Merge pull request #79 from Vazquinhos/master
Flat normals calculation of obj without normals
This commit is contained in:
7
test.cc
7
test.cc
@@ -124,7 +124,7 @@ static bool
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TestLoadObj(
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TestLoadObj(
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const char* filename,
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const char* filename,
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const char* basepath = NULL,
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const char* basepath = NULL,
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bool triangulate = true)
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unsigned int flags = 1 )
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{
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{
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std::cout << "Loading " << filename << std::endl;
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std::cout << "Loading " << filename << std::endl;
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@@ -132,7 +132,7 @@ TestLoadObj(
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std::vector<tinyobj::material_t> materials;
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std::vector<tinyobj::material_t> materials;
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std::string err;
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std::string err;
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bool ret = tinyobj::LoadObj(shapes, materials, err, filename, basepath, triangulate);
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bool ret = tinyobj::LoadObj(shapes, materials, err, filename, basepath, flags);
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if (!err.empty()) {
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if (!err.empty()) {
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std::cerr << err << std::endl;
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std::cerr << err << std::endl;
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@@ -143,7 +143,8 @@ TestLoadObj(
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return false;
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return false;
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}
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}
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PrintInfo(shapes, materials, triangulate);
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bool triangulate( ( flags & tinyobj::triangulation ) == tinyobj::triangulation );
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PrintInfo(shapes, materials, triangulate );
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return true;
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return true;
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}
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}
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@@ -44,6 +44,7 @@
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include <map>
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#include <map>
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#include <cmath>
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namespace tinyobj {
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namespace tinyobj {
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@@ -97,6 +98,69 @@ typedef struct {
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mesh_t mesh;
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mesh_t mesh;
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} shape_t;
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} shape_t;
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typedef enum
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{
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triangulation = 1, // used whether triangulate polygon face in .obj
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calculate_normals = 2, // used whether calculate the normals if the .obj normals are empty
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// Some nice stuff here
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} load_flags_t;
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class float3
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{
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public:
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float3()
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: x( 0.0f )
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, y( 0.0f )
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, z( 0.0f )
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{
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}
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float3(float coord_x, float coord_y, float coord_z)
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: x( coord_x )
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, y( coord_y )
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, z( coord_z )
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{
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}
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float3(const float3& from, const float3& to)
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{
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coord[0] = to.coord[0] - from.coord[0];
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coord[1] = to.coord[1] - from.coord[1];
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coord[2] = to.coord[2] - from.coord[2];
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}
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float3 crossproduct ( const float3 & vec )
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{
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float a = y * vec.z - z * vec.y ;
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float b = z * vec.x - x * vec.z ;
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float c = x * vec.y - y * vec.x ;
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return float3( a , b , c );
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}
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void normalize()
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{
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const float length = std::sqrt( ( coord[0] * coord[0] ) +
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( coord[1] * coord[1] ) +
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( coord[2] * coord[2] ) );
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if( length != 1 )
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{
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coord[0] = (coord[0] / length);
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coord[1] = (coord[1] / length);
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coord[2] = (coord[2] / length);
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}
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}
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private:
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union
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{
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float coord[3];
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struct
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{
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float x,y,z;
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};
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};
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};
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class MaterialReader {
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class MaterialReader {
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public:
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public:
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MaterialReader() {}
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MaterialReader() {}
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@@ -127,13 +191,12 @@ private:
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/// Returns true when loading .obj become success.
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/// Returns true when loading .obj become success.
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/// Returns warning and error message into `err`
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/// Returns warning and error message into `err`
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/// 'mtl_basepath' is optional, and used for base path for .mtl file.
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/// 'mtl_basepath' is optional, and used for base path for .mtl file.
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/// 'triangulate' is optional, and used whether triangulate polygon face in .obj
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/// 'optional flags
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/// or not.
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bool LoadObj(std::vector<shape_t> &shapes, // [output]
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bool LoadObj(std::vector<shape_t> &shapes, // [output]
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std::vector<material_t> &materials, // [output]
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std::vector<material_t> &materials, // [output]
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std::string &err, // [output]
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std::string &err, // [output]
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const char *filename, const char *mtl_basepath = NULL,
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const char *filename, const char *mtl_basepath = NULL,
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bool triangulate = true);
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unsigned int flags = 1 );
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/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
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/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
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/// std::istream for materials.
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/// std::istream for materials.
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@@ -143,7 +206,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
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std::vector<material_t> &materials, // [output]
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std::vector<material_t> &materials, // [output]
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std::string &err, // [output]
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std::string &err, // [output]
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std::istream &inStream, MaterialReader &readMatFn,
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std::istream &inStream, MaterialReader &readMatFn,
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bool triangulate = true);
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unsigned int flags = 1);
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/// Loads materials into std::map
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/// Loads materials into std::map
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void LoadMtl(std::map<std::string, int> &material_map, // [output]
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void LoadMtl(std::map<std::string, int> &material_map, // [output]
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@@ -516,11 +579,14 @@ static bool exportFaceGroupToShape(
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const std::vector<float> &in_texcoords,
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const std::vector<float> &in_texcoords,
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const std::vector<std::vector<vertex_index> > &faceGroup,
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const std::vector<std::vector<vertex_index> > &faceGroup,
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std::vector<tag_t> &tags, const int material_id, const std::string &name,
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std::vector<tag_t> &tags, const int material_id, const std::string &name,
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bool clearCache, bool triangulate) {
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bool clearCache, unsigned int flags, std::string& err ) {
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if (faceGroup.empty()) {
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if (faceGroup.empty()) {
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return false;
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return false;
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}
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}
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bool triangulate( ( flags & triangulation ) == triangulation );
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bool normals_calculation( ( flags & calculate_normals ) == calculate_normals );
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// Flatten vertices and indices
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// Flatten vertices and indices
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for (size_t i = 0; i < faceGroup.size(); i++) {
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for (size_t i = 0; i < faceGroup.size(); i++) {
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const std::vector<vertex_index> &face = faceGroup[i];
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const std::vector<vertex_index> &face = faceGroup[i];
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@@ -569,6 +635,38 @@ static bool exportFaceGroupToShape(
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shape.mesh.num_vertices.push_back(static_cast<unsigned char>(npolys));
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shape.mesh.num_vertices.push_back(static_cast<unsigned char>(npolys));
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shape.mesh.material_ids.push_back(material_id); // per face
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shape.mesh.material_ids.push_back(material_id); // per face
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}
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}
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if( normals_calculation && shape.mesh.normals.empty() )
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{
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const unsigned int nIndexs = shape.mesh.indices.size();
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shape.mesh.normals.resize(shape.mesh.positions.size());
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if( nIndexs % 3 == 0 )
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{
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for ( register unsigned int iIndices = 0; iIndices < nIndexs; iIndices+=3 )
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{
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float3 v1, v2, v3;
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memcpy(&v1, &shape.mesh.positions[shape.mesh.indices[iIndices] * 3], sizeof(float3));
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memcpy(&v2, &shape.mesh.positions[shape.mesh.indices[iIndices + 1] * 3], sizeof(float3));
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memcpy(&v3, &shape.mesh.positions[shape.mesh.indices[iIndices + 2] * 3], sizeof(float3));
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float3 v12( v1,v2 );
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float3 v13( v1,v3 );
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float3 normal = v12.crossproduct(v13);
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normal.normalize();
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memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices] * 3], &normal, sizeof(float3));
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memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 1] * 3], &normal, sizeof(float3));
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memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 2] * 3], &normal, sizeof(float3));
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}
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}
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else
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{
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std::stringstream ss;
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ss << "WARN: The shape " << name << " does not have a topology of triangles, therfore the normals calculation could not be performed. Select the tinyobj::triangulation flag for this object." << std::endl;
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err += ss.str();
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}
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}
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}
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}
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shape.name = name;
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shape.name = name;
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@@ -834,7 +932,7 @@ bool MaterialFileReader::operator()(const std::string &matId,
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bool LoadObj(std::vector<shape_t> &shapes, // [output]
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bool LoadObj(std::vector<shape_t> &shapes, // [output]
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std::vector<material_t> &materials, // [output]
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std::vector<material_t> &materials, // [output]
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std::string &err, const char *filename, const char *mtl_basepath,
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std::string &err, const char *filename, const char *mtl_basepath,
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bool trianglulate) {
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unsigned int flags) {
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shapes.clear();
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shapes.clear();
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@@ -853,13 +951,14 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
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}
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}
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MaterialFileReader matFileReader(basePath);
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MaterialFileReader matFileReader(basePath);
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return LoadObj(shapes, materials, err, ifs, matFileReader, trianglulate);
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return LoadObj(shapes, materials, err, ifs, matFileReader, flags);
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}
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}
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bool LoadObj(std::vector<shape_t> &shapes, // [output]
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bool LoadObj(std::vector<shape_t> &shapes, // [output]
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std::vector<material_t> &materials, // [output]
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std::vector<material_t> &materials, // [output]
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std::string &err, std::istream &inStream,
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std::string &err, std::istream &inStream,
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MaterialReader &readMatFn, bool triangulate) {
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MaterialReader &readMatFn, unsigned int flags) {
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std::stringstream errss;
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std::stringstream errss;
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std::vector<float> v;
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std::vector<float> v;
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@@ -986,7 +1085,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
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if (newMaterialId != material) {
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if (newMaterialId != material) {
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// Create per-face material
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// Create per-face material
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exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
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exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
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material, name, true, triangulate);
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material, name, true, flags, err );
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faceGroup.clear();
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faceGroup.clear();
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material = newMaterialId;
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material = newMaterialId;
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}
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}
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@@ -1022,7 +1121,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
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// flush previous face group.
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// flush previous face group.
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bool ret =
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bool ret =
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exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
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exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
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material, name, true, triangulate);
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material, name, true, flags, err );
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if (ret) {
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if (ret) {
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shapes.push_back(shape);
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shapes.push_back(shape);
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}
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}
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@@ -1059,7 +1158,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
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// flush previous face group.
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// flush previous face group.
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bool ret =
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bool ret =
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exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
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exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
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material, name, true, triangulate);
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material, name, true, flags, err );
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if (ret) {
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if (ret) {
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shapes.push_back(shape);
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shapes.push_back(shape);
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}
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}
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@@ -1130,13 +1229,14 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
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}
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}
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bool ret = exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup,
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bool ret = exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup,
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tags, material, name, true, triangulate);
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tags, material, name, true, flags, err );
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if (ret) {
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if (ret) {
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shapes.push_back(shape);
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shapes.push_back(shape);
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}
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}
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faceGroup.clear(); // for safety
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faceGroup.clear(); // for safety
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err += errss.str();
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err += errss.str();
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return true;
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return true;
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}
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}
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