Fix a typo and add syntax highlighting language

`poweful` → `powerful`
This commit is contained in:
Prayag Verma
2016-02-22 09:38:18 +05:30
parent b48d363dd2
commit 21c93c51ed

View File

@@ -13,7 +13,7 @@ tinyobjloader
http://syoyo.github.io/tinyobjloader/
Tiny but poweful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time.
Tiny but powerful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time.
`tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)
@@ -88,29 +88,29 @@ Usage
-----
TinyObjLoader triangulate input .obj by default.
```c++
#define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
#include "tiny_obj_loader.h"
#define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
#include "tiny_obj_loader.h"
std::string inputfile = "cornell_box.obj";
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string inputfile = "cornell_box.obj";
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(shapes, materials, err, inputfile.c_str());
std::string err;
bool ret = tinyobj::LoadObj(shapes, materials, err, inputfile.c_str());
if (!err.empty()) { // `err` may contain warning message.
if (!err.empty()) { // `err` may contain warning message.
std::cerr << err << std::endl;
}
}
if (!ret) {
if (!ret) {
exit(1);
}
}
std::cout << "# of shapes : " << shapes.size() << std::endl;
std::cout << "# of materials : " << materials.size() << std::endl;
std::cout << "# of shapes : " << shapes.size() << std::endl;
std::cout << "# of materials : " << materials.size() << std::endl;
for (size_t i = 0; i < shapes.size(); i++) {
for (size_t i = 0; i < shapes.size(); i++) {
printf("shape[%ld].name = %s\n", i, shapes[i].name.c_str());
printf("Size of shape[%ld].indices: %ld\n", i, shapes[i].mesh.indices.size());
printf("Size of shape[%ld].material_ids: %ld\n", i, shapes[i].mesh.material_ids.size());
@@ -127,9 +127,9 @@ TinyObjLoader triangulate input .obj by default.
shapes[i].mesh.positions[3*v+1],
shapes[i].mesh.positions[3*v+2]);
}
}
}
for (size_t i = 0; i < materials.size(); i++) {
for (size_t i = 0; i < materials.size(); i++) {
printf("material[%ld].name = %s\n", i, materials[i].name.c_str());
printf(" material.Ka = (%f, %f ,%f)\n", materials[i].ambient[0], materials[i].ambient[1], materials[i].ambient[2]);
printf(" material.Kd = (%f, %f ,%f)\n", materials[i].diffuse[0], materials[i].diffuse[1], materials[i].diffuse[2]);
@@ -150,31 +150,31 @@ TinyObjLoader triangulate input .obj by default.
printf(" material.%s = %s\n", it->first.c_str(), it->second.c_str());
}
printf("\n");
}
}
```
Reading .obj without triangulation. Use `num_vertices[i]` to iterate over faces(indices). `num_vertices[i]` stores the number of vertices for ith face.
```c++
#define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
#include "tiny_obj_loader.h"
#define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
#include "tiny_obj_loader.h"
std::string inputfile = "cornell_box.obj";
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string inputfile = "cornell_box.obj";
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool triangulate = false;
bool ret = tinyobj::LoadObj(shapes, materials, err, inputfile.c_str(), triangulate);
std::string err;
bool triangulate = false;
bool ret = tinyobj::LoadObj(shapes, materials, err, inputfile.c_str(), triangulate);
if (!err.empty()) { // `err` may contain warning message.
if (!err.empty()) { // `err` may contain warning message.
std::cerr << err << std::endl;
}
}
if (!ret) {
if (!ret) {
exit(1);
}
}
for (size_t i = 0; i < shapes.size(); i++) {
for (size_t i = 0; i < shapes.size(); i++) {
size_t indexOffset = 0;
for (size_t n = 0; n < shapes[i].mesh.num_vertices.size(); n++) {
@@ -190,4 +190,5 @@ Reading .obj without triangulation. Use `num_vertices[i]` to iterate over faces(
indexOffset += ngon;
}
}
}
```