Add simple OpenGL viewer example.
This commit is contained in:
8
examples/viewer/Makefile
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8
examples/viewer/Makefile
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GLFW_INC=-I/usr/local/include
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GLFW_LIBS=-L/usr/local/lib -lglfw3 -lglew
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GL_LIBS=-framework OpenGL
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CXX_FLAGS=-Wno-deprecated-declarations
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all:
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g++ -fsanitize=address -O0 -g -o objviewer $(CXX_FLAGS) viewer.cc ../../tiny_obj_loader.cc trackball.cc $(GLFW_INC) $(GL_LIBS) $(GLFW_LIBS)
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1
examples/viewer/README.md
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1
examples/viewer/README.md
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@@ -0,0 +1 @@
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Simple .obj viewer with glew + glfw3 + OpenGL
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292
examples/viewer/trackball.cc
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292
examples/viewer/trackball.cc
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@@ -0,0 +1,292 @@
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/*
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* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* US Government Users Restricted Rights
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* Use, duplication, or disclosure by the Government is subject to
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software
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* clause at DFARS 252.227-7013 and/or in similar or successor
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* clauses in the FAR or the DOD or NASA FAR Supplement.
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* Unpublished-- rights reserved under the copyright laws of the
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||||
* United States. Contractor/manufacturer is Silicon Graphics,
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||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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*
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* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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*/
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/*
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* Trackball code:
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*
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* Implementation of a virtual trackball.
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* Implemented by Gavin Bell, lots of ideas from Thant Tessman and
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* the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
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*
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* Vector manip code:
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*
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* Original code from:
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* David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
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*
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* Much mucking with by:
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* Gavin Bell
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*/
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#include <math.h>
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#include "trackball.h"
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/*
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* This size should really be based on the distance from the center of
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* rotation to the point on the object underneath the mouse. That
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* point would then track the mouse as closely as possible. This is a
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* simple example, though, so that is left as an Exercise for the
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* Programmer.
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*/
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#define TRACKBALLSIZE (0.8)
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/*
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* Local function prototypes (not defined in trackball.h)
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*/
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static float tb_project_to_sphere(float, float, float);
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static void normalize_quat(float[4]);
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static void vzero(float *v) {
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v[0] = 0.0;
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v[1] = 0.0;
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v[2] = 0.0;
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}
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static void vset(float *v, float x, float y, float z) {
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v[0] = x;
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v[1] = y;
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v[2] = z;
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}
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static void vsub(const float *src1, const float *src2, float *dst) {
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dst[0] = src1[0] - src2[0];
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dst[1] = src1[1] - src2[1];
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dst[2] = src1[2] - src2[2];
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}
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static void vcopy(const float *v1, float *v2) {
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register int i;
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for (i = 0; i < 3; i++)
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v2[i] = v1[i];
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}
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static void vcross(const float *v1, const float *v2, float *cross) {
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float temp[3];
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temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
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temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
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temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
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vcopy(temp, cross);
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}
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static float vlength(const float *v) {
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return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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}
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static void vscale(float *v, float div) {
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v[0] *= div;
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v[1] *= div;
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v[2] *= div;
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}
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static void vnormal(float *v) { vscale(v, 1.0 / vlength(v)); }
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static float vdot(const float *v1, const float *v2) {
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return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
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}
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static void vadd(const float *src1, const float *src2, float *dst) {
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dst[0] = src1[0] + src2[0];
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dst[1] = src1[1] + src2[1];
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dst[2] = src1[2] + src2[2];
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}
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/*
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* Ok, simulate a track-ball. Project the points onto the virtual
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* trackball, then figure out the axis of rotation, which is the cross
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* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
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* Note: This is a deformed trackball-- is a trackball in the center,
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* but is deformed into a hyperbolic sheet of rotation away from the
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* center. This particular function was chosen after trying out
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* several variations.
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*
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* It is assumed that the arguments to this routine are in the range
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* (-1.0 ... 1.0)
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*/
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void trackball(float q[4], float p1x, float p1y, float p2x, float p2y) {
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float a[3]; /* Axis of rotation */
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float phi; /* how much to rotate about axis */
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float p1[3], p2[3], d[3];
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float t;
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if (p1x == p2x && p1y == p2y) {
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/* Zero rotation */
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vzero(q);
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q[3] = 1.0;
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return;
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}
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/*
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* First, figure out z-coordinates for projection of P1 and P2 to
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* deformed sphere
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*/
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vset(p1, p1x, p1y, tb_project_to_sphere(TRACKBALLSIZE, p1x, p1y));
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vset(p2, p2x, p2y, tb_project_to_sphere(TRACKBALLSIZE, p2x, p2y));
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/*
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* Now, we want the cross product of P1 and P2
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*/
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vcross(p2, p1, a);
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/*
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* Figure out how much to rotate around that axis.
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*/
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vsub(p1, p2, d);
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t = vlength(d) / (2.0 * TRACKBALLSIZE);
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/*
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* Avoid problems with out-of-control values...
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*/
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if (t > 1.0)
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t = 1.0;
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if (t < -1.0)
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t = -1.0;
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phi = 2.0 * asin(t);
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axis_to_quat(a, phi, q);
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}
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/*
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* Given an axis and angle, compute quaternion.
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*/
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void axis_to_quat(float a[3], float phi, float q[4]) {
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vnormal(a);
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vcopy(a, q);
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vscale(q, sin(phi / 2.0));
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q[3] = cos(phi / 2.0);
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}
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/*
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* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
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* if we are away from the center of the sphere.
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*/
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static float tb_project_to_sphere(float r, float x, float y) {
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float d, t, z;
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d = sqrt(x * x + y * y);
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if (d < r * 0.70710678118654752440) { /* Inside sphere */
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z = sqrt(r * r - d * d);
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} else { /* On hyperbola */
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t = r / 1.41421356237309504880;
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z = t * t / d;
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}
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return z;
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}
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/*
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* Given two rotations, e1 and e2, expressed as quaternion rotations,
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* figure out the equivalent single rotation and stuff it into dest.
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*
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* This routine also normalizes the result every RENORMCOUNT times it is
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* called, to keep error from creeping in.
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*
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* NOTE: This routine is written so that q1 or q2 may be the same
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* as dest (or each other).
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*/
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#define RENORMCOUNT 97
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void add_quats(float q1[4], float q2[4], float dest[4]) {
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static int count = 0;
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float t1[4], t2[4], t3[4];
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float tf[4];
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vcopy(q1, t1);
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vscale(t1, q2[3]);
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vcopy(q2, t2);
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vscale(t2, q1[3]);
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vcross(q2, q1, t3);
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vadd(t1, t2, tf);
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vadd(t3, tf, tf);
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tf[3] = q1[3] * q2[3] - vdot(q1, q2);
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dest[0] = tf[0];
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dest[1] = tf[1];
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dest[2] = tf[2];
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dest[3] = tf[3];
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if (++count > RENORMCOUNT) {
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count = 0;
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normalize_quat(dest);
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}
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}
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/*
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* Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
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* If they don't add up to 1.0, dividing by their magnitued will
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* renormalize them.
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*
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* Note: See the following for more information on quaternions:
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*
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* - Shoemake, K., Animating rotation with quaternion curves, Computer
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* Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
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* - Pletinckx, D., Quaternion calculus as a basic tool in computer
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* graphics, The Visual Computer 5, 2-13, 1989.
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*/
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static void normalize_quat(float q[4]) {
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int i;
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float mag;
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mag = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
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for (i = 0; i < 4; i++)
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q[i] /= mag;
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}
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/*
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* Build a rotation matrix, given a quaternion rotation.
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*
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*/
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void build_rotmatrix(float m[4][4], const float q[4]) {
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m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
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m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
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m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
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m[0][3] = 0.0;
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m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
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m[1][1] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
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m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
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m[1][3] = 0.0;
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m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
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m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
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m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
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m[2][3] = 0.0;
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m[3][0] = 0.0;
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m[3][1] = 0.0;
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m[3][2] = 0.0;
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m[3][3] = 1.0;
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}
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75
examples/viewer/trackball.h
Normal file
75
examples/viewer/trackball.h
Normal file
@@ -0,0 +1,75 @@
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/*
|
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* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
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* trackball.h
|
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* A virtual trackball implementation
|
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* Written by Gavin Bell for Silicon Graphics, November 1988.
|
||||
*/
|
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|
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/*
|
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* Pass the x and y coordinates of the last and current positions of
|
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* the mouse, scaled so they are from (-1.0 ... 1.0).
|
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*
|
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* The resulting rotation is returned as a quaternion rotation in the
|
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* first paramater.
|
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*/
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void trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
|
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|
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void negate_quat(float *q, float *qn);
|
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|
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/*
|
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* Given two quaternions, add them together to get a third quaternion.
|
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* Adding quaternions to get a compound rotation is analagous to adding
|
||||
* translations to get a compound translation. When incrementally
|
||||
* adding rotations, the first argument here should be the new
|
||||
* rotation, the second and third the total rotation (which will be
|
||||
* over-written with the resulting new total rotation).
|
||||
*/
|
||||
void add_quats(float *q1, float *q2, float *dest);
|
||||
|
||||
/*
|
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* A useful function, builds a rotation matrix in Matrix based on
|
||||
* given quaternion.
|
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*/
|
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void build_rotmatrix(float m[4][4], const float q[4]);
|
||||
|
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/*
|
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* This function computes a quaternion based on an axis (defined by
|
||||
* the given vector) and an angle about which to rotate. The angle is
|
||||
* expressed in radians. The result is put into the third argument.
|
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*/
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void axis_to_quat(float a[3], float phi, float q[4]);
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403
examples/viewer/viewer.cc
Normal file
403
examples/viewer/viewer.cc
Normal file
@@ -0,0 +1,403 @@
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//
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// Simple .obj viewer(vertex only)
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//
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||||
#include <vector>
|
||||
#include <string>
|
||||
#include <cstdio>
|
||||
#include <iostream>
|
||||
#include <limits>
|
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#include <cmath>
|
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|
||||
#include <GL/glew.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <OpenGL/glu.h>
|
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#else
|
||||
#include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "../../tiny_obj_loader.h"
|
||||
|
||||
#include "trackball.h"
|
||||
|
||||
typedef struct {
|
||||
GLuint vb; // vertex buffer
|
||||
int numTriangles;
|
||||
} DrawObject;
|
||||
|
||||
std::vector<DrawObject> gDrawObjects;
|
||||
|
||||
int width = 512;
|
||||
int height = 512;
|
||||
|
||||
double prevMouseX, prevMouseY;
|
||||
bool mouseLeftPressed;
|
||||
bool mouseMiddlePressed;
|
||||
bool mouseRightPressed;
|
||||
float curr_quat[4];
|
||||
float prev_quat[4];
|
||||
float eye[3], lookat[3], up[3];
|
||||
|
||||
GLFWwindow* window;
|
||||
|
||||
void CheckErrors(std::string desc) {
|
||||
GLenum e = glGetError();
|
||||
if (e != GL_NO_ERROR) {
|
||||
fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e);
|
||||
exit(20);
|
||||
}
|
||||
}
|
||||
|
||||
void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
|
||||
float v10[3];
|
||||
v10[0] = v1[0] - v0[0];
|
||||
v10[1] = v1[1] - v0[1];
|
||||
v10[2] = v1[2] - v0[2];
|
||||
|
||||
float v20[3];
|
||||
v20[0] = v2[0] - v0[0];
|
||||
v20[1] = v2[1] - v0[1];
|
||||
v20[2] = v2[2] - v0[2];
|
||||
|
||||
N[0] = v20[1] * v10[2] - v20[2] * v10[1];
|
||||
N[1] = v20[2] * v10[0] - v20[0] * v10[2];
|
||||
N[2] = v20[0] * v10[1] - v20[1] * v10[0];
|
||||
|
||||
float len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2];
|
||||
if (len2 > 0.0f) {
|
||||
float len = sqrtf(len2);
|
||||
|
||||
N[0] /= len;
|
||||
N[1] /= len;
|
||||
}
|
||||
}
|
||||
|
||||
bool LoadObjAndConvert(float bmin[3], float bmax[3], std::vector<DrawObject>& drawObjects, const char* filename)
|
||||
{
|
||||
tinyobj::attrib_t attrib;
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
std::vector<tinyobj::material_t> materials;
|
||||
|
||||
std::string err;
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, NULL);
|
||||
if (!err.empty()) {
|
||||
std::cerr << err << std::endl;
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
std::cerr << "Failed to load " << filename << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
printf("# of materials = %d\n", (int)materials.size());
|
||||
printf("# of shapes = %d\n", (int)shapes.size());
|
||||
|
||||
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
|
||||
bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max();
|
||||
|
||||
{
|
||||
for (size_t s = 0; s < shapes.size(); s++) {
|
||||
DrawObject o;
|
||||
std::vector<float> vb; // pos(3float), normal(3float)
|
||||
for (size_t f = 0; f < shapes[s].mesh.indices.size()/3; f++) {
|
||||
|
||||
tinyobj::index_t idx0 = shapes[s].mesh.indices[3*f+0];
|
||||
tinyobj::index_t idx1 = shapes[s].mesh.indices[3*f+1];
|
||||
tinyobj::index_t idx2 = shapes[s].mesh.indices[3*f+2];
|
||||
|
||||
float v[3][3];
|
||||
for (int k = 0; k < 3; k++) {
|
||||
int f0 = idx0.vertex_index;
|
||||
int f1 = idx1.vertex_index;
|
||||
int f2 = idx2.vertex_index;
|
||||
|
||||
v[0][k] = attrib.vertices[3*f0+k];
|
||||
v[1][k] = attrib.vertices[3*f1+k];
|
||||
v[2][k] = attrib.vertices[3*f2+k];
|
||||
bmin[k] = std::min(v[0][k], bmin[k]);
|
||||
bmin[k] = std::min(v[1][k], bmin[k]);
|
||||
bmin[k] = std::min(v[2][k], bmin[k]);
|
||||
bmax[k] = std::max(v[0][k], bmax[k]);
|
||||
bmax[k] = std::max(v[1][k], bmax[k]);
|
||||
bmax[k] = std::max(v[2][k], bmax[k]);
|
||||
}
|
||||
|
||||
float n[3][3];
|
||||
|
||||
if (attrib.normals.size() > 0) {
|
||||
int f0 = idx0.normal_index;
|
||||
int f1 = idx1.normal_index;
|
||||
int f2 = idx2.normal_index;
|
||||
for (int k = 0; k < 3; k++) {
|
||||
n[0][k] = attrib.normals[3*f0+k];
|
||||
n[1][k] = attrib.normals[3*f1+k];
|
||||
n[2][k] = attrib.normals[3*f2+k];
|
||||
}
|
||||
} else {
|
||||
// compute geometric normal
|
||||
CalcNormal(n[0], v[0], v[1], v[2]);
|
||||
n[1][0] = n[0][0]; n[1][1] = n[0][1]; n[1][2] = n[0][2];
|
||||
n[2][0] = n[0][0]; n[2][1] = n[0][1]; n[2][2] = n[0][2];
|
||||
}
|
||||
|
||||
for (int k = 0; k < 3; k++) {
|
||||
vb.push_back(v[k][0]);
|
||||
vb.push_back(v[k][1]);
|
||||
vb.push_back(v[k][2]);
|
||||
vb.push_back(n[k][0]);
|
||||
vb.push_back(n[k][1]);
|
||||
vb.push_back(n[k][2]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
o.vb = 0;
|
||||
o.numTriangles = 0;
|
||||
if (vb.size() > 0) {
|
||||
glGenBuffers(1, &o.vb);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
|
||||
glBufferData(GL_ARRAY_BUFFER, vb.size() * sizeof(float), &vb.at(0), GL_STATIC_DRAW);
|
||||
o.numTriangles = vb.size() / 6 / 3;
|
||||
}
|
||||
|
||||
gDrawObjects.push_back(o);
|
||||
}
|
||||
}
|
||||
|
||||
printf("bmin = %f, %f, %f\n", bmin[0], bmin[1], bmin[2]);
|
||||
printf("bmax = %f, %f, %f\n", bmax[0], bmax[1], bmax[2]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void reshapeFunc(GLFWwindow* window, int w, int h)
|
||||
{
|
||||
printf("reshape\n");
|
||||
glViewport(0, 0, w, h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0, (float)w / (float)h, 0.1f, 1000.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
void keyboardFunc(GLFWwindow *window, int key, int scancode, int action, int mods) {
|
||||
if(action == GLFW_PRESS || action == GLFW_REPEAT){
|
||||
// Move camera
|
||||
float mv_x = 0, mv_y = 0, mv_z = 0;
|
||||
if(key == GLFW_KEY_K) mv_x += 1;
|
||||
else if(key == GLFW_KEY_J) mv_x += -1;
|
||||
else if(key == GLFW_KEY_L) mv_y += 1;
|
||||
else if(key == GLFW_KEY_H) mv_y += -1;
|
||||
else if(key == GLFW_KEY_P) mv_z += 1;
|
||||
else if(key == GLFW_KEY_N) mv_z += -1;
|
||||
//camera.move(mv_x * 0.05, mv_y * 0.05, mv_z * 0.05);
|
||||
// Close window
|
||||
if(key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
|
||||
//init_frame = true;
|
||||
}
|
||||
}
|
||||
|
||||
void clickFunc(GLFWwindow* window, int button, int action, int mods){
|
||||
if(button == GLFW_MOUSE_BUTTON_LEFT){
|
||||
if(action == GLFW_PRESS){
|
||||
mouseLeftPressed = true;
|
||||
trackball(prev_quat, 0.0, 0.0, 0.0, 0.0);
|
||||
} else if(action == GLFW_RELEASE){
|
||||
mouseLeftPressed = false;
|
||||
}
|
||||
}
|
||||
if(button == GLFW_MOUSE_BUTTON_RIGHT){
|
||||
if(action == GLFW_PRESS){
|
||||
mouseRightPressed = true;
|
||||
} else if(action == GLFW_RELEASE){
|
||||
mouseRightPressed = false;
|
||||
}
|
||||
}
|
||||
if(button == GLFW_MOUSE_BUTTON_MIDDLE){
|
||||
if(action == GLFW_PRESS){
|
||||
mouseMiddlePressed = true;
|
||||
} else if(action == GLFW_RELEASE){
|
||||
mouseMiddlePressed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y){
|
||||
float rotScale = 1.0f;
|
||||
float transScale = 2.0f;
|
||||
|
||||
if(mouseLeftPressed){
|
||||
trackball(prev_quat,
|
||||
rotScale * (2.0f * prevMouseX - width) / (float)width,
|
||||
rotScale * (height - 2.0f * prevMouseY) / (float)height,
|
||||
rotScale * (2.0f * mouse_x - width) / (float)width,
|
||||
rotScale * (height - 2.0f * mouse_y) / (float)height);
|
||||
|
||||
add_quats(prev_quat, curr_quat, curr_quat);
|
||||
} else if (mouseMiddlePressed) {
|
||||
eye[0] += transScale * (mouse_x - prevMouseX) / (float)width;
|
||||
lookat[0] += transScale * (mouse_x - prevMouseX) / (float)width;
|
||||
eye[1] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
lookat[1] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
} else if (mouseRightPressed) {
|
||||
eye[2] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
lookat[2] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
}
|
||||
|
||||
// Update mouse point
|
||||
prevMouseX = mouse_x;
|
||||
prevMouseY = mouse_y;
|
||||
}
|
||||
|
||||
void Draw(const std::vector<DrawObject>& drawObjects)
|
||||
{
|
||||
glPolygonMode(GL_FRONT, GL_FILL);
|
||||
glPolygonMode(GL_BACK, GL_FILL);
|
||||
|
||||
glEnable(GL_POLYGON_OFFSET_FILL);
|
||||
glPolygonOffset(1.0, 1.0);
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
for (size_t i = 0; i < drawObjects.size(); i++) {
|
||||
DrawObject o = drawObjects[i];
|
||||
if (o.vb < 1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 24, (const void*)0);
|
||||
glNormalPointer(GL_FLOAT, 24, (const void*)(sizeof(float)*3));
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles);
|
||||
CheckErrors("drawarrays");
|
||||
}
|
||||
|
||||
// draw wireframe
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
glPolygonMode(GL_FRONT, GL_LINE);
|
||||
glPolygonMode(GL_BACK, GL_LINE);
|
||||
|
||||
glColor3f(0.0f, 0.0f, 0.4f);
|
||||
for (size_t i = 0; i < drawObjects.size(); i++) {
|
||||
DrawObject o = drawObjects[i];
|
||||
if (o.vb < 1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 24, (const void*)0);
|
||||
glNormalPointer(GL_FLOAT, 24, (const void*)(sizeof(float)*3));
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles);
|
||||
CheckErrors("drawarrays");
|
||||
}
|
||||
}
|
||||
|
||||
static void Init() {
|
||||
trackball(curr_quat, 0, 0, 0, 0);
|
||||
|
||||
eye[0] = 0.0f;
|
||||
eye[1] = 0.0f;
|
||||
eye[2] = 3.0f;
|
||||
|
||||
lookat[0] = 0.0f;
|
||||
lookat[1] = 0.0f;
|
||||
lookat[2] = 0.0f;
|
||||
|
||||
up[0] = 0.0f;
|
||||
up[1] = 1.0f;
|
||||
up[2] = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
if (argc < 2) {
|
||||
std::cout << "Needs input.obj\n" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
Init();
|
||||
|
||||
|
||||
if(!glfwInit()){
|
||||
std::cerr << "Failed to initialize GLFW." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
window = glfwCreateWindow(width, height, "Obj viewer", NULL, NULL);
|
||||
if(window == NULL){
|
||||
std::cerr << "Failed to open GLFW window. " << std::endl;
|
||||
glfwTerminate();
|
||||
return 1;
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
// Callback
|
||||
glfwSetWindowSizeCallback(window, reshapeFunc);
|
||||
glfwSetKeyCallback(window, keyboardFunc);
|
||||
glfwSetMouseButtonCallback(window, clickFunc);
|
||||
glfwSetCursorPosCallback(window, motionFunc);
|
||||
|
||||
glewExperimental = true;
|
||||
if (glewInit() != GLEW_OK) {
|
||||
std::cerr << "Failed to initialize GLEW." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
reshapeFunc(window, width, height);
|
||||
|
||||
float bmin[3], bmax[3];
|
||||
if (false == LoadObjAndConvert(bmin, bmax, gDrawObjects, argv[1])) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
float maxExtent = 0.5f * (bmax[0] - bmin[0]);
|
||||
if (maxExtent < 0.5f * (bmax[1] - bmin[1])) {
|
||||
maxExtent = 0.5f * (bmax[1] - bmin[1]);
|
||||
}
|
||||
if (maxExtent < 0.5f * (bmax[2] - bmin[2])) {
|
||||
maxExtent = 0.5f * (bmax[2] - bmin[2]);
|
||||
}
|
||||
|
||||
while(glfwWindowShouldClose(window) == GL_FALSE) {
|
||||
glfwPollEvents();
|
||||
glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
// camera & rotate
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
GLfloat mat[4][4];
|
||||
gluLookAt(eye[0], eye[1], eye[2], lookat[0], lookat[1], lookat[2], up[0], up[1], up[2]);
|
||||
build_rotmatrix(mat, curr_quat);
|
||||
glMultMatrixf(&mat[0][0]);
|
||||
|
||||
// Fit to -1, 1
|
||||
glScalef(1.0f / maxExtent, 1.0f / maxExtent, 1.0f / maxExtent);
|
||||
|
||||
// Centerize object.
|
||||
glTranslatef(-0.5*(bmax[0] + bmin[0]), -0.5*(bmax[1] + bmin[1]), -0.5*(bmax[2] + bmin[2]));
|
||||
|
||||
Draw(gDrawObjects);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
}
|
||||
Reference in New Issue
Block a user