Initial support of texture options.

This commit is contained in:
Syoyo Fujita
2016-11-02 02:11:17 +09:00
parent c2474e27ab
commit 582eb2b818
4 changed files with 237 additions and 17 deletions

View File

@@ -233,6 +233,7 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
printf(" material.map_Ns = %s\n",
materials[i].specular_highlight_texname.c_str());
printf(" material.map_bump = %s\n", materials[i].bump_texname.c_str());
printf(" bump_multiplier = %f\n", static_cast<const double>(materials[i].bump_texopt.bump_multiplier));
printf(" material.map_d = %s\n", materials[i].alpha_texname.c_str());
printf(" material.disp = %s\n", materials[i].displacement_texname.c_str());
printf(" <<PBR>>\n");

View File

@@ -0,0 +1,20 @@
newmtl default
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Kt 0.1 0.2 0.3
map_Kd -o 0.1 diffuse.jpg
map_Ks -o 0.1 0.2 specular.jpg
map_Ns -o 0.1 0.2 0.3 specular_highlight.jpg
map_bump -bm 3 bumpmap.jpg
newmtl bm2
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Kt 0.1 0.2 0.3
# blendu
map_Kd -blendu on diffuse.jpg
map_Ks -blendv off specular.jpg
# -bm after filename
map_bump bumpmap2.jpg -bm 1.5

View File

@@ -0,0 +1,7 @@
mtllib texture-options-issue-85.mtl
o Test
v 1.864151 -1.219172 -5.532511
v 0.575869 -0.666304 5.896140
v 0.940448 1.000000 -1.971128
usemtl default
f 1 2 3

View File

@@ -43,6 +43,64 @@ THE SOFTWARE.
namespace tinyobj {
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
//
// -blendu on | off # set horizontal texture blending (default on)
// -blendv on | off # set vertical texture blending (default on)
// -boost float_value # boost mip-map sharpness
// -mm base_value gain_value # modify texture map values (default 0 1)
// # base_value = brightness, gain_value = contrast
// -o u [v [w]] # Origin offset (default 0 0 0)
// -s u [v [w]] # Scale (default 1 1 1)
// -t u [v [w]] # Turbulence (default 0 0 0)
// -texres resolution # texture resolution to create
// -clamp on | off # only render texels in the clamped 0-1 range (default off)
// # When unclamped, textures are repeated across a surface,
// # when clamped, only texels which fall within the 0-1
// # range are rendered.
// -bm mult_value # bump multiplier (for bump maps only)
//
// -imfchan r | g | b | m | l | z # specifies which channel of the file is used to
// # create a scalar or bump texture. r:red, g:green,
// # b:blue, m:matte, l:luminance, z:z-depth..
// # (the default for bump is 'l' and for decal is 'm')
// bump -imfchan r bumpmap.tga # says to use the red channel of bumpmap.tga as the bumpmap
//
// For reflection maps...
//
// -type sphere # specifies a sphere for a "refl" reflection map
// -type cube_top | cube_bottom | # when using a cube map, the texture file for each
// cube_front | cube_back | # side of the cube is specified separately
// cube_left | cube_right
typedef enum {
TEXTURE_TYPE_NONE, // default
TEXTURE_TYPE_SPHERE,
TEXTURE_TYPE_CUBE_TOP,
TEXTURE_TYPE_CUBE_BOTTOM,
TEXTURE_TYPE_CUBE_FRONT,
TEXTURE_TYPE_CUBE_BACK,
TEXTURE_TYPE_CUBE_LEFT,
TEXTURE_TYPE_CUBE_RIGHT
} texture_type_t;
typedef struct {
texture_type_t type; // -type (default TEXTURE_TYPE_NONE)
float sharpness; // -boost (default 1.0?)
float brightness; // base_value in -mm option (default 0)
float contrast; // gain_value in -mm option (default 1)
float origin_offset[3]; // -o u [v [w]] (default 0 0 0)
float scale[3]; // -s u [v [w]] (default 1 1 1)
float turbulence[3]; // -t u [v [w]] (default 0 0 0)
//int texture_resolution; // -texres resolution (default = ?) TODO
bool clamp; // -clamp (default false)
char imfchan; // -imfchan (the default for bump is 'l' and for decal is 'm')
bool blendu; // -blendu (default on)
bool blendv; // -blendv (default on)
float bump_multiplier; // -bm (for bump maps only, default 1.0)
} texture_option_t;
typedef struct {
std::string name;
@@ -67,6 +125,14 @@ typedef struct {
std::string displacement_texname; // disp
std::string alpha_texname; // map_d
texture_option_t ambient_texopt;
texture_option_t diffuse_texopt;
texture_option_t specular_texopt;
texture_option_t specular_highlight_texopt;
texture_option_t bump_texopt;
texture_option_t displacement_texopt;
texture_option_t alpha_texopt;
// PBR extension
// http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
float roughness; // [0, 1] default 0
@@ -77,12 +143,21 @@ typedef struct {
float anisotropy; // aniso. [0, 1] default 0
float anisotropy_rotation; // anisor. [0, 1] default 0
float pad0;
float pad1;
std::string roughness_texname; // map_Pr
std::string metallic_texname; // map_Pm
std::string sheen_texname; // map_Ps
std::string emissive_texname; // map_Ke
std::string normal_texname; // norm. For normal mapping.
texture_option_t roughness_texopt;
texture_option_t metallic_texopt;
texture_option_t sheen_texopt;
texture_option_t emissive_texopt;
texture_option_t normal_texopt;
int pad2;
std::map<std::string, std::string> unknown_parameter;
} material_t;
@@ -511,6 +586,23 @@ static inline void parseV(float *x, float *y, float *z, float *w,
(*w) = parseFloat(token, 1.0);
}
static inline bool parseOnOff(const char **token, bool default_value = true) {
(*token) += strspn((*token), " \t");
const char *end = (*token) + strcspn((*token), " \t\r");
printf("token = %s\n", (*token));
bool ret = default_value;
if ((0 == strncmp((*token), "on", 2))) {
ret = true;
} else if ((0 == strncmp((*token), "off", 3))) {
printf("off\n");
ret = false;
}
(*token) = end;
return ret;
}
static tag_sizes parseTagTriple(const char **token) {
tag_sizes ts;
@@ -601,6 +693,105 @@ static vertex_index parseRawTriple(const char **token) {
return vi;
}
static bool ParseTextureNameAndOption(std::string* texname, texture_option_t *texopt, const char* linebuf, const bool is_bump)
{
// @todo { write more robust lexer and parser. }
bool found_texname = false;
std::string texture_name;
// Fill with default value for texopt.
if (is_bump) {
texopt->imfchan = 'l';
} else {
texopt->imfchan = 'm';
}
texopt->bump_multiplier = 1.0f;
texopt->clamp = false;
texopt->blendu = true;
texopt->blendv = true;
texopt->sharpness = 1.0f;
texopt->brightness = 0.0f;
texopt->contrast = 1.0f;
texopt->origin_offset[0] = 0.0f;
texopt->origin_offset[1] = 0.0f;
texopt->origin_offset[2] = 0.0f;
texopt->scale[0] = 1.0f;
texopt->scale[1] = 1.0f;
texopt->scale[2] = 1.0f;
texopt->turbulence[0] = 0.0f;
texopt->turbulence[1] = 0.0f;
texopt->turbulence[2] = 0.0f;
texopt->type = TEXTURE_TYPE_NONE;
const char *token = linebuf; // Assume line ends with NULL
// @todo { -mm, -type, -imfchan }
while (!IS_NEW_LINE((*token))) {
if ((0 == strncmp(token, "-blendu", 7)) && IS_SPACE((token[7]))) {
token += 8;
texopt->blendu = parseOnOff(&token, /* default */true);
printf("blendu = %d\n", texopt->blendu);
} else if ((0 == strncmp(token, "-blendv", 7)) && IS_SPACE((token[7]))) {
token += 8;
texopt->blendv = parseOnOff(&token, /* default */true);
printf("blendv = %d\n", texopt->blendv);
} else if ((0 == strncmp(token, "-clamp", 6)) && IS_SPACE((token[6]))) {
token += 7;
texopt->clamp = parseOnOff(&token, /* default */true);
printf("clamp= %d\n", texopt->clamp);
} else if ((0 == strncmp(token, "-boost", 6)) && IS_SPACE((token[6]))) {
token += 7;
texopt->sharpness = parseFloat(&token, 1.0);
printf("boost = %f\n", static_cast<double>(texopt->sharpness));
} else if ((0 == strncmp(token, "-bm", 3)) && IS_SPACE((token[3]))) {
token += 4;
texopt->bump_multiplier = parseFloat(&token, 1.0);
printf("bm %f\n", static_cast<double>(texopt->bump_multiplier));
} else if ((0 == strncmp(token, "-o", 2)) && IS_SPACE((token[2]))) {
token += 3;
parseFloat3(&(texopt->origin_offset[0]), &(texopt->origin_offset[1]), &(texopt->origin_offset[2]), &token);
printf("o %f, %f, %f\n",
static_cast<double>(texopt->origin_offset[0]),
static_cast<double>(texopt->origin_offset[1]),
static_cast<double>(texopt->origin_offset[2]));
} else if ((0 == strncmp(token, "-s", 2)) && IS_SPACE((token[2]))) {
token += 3;
parseFloat3(&(texopt->scale[0]), &(texopt->scale[1]), &(texopt->scale[2]), &token);
printf("s %f, %f, %f\n",
static_cast<double>(texopt->scale[0]),
static_cast<double>(texopt->scale[1]),
static_cast<double>(texopt->scale[2]));
} else if ((0 == strncmp(token, "-t", 2)) && IS_SPACE((token[2]))) {
token += 3;
parseFloat3(&(texopt->turbulence[0]), &(texopt->turbulence[1]), &(texopt->turbulence[2]), &token);
printf("t %f, %f, %f\n",
static_cast<double>(texopt->turbulence[0]),
static_cast<double>(texopt->turbulence[1]),
static_cast<double>(texopt->turbulence[2]));
} else {
// Assume texture filename
token += strspn(token, " \t"); // skip space
size_t len = strcspn(token, " \t\r"); // untile next space
texture_name = std::string(token, token + len);
printf("texname = [%s]\n", texture_name.c_str());
token += len;
token += strspn(token, " \t"); // skip space
found_texname = true;
}
}
if (found_texname) {
(*texname) = texture_name;
return true;
} else {
return false;
}
}
static void InitMaterial(material_t *material) {
material->name = "";
material->ambient_texname = "";
@@ -913,28 +1104,35 @@ void LoadMtl(std::map<std::string, int> *material_map,
// diffuse texture
if ((0 == strncmp(token, "map_Kd", 6)) && IS_SPACE(token[6])) {
token += 7;
material.diffuse_texname = token;
ParseTextureNameAndOption(&(material.diffuse_texname), &(material.diffuse_texopt), token, /* is_bump */false);
continue;
}
// specular texture
if ((0 == strncmp(token, "map_Ks", 6)) && IS_SPACE(token[6])) {
token += 7;
material.specular_texname = token;
ParseTextureNameAndOption(&(material.specular_texname), &(material.specular_texopt), token, /* is_bump */false);
continue;
}
// specular highlight texture
if ((0 == strncmp(token, "map_Ns", 6)) && IS_SPACE(token[6])) {
token += 7;
material.specular_highlight_texname = token;
ParseTextureNameAndOption(&(material.specular_highlight_texname), &(material.specular_highlight_texopt), token, /* is_bump */false);
continue;
}
// bump texture
if ((0 == strncmp(token, "map_bump", 8)) && IS_SPACE(token[8])) {
token += 9;
material.bump_texname = token;
ParseTextureNameAndOption(&(material.bump_texname), &(material.bump_texopt), token, /* is_bump */true);
continue;
}
// bump texture
if ((0 == strncmp(token, "bump", 4)) && IS_SPACE(token[4])) {
token += 5;
ParseTextureNameAndOption(&(material.bump_texname), &(material.bump_texopt), token, /* is_bump */true);
continue;
}
@@ -942,55 +1140,49 @@ void LoadMtl(std::map<std::string, int> *material_map,
if ((0 == strncmp(token, "map_d", 5)) && IS_SPACE(token[5])) {
token += 6;
material.alpha_texname = token;
continue;
}
// bump texture
if ((0 == strncmp(token, "bump", 4)) && IS_SPACE(token[4])) {
token += 5;
material.bump_texname = token;
ParseTextureNameAndOption(&(material.alpha_texname), &(material.alpha_texopt), token, /* is_bump */false);
continue;
}
// displacement texture
if ((0 == strncmp(token, "disp", 4)) && IS_SPACE(token[4])) {
token += 5;
material.displacement_texname = token;
ParseTextureNameAndOption(&(material.displacement_texname), &(material.displacement_texopt), token, /* is_bump */false);
continue;
}
// PBR: roughness texture
if ((0 == strncmp(token, "map_Pr", 6)) && IS_SPACE(token[6])) {
token += 7;
material.roughness_texname = token;
ParseTextureNameAndOption(&(material.roughness_texname), &(material.roughness_texopt), token, /* is_bump */false);
continue;
}
// PBR: metallic texture
if ((0 == strncmp(token, "map_Pm", 6)) && IS_SPACE(token[6])) {
token += 7;
material.metallic_texname = token;
ParseTextureNameAndOption(&(material.metallic_texname), &(material.metallic_texopt), token, /* is_bump */false);
continue;
}
// PBR: sheen texture
if ((0 == strncmp(token, "map_Ps", 6)) && IS_SPACE(token[6])) {
token += 7;
material.sheen_texname = token;
ParseTextureNameAndOption(&(material.sheen_texname), &(material.sheen_texopt), token, /* is_bump */false);
continue;
}
// PBR: emissive texture
if ((0 == strncmp(token, "map_Ke", 6)) && IS_SPACE(token[6])) {
token += 7;
material.emissive_texname = token;
ParseTextureNameAndOption(&(material.emissive_texname), &(material.emissive_texopt), token, /* is_bump */false);
continue;
}
// PBR: normal map texture
if ((0 == strncmp(token, "norm", 4)) && IS_SPACE(token[4])) {
token += 5;
material.normal_texname = token;
ParseTextureNameAndOption(&(material.normal_texname), &(material.normal_texopt), token, /* is_bump */false); // @fixme { is_bump will be true? }
continue;
}