Merge branch 'master' of github.com:syoyo/tinyobjloader

This commit is contained in:
Syoyo Fujita
2016-05-29 13:32:24 +09:00
3 changed files with 156 additions and 29 deletions

View File

@@ -21,6 +21,7 @@ Tiny but powerful single file wavefront obj loader written in C++. No dependency
What's new What's new
---------- ----------
* Mar 13, 2016 : Introduce `load_flag_t` and flat normal calculation flag! Thanks Vazquinhos!
* Jan 29, 2016 : Support n-polygon(no triangulation) and OpenSubdiv crease tag! Thanks dboogert! * Jan 29, 2016 : Support n-polygon(no triangulation) and OpenSubdiv crease tag! Thanks dboogert!
* Nov 26, 2015 : Now single-header only!. * Nov 26, 2015 : Now single-header only!.
* Nov 08, 2015 : Improved API. * Nov 08, 2015 : Improved API.
@@ -164,8 +165,8 @@ std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials; std::vector<tinyobj::material_t> materials;
std::string err; std::string err;
bool triangulate = false; int flags = 1; // see load_flags_t enum for more information.
bool ret = tinyobj::LoadObj(shapes, materials, err, inputfile.c_str(), triangulate); bool ret = tinyobj::LoadObj(shapes, materials, err, inputfile.c_str(), flags);
if (!err.empty()) { // `err` may contain warning message. if (!err.empty()) { // `err` may contain warning message.
std::cerr << err << std::endl; std::cerr << err << std::endl;

View File

@@ -124,7 +124,7 @@ static bool
TestLoadObj( TestLoadObj(
const char* filename, const char* filename,
const char* basepath = NULL, const char* basepath = NULL,
bool triangulate = true) unsigned int flags = 1 )
{ {
std::cout << "Loading " << filename << std::endl; std::cout << "Loading " << filename << std::endl;
@@ -132,7 +132,7 @@ TestLoadObj(
std::vector<tinyobj::material_t> materials; std::vector<tinyobj::material_t> materials;
std::string err; std::string err;
bool ret = tinyobj::LoadObj(shapes, materials, err, filename, basepath, triangulate); bool ret = tinyobj::LoadObj(shapes, materials, err, filename, basepath, flags);
if (!err.empty()) { if (!err.empty()) {
std::cerr << err << std::endl; std::cerr << err << std::endl;
@@ -143,7 +143,8 @@ TestLoadObj(
return false; return false;
} }
PrintInfo(shapes, materials, triangulate); bool triangulate( ( flags & tinyobj::triangulation ) == tinyobj::triangulation );
PrintInfo(shapes, materials, triangulate );
return true; return true;
} }
@@ -271,7 +272,7 @@ main(
//assert(true == TestLoadObj("cornell_box.obj")); //assert(true == TestLoadObj("cornell_box.obj"));
//assert(true == TestLoadObj("cube.obj")); //assert(true == TestLoadObj("cube.obj"));
assert(true == TestStreamLoadObj()); assert(true == TestStreamLoadObj());
assert(true == TestLoadObj("catmark_torus_creases0.obj", NULL, false)); assert(true == TestLoadObj("catmark_torus_creases0.obj", NULL, 0));
} }
return 0; return 0;

View File

@@ -1,10 +1,11 @@
// //
// Copyright 2012-2015, Syoyo Fujita. // Copyright 2012-2016, Syoyo Fujita.
// //
// Licensed under 2-clause BSD license. // Licensed under 2-clause BSD license.
// //
// //
// version 0.9.22: Introduce `load_flags_t`.
// version 0.9.20: Fixes creating per-face material using `usemtl`(#68) // version 0.9.20: Fixes creating per-face material using `usemtl`(#68)
// version 0.9.17: Support n-polygon and crease tag(OpenSubdiv extension) // version 0.9.17: Support n-polygon and crease tag(OpenSubdiv extension)
// version 0.9.16: Make tinyobjloader header-only // version 0.9.16: Make tinyobjloader header-only
@@ -44,6 +45,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <map> #include <map>
#include <cmath>
namespace tinyobj { namespace tinyobj {
@@ -97,6 +99,69 @@ typedef struct {
mesh_t mesh; mesh_t mesh;
} shape_t; } shape_t;
typedef enum
{
triangulation = 1, // used whether triangulate polygon face in .obj
calculate_normals = 2, // used whether calculate the normals if the .obj normals are empty
// Some nice stuff here
} load_flags_t;
class float3
{
public:
float3()
: x( 0.0f )
, y( 0.0f )
, z( 0.0f )
{
}
float3(float coord_x, float coord_y, float coord_z)
: x( coord_x )
, y( coord_y )
, z( coord_z )
{
}
float3(const float3& from, const float3& to)
{
coord[0] = to.coord[0] - from.coord[0];
coord[1] = to.coord[1] - from.coord[1];
coord[2] = to.coord[2] - from.coord[2];
}
float3 crossproduct ( const float3 & vec )
{
float a = y * vec.z - z * vec.y ;
float b = z * vec.x - x * vec.z ;
float c = x * vec.y - y * vec.x ;
return float3( a , b , c );
}
void normalize()
{
const float length = std::sqrt( ( coord[0] * coord[0] ) +
( coord[1] * coord[1] ) +
( coord[2] * coord[2] ) );
if( length != 1 )
{
coord[0] = (coord[0] / length);
coord[1] = (coord[1] / length);
coord[2] = (coord[2] / length);
}
}
private:
union
{
float coord[3];
struct
{
float x,y,z;
};
};
};
class MaterialReader { class MaterialReader {
public: public:
MaterialReader() {} MaterialReader() {}
@@ -127,13 +192,12 @@ private:
/// Returns true when loading .obj become success. /// Returns true when loading .obj become success.
/// Returns warning and error message into `err` /// Returns warning and error message into `err`
/// 'mtl_basepath' is optional, and used for base path for .mtl file. /// 'mtl_basepath' is optional, and used for base path for .mtl file.
/// 'triangulate' is optional, and used whether triangulate polygon face in .obj /// 'optional flags
/// or not.
bool LoadObj(std::vector<shape_t> &shapes, // [output] bool LoadObj(std::vector<shape_t> &shapes, // [output]
std::vector<material_t> &materials, // [output] std::vector<material_t> &materials, // [output]
std::string &err, // [output] std::string &err, // [output]
const char *filename, const char *mtl_basepath = NULL, const char *filename, const char *mtl_basepath = NULL,
bool triangulate = true); unsigned int flags = 1 );
/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve /// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
/// std::istream for materials. /// std::istream for materials.
@@ -143,7 +207,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
std::vector<material_t> &materials, // [output] std::vector<material_t> &materials, // [output]
std::string &err, // [output] std::string &err, // [output]
std::istream &inStream, MaterialReader &readMatFn, std::istream &inStream, MaterialReader &readMatFn,
bool triangulate = true); unsigned int flags = 1);
/// Loads materials into std::map /// Loads materials into std::map
void LoadMtl(std::map<std::string, int> &material_map, // [output] void LoadMtl(std::map<std::string, int> &material_map, // [output]
@@ -203,6 +267,40 @@ struct obj_shape {
std::vector<float> vt; std::vector<float> vt;
}; };
//See http://stackoverflow.com/questions/6089231/getting-std-ifstream-to-handle-lf-cr-and-crlf
std::istream& safeGetline(std::istream& is, std::string& t)
{
t.clear();
// The characters in the stream are read one-by-one using a std::streambuf.
// That is faster than reading them one-by-one using the std::istream.
// Code that uses streambuf this way must be guarded by a sentry object.
// The sentry object performs various tasks,
// such as thread synchronization and updating the stream state.
std::istream::sentry se(is, true);
std::streambuf* sb = is.rdbuf();
for(;;) {
int c = sb->sbumpc();
switch (c) {
case '\n':
return is;
case '\r':
if(sb->sgetc() == '\n')
sb->sbumpc();
return is;
case EOF:
// Also handle the case when the last line has no line ending
if(t.empty())
is.setstate(std::ios::eofbit);
return is;
default:
t += (char)c;
}
}
}
#define IS_SPACE( x ) ( ( (x) == ' ') || ( (x) == '\t') ) #define IS_SPACE( x ) ( ( (x) == ' ') || ( (x) == '\t') )
#define IS_DIGIT( x ) ( (unsigned int)( (x) - '0' ) < (unsigned int)10 ) #define IS_DIGIT( x ) ( (unsigned int)( (x) - '0' ) < (unsigned int)10 )
#define IS_NEW_LINE( x ) ( ( (x) == '\r') || ( (x) == '\n') || ( (x) == '\0') ) #define IS_NEW_LINE( x ) ( ( (x) == '\r') || ( (x) == '\n') || ( (x) == '\0') )
@@ -516,11 +614,14 @@ static bool exportFaceGroupToShape(
const std::vector<float> &in_texcoords, const std::vector<float> &in_texcoords,
const std::vector<std::vector<vertex_index> > &faceGroup, const std::vector<std::vector<vertex_index> > &faceGroup,
std::vector<tag_t> &tags, const int material_id, const std::string &name, std::vector<tag_t> &tags, const int material_id, const std::string &name,
bool clearCache, bool triangulate) { bool clearCache, unsigned int flags, std::string& err ) {
if (faceGroup.empty()) { if (faceGroup.empty()) {
return false; return false;
} }
bool triangulate( ( flags & triangulation ) == triangulation );
bool normals_calculation( ( flags & calculate_normals ) == calculate_normals );
// Flatten vertices and indices // Flatten vertices and indices
for (size_t i = 0; i < faceGroup.size(); i++) { for (size_t i = 0; i < faceGroup.size(); i++) {
const std::vector<vertex_index> &face = faceGroup[i]; const std::vector<vertex_index> &face = faceGroup[i];
@@ -571,6 +672,34 @@ static bool exportFaceGroupToShape(
} }
} }
if (normals_calculation && shape.mesh.normals.empty()) {
const size_t nIndexs = shape.mesh.indices.size();
if (nIndexs % 3 == 0) {
shape.mesh.normals.resize(shape.mesh.positions.size());
for (register size_t iIndices = 0; iIndices < nIndexs; iIndices += 3) {
float3 v1, v2, v3;
memcpy(&v1, &shape.mesh.positions[shape.mesh.indices[iIndices] * 3], sizeof(float3));
memcpy(&v2, &shape.mesh.positions[shape.mesh.indices[iIndices + 1] * 3], sizeof(float3));
memcpy(&v3, &shape.mesh.positions[shape.mesh.indices[iIndices + 2] * 3], sizeof(float3));
float3 v12(v1, v2);
float3 v13(v1, v3);
float3 normal = v12.crossproduct(v13);
normal.normalize();
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices] * 3], &normal, sizeof(float3));
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 1] * 3], &normal, sizeof(float3));
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 2] * 3], &normal, sizeof(float3));
}
} else {
std::stringstream ss;
ss << "WARN: The shape " << name << " does not have a topology of triangles, therfore the normals calculation could not be performed. Select the tinyobj::triangulation flag for this object." << std::endl;
err += ss.str();
}
}
shape.name = name; shape.name = name;
shape.mesh.tags.swap(tags); shape.mesh.tags.swap(tags);
@@ -587,12 +716,9 @@ void LoadMtl(std::map<std::string, int> &material_map,
material_t material; material_t material;
InitMaterial(material); InitMaterial(material);
size_t maxchars = 8192; // Alloc enough size.
std::vector<char> buf(maxchars); // Alloc enough size.
while (inStream.peek() != -1) { while (inStream.peek() != -1) {
inStream.getline(&buf[0], static_cast<std::streamsize>(maxchars)); std::string linebuf;
safeGetline(inStream, linebuf);
std::string linebuf(&buf[0]);
// Trim newline '\r\n' or '\n' // Trim newline '\r\n' or '\n'
if (linebuf.size() > 0) { if (linebuf.size() > 0) {
@@ -834,7 +960,7 @@ bool MaterialFileReader::operator()(const std::string &matId,
bool LoadObj(std::vector<shape_t> &shapes, // [output] bool LoadObj(std::vector<shape_t> &shapes, // [output]
std::vector<material_t> &materials, // [output] std::vector<material_t> &materials, // [output]
std::string &err, const char *filename, const char *mtl_basepath, std::string &err, const char *filename, const char *mtl_basepath,
bool trianglulate) { unsigned int flags) {
shapes.clear(); shapes.clear();
@@ -853,13 +979,14 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
} }
MaterialFileReader matFileReader(basePath); MaterialFileReader matFileReader(basePath);
return LoadObj(shapes, materials, err, ifs, matFileReader, trianglulate); return LoadObj(shapes, materials, err, ifs, matFileReader, flags);
} }
bool LoadObj(std::vector<shape_t> &shapes, // [output] bool LoadObj(std::vector<shape_t> &shapes, // [output]
std::vector<material_t> &materials, // [output] std::vector<material_t> &materials, // [output]
std::string &err, std::istream &inStream, std::string &err, std::istream &inStream,
MaterialReader &readMatFn, bool triangulate) { MaterialReader &readMatFn, unsigned int flags) {
std::stringstream errss; std::stringstream errss;
std::vector<float> v; std::vector<float> v;
@@ -876,12 +1003,9 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
shape_t shape; shape_t shape;
int maxchars = 8192; // Alloc enough size.
std::vector<char> buf(static_cast<size_t>(maxchars)); // Alloc enough size.
while (inStream.peek() != -1) { while (inStream.peek() != -1) {
inStream.getline(&buf[0], maxchars); std::string linebuf;
safeGetline(inStream, linebuf);
std::string linebuf(&buf[0]);
// Trim newline '\r\n' or '\n' // Trim newline '\r\n' or '\n'
if (linebuf.size() > 0) { if (linebuf.size() > 0) {
@@ -986,7 +1110,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
if (newMaterialId != material) { if (newMaterialId != material) {
// Create per-face material // Create per-face material
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags, exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
material, name, true, triangulate); material, name, true, flags, err );
faceGroup.clear(); faceGroup.clear();
material = newMaterialId; material = newMaterialId;
} }
@@ -1022,7 +1146,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
// flush previous face group. // flush previous face group.
bool ret = bool ret =
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags, exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
material, name, true, triangulate); material, name, true, flags, err );
if (ret) { if (ret) {
shapes.push_back(shape); shapes.push_back(shape);
} }
@@ -1059,7 +1183,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
// flush previous face group. // flush previous face group.
bool ret = bool ret =
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags, exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
material, name, true, triangulate); material, name, true, flags, err );
if (ret) { if (ret) {
shapes.push_back(shape); shapes.push_back(shape);
} }
@@ -1130,13 +1254,14 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
} }
bool ret = exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, bool ret = exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup,
tags, material, name, true, triangulate); tags, material, name, true, flags, err );
if (ret) { if (ret) {
shapes.push_back(shape); shapes.push_back(shape);
} }
faceGroup.clear(); // for safety faceGroup.clear(); // for safety
err += errss.str(); err += errss.str();
return true; return true;
} }