||||
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
|
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
|
||||||
//
|
//
|
||||||
// -blendu on | off # set horizontal texture blending
|
// -blendu on | off # set horizontal texture blending
|
||||||
@@ -1026,9 +1033,9 @@ static bool exportFaceGroupToShape(
|
|||||||
real_t e1x = v2x - v1x;
|
real_t e1x = v2x - v1x;
|
||||||
real_t e1y = v2y - v1y;
|
real_t e1y = v2y - v1y;
|
||||||
real_t e1z = v2z - v1z;
|
real_t e1z = v2z - v1z;
|
||||||
float cx = fabs(e0y*e1z - e0z*e1y);
|
float cx = std::fabs(e0y*e1z - e0z*e1y);
|
||||||
float cy = fabs(e0z*e1x - e0x*e1z);
|
float cy = std::fabs(e0z*e1x - e0x*e1z);
|
||||||
float cz = fabs(e0x*e1y - e0y*e1x);
|
float cz = std::fabs(e0x*e1y - e0y*e1x);
|
||||||
const float epsilon = 0.0001f;
|
const float epsilon = 0.0001f;
|
||||||
if( cx > epsilon || cy > epsilon || cz > epsilon ) {
|
if( cx > epsilon || cy > epsilon || cz > epsilon ) {
|
||||||
// found a corner
|
// found a corner
|
||||||
@@ -2237,6 +2244,10 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
||||||
} // namespace tinyobj
|
} // namespace tinyobj
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user