diff --git a/index.html b/index.html index be1d720..4a8e36f 100644 --- a/index.html +++ b/index.html @@ -28,7 +28,6 @@
http://syoyo.github.io/tinyobjloader/
+Tiny but poweful single file wavefront obj loader written in C++. No dependencies except for C++ STL. It can parse over 10M polygons with moderate memory and time.
-Tiny but poweful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time.
+A great .obj loader for embedding into your (global illumination) renderer ;-)
+ +http://syoyo.github.io/tinyobjloader/
-Good for embedding .obj loader to your (global illumination) renderer ;-)
+
tinyobjloader can successfully load the Rungholt scene with 6M triangles.
-
tinyobjloader can successfully load 6M triangles Rungholt scene. -http://graphics.cs.williams.edu/data/meshes.xml
+ Source: http://graphics.cs.williams.edu/data/meshes.xml + +
Polygon is converted into triangle.
- -Licensed under 2 clause BSD.
- -First, load your mesh from file, storing the shapes and materials separately.
std::string inputfile = "cornell_box.obj";
-std::vector<tinyobj::shape_t> shapes;
+std::vector shapes;
+std::vector materials;
-std::string err = tinyobj::LoadObj(shapes, inputfile.c_str());
+std::string err = tinyobj::LoadObj(shapes, materials, inputfile.c_str());
if (!err.empty()) {
- std::cerr << err << std::endl;
+ std::cerr << err << std::endl;
exit(1);
}
-std::cout << "# of shapes : " << shapes.size() << std::endl;
+std::cout << "# of shapes : " << shapes.size() << std::endl;
+std::cout << "# of materials : " << materials.size() << std::endl;
+
-for (size_t i = 0; i < shapes.size(); i++) {
+Now that you have loaded the shape and material data from file, you can iterate through each vector to get the information that you need.
+Each shape will contain vertex indices, positions, normals, UV coordinates and per-face material IDs.
+ +for (size_t i = 0; i < shapes.size(); i++) {
printf("shape[%ld].name = %s\n", i, shapes[i].name.c_str());
- printf("shape[%ld].indices: %ld\n", i, shapes[i].mesh.indices.size());
+ printf("Size of shape[%ld].indices: %ld\n", i, shapes[i].mesh.indices.size());
+ printf("Size of shape[%ld].material_ids: %ld\n", i, shapes[i].mesh.material_ids.size());
assert((shapes[i].mesh.indices.size() % 3) == 0);
- for (size_t f = 0; f < shapes[i].mesh.indices.size(); f++) {
- printf(" idx[%ld] = %d\n", f, shapes[i].mesh.indices[f]);
+ for (size_t f = 0; f < shapes[i].mesh.indices.size() / 3; f++) {
+ printf(" idx[%ld] = %d, %d, %d. mat_id = %d\n", f, shapes[i].mesh.indices[3*f+0], shapes[i].mesh.indices[3*f+1], shapes[i].mesh.indices[3*f+2], shapes[i].mesh.material_ids[f]);
}
printf("shape[%ld].vertices: %ld\n", i, shapes[i].mesh.positions.size());
assert((shapes[i].mesh.positions.size() % 3) == 0);
- for (size_t v = 0; v < shapes[i].mesh.positions.size() / 3; v++) {
+ for (size_t v = 0; v < shapes[i].mesh.positions.size() / 3; v++) {
printf(" v[%ld] = (%f, %f, %f)\n", v,
shapes[i].mesh.positions[3*v+0],
shapes[i].mesh.positions[3*v+1],
shapes[i].mesh.positions[3*v+2]);
}
+}
- printf("shape[%ld].material.name = %s\n", i, shapes[i].material.name.c_str());
- printf(" material.Ka = (%f, %f ,%f)\n", shapes[i].material.ambient[0], shapes[i].material.ambient[1], shapes[i].material.ambient[2]);
- printf(" material.Kd = (%f, %f ,%f)\n", shapes[i].material.diffuse[0], shapes[i].material.diffuse[1], shapes[i].material.diffuse[2]);
- printf(" material.Ks = (%f, %f ,%f)\n", shapes[i].material.specular[0], shapes[i].material.specular[1], shapes[i].material.specular[2]);
- printf(" material.Tr = (%f, %f ,%f)\n", shapes[i].material.transmittance[0], shapes[i].material.transmittance[1], shapes[i].material.transmittance[2]);
- printf(" material.Ke = (%f, %f ,%f)\n", shapes[i].material.emission[0], shapes[i].material.emission[1], shapes[i].material.emission[2]);
- printf(" material.Ns = %f\n", shapes[i].material.shininess);
- printf(" material.map_Ka = %s\n", shapes[i].material.ambient_texname.c_str());
- printf(" material.map_Kd = %s\n", shapes[i].material.diffuse_texname.c_str());
- printf(" material.map_Ks = %s\n", shapes[i].material.specular_texname.c_str());
- printf(" material.map_Ns = %s\n", shapes[i].material.normal_texname.c_str());
- std::map<std::string, std::string>::iterator it(shapes[i].material.unknown_parameter.begin());
- std::map<std::string, std::string>::iterator itEnd(shapes[i].material.unknown_parameter.end());
+The per-face material IDs can be used to reference the materials in the materials vector.
+ +for (size_t i = 0; i < materials.size(); i++) {
+ printf("material[%ld].name = %s\n", i, materials[i].name.c_str());
+ printf(" material.Ka = (%f, %f ,%f)\n", materials[i].ambient[0], materials[i].ambient[1], materials[i].ambient[2]);
+ printf(" material.Kd = (%f, %f ,%f)\n", materials[i].diffuse[0], materials[i].diffuse[1], materials[i].diffuse[2]);
+ printf(" material.Ks = (%f, %f ,%f)\n", materials[i].specular[0], materials[i].specular[1], materials[i].specular[2]);
+ printf(" material.Tr = (%f, %f ,%f)\n", materials[i].transmittance[0], materials[i].transmittance[1], materials[i].transmittance[2]);
+ printf(" material.Ke = (%f, %f ,%f)\n", materials[i].emission[0], materials[i].emission[1], materials[i].emission[2]);
+ printf(" material.Ns = %f\n", materials[i].shininess);
+ printf(" material.Ni = %f\n", materials[i].ior);
+ printf(" material.dissolve = %f\n", materials[i].dissolve);
+ printf(" material.illum = %d\n", materials[i].illum);
+ printf(" material.map_Ka = %s\n", materials[i].ambient_texname.c_str());
+ printf(" material.map_Kd = %s\n", materials[i].diffuse_texname.c_str());
+ printf(" material.map_Ks = %s\n", materials[i].specular_texname.c_str());
+ printf(" material.map_Ns = %s\n", materials[i].normal_texname.c_str());
+ std::map::const_iterator it(materials[i].unknown_parameter.begin());
+ std::map::const_iterator itEnd(materials[i].unknown_parameter.end());
for (; it != itEnd; it++) {
- printf(" material.%s = %s\n", it->first.c_str(), it->second.c_str());
+ printf(" material.%s = %s\n", it->first.c_str(), it->second.c_str());
}
printf("\n");
-}
-
- LoadObj(shapes, materials, inputfile.c_str(), "/materials")