Add Cocos2d-x.
Make tinyobjloader header-only.
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@@ -17,6 +17,7 @@ Tiny but poweful single file wavefront obj loader written in C++. No dependency
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What's new
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----------
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* Nov 26, 2015 : Now single-header only!.
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* Nov 08, 2015 : Improved API.
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* Jun 23, 2015 : Various fixes and added more projects using tinyobjloader. Thanks many contributors!
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* Mar 03, 2015 : Replace atof() with hand-written parser for robust reading of numeric value. Thanks skurmedel!
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@@ -52,6 +53,7 @@ TinyObjLoader is successfully used in ...
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* Awesome Bump http://awesomebump.besaba.com/about/
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* sdlgl3-wavefront OpenGL .obj viewer https://github.com/chrisliebert/sdlgl3-wavefront
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* pbrt-v3 https://https://github.com/mmp/pbrt-v3
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* cocos2d-x https://github.com/cocos2d/cocos2d-x/
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* Your project here!
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Features
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@@ -82,6 +84,9 @@ Licensed under 2 clause BSD.
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Usage
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-----
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#define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
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#include "tiny_obj_loader.h"
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std::string inputfile = "cornell_box.obj";
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::material_t> materials;
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