Compute geometric normal where vertex normal is not available.
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@@ -271,16 +271,21 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename, int n
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int f0 = idx0.vn_idx;
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int f1 = idx1.vn_idx;
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int f2 = idx2.vn_idx;
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assert(f0 >= 0);
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assert(f1 >= 0);
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assert(f2 >= 0);
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assert(3*f0+2 < attrib.normals.size());
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assert(3*f1+2 < attrib.normals.size());
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assert(3*f2+2 < attrib.normals.size());
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for (int k = 0; k < 3; k++) {
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n[0][k] = attrib.normals[3*f0+k];
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n[1][k] = attrib.normals[3*f1+k];
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n[2][k] = attrib.normals[3*f2+k];
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if (f0 >= 0 && f1 >= 0 && f2 >= 0) {
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assert(3*f0+2 < attrib.normals.size());
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assert(3*f1+2 < attrib.normals.size());
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assert(3*f2+2 < attrib.normals.size());
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for (int k = 0; k < 3; k++) {
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n[0][k] = attrib.normals[3*f0+k];
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n[1][k] = attrib.normals[3*f1+k];
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n[2][k] = attrib.normals[3*f2+k];
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}
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} else {
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// compute geometric normal
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CalcNormal(n[0], v[0], v[1], v[2]);
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n[1][0] = n[0][0]; n[1][1] = n[0][1]; n[1][2] = n[0][2];
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n[2][0] = n[0][0]; n[2][1] = n[0][1]; n[2][2] = n[0][2];
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}
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} else {
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// compute geometric normal
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