From 69960487a336bb6036eabe5d3fc498112e8f906e Mon Sep 17 00:00:00 2001 From: Syoyo Fujita Date: Tue, 29 Apr 2014 22:51:11 +0900 Subject: [PATCH] Update README. --- README.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 885f8ed..18df566 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,7 @@ Good for embedding .obj loader to your (global illumination) renderer ;-) What's new ---------- +* Apr 29, 2014 : Add API to read .obj from std::istream. Good for reading compressed .obj or connecting to procedural primitive generator. Thanks burnse! * Apr 21, 2014 : Define default material if no material definition exists in .obj. Thanks YarmUI! * Apr 10, 2014 : Add support for parsing 'illum' and 'd'/'Tr' statements. Thanks mmp! * Jan 27, 2014 : Added CMake project. Thanks bradc6! @@ -24,12 +25,14 @@ Example tinyobjloader can successfully load 6M triangles Rungholt scene. http://graphics.cs.williams.edu/data/meshes.xml -Use ---- +Use case +-------- -TinyObjLoader is used in ... +TinyObjLoader is successfully used in ... * bullet3 https://github.com/erwincoumans/bullet3 +* pbrt-v2 https://https://github.com/mmp/pbrt-v2 +* OpenGL game engine development http://swarminglogic.com/jotting/2013_10_gamedev01 Features --------