Fix for #29 Normal Generation by Smoothing Group Id - Commit 3
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@@ -727,10 +727,6 @@ static void Draw(const std::vector<DrawObject>& drawObjects,
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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static bool bDrawWireFrame = false;
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if (!bDrawWireFrame)
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return;
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// draw wireframe
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glDisable(GL_POLYGON_OFFSET_FILL);
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glPolygonMode(GL_FRONT, GL_LINE);
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