Replaced all float types by real_t ones. Also adapted names accordingly.

This commit is contained in:
noma
2017-04-24 17:31:42 +02:00
parent 13412b0898
commit 69e56db124

View File

@@ -53,7 +53,7 @@ namespace tinyobj {
// (default on) // (default on)
// -blendv on | off # set vertical texture blending // -blendv on | off # set vertical texture blending
// (default on) // (default on)
// -boost float_value # boost mip-map sharpness // -boost real_value # boost mip-map sharpness
// -mm base_value gain_value # modify texture map values (default // -mm base_value gain_value # modify texture map values (default
// 0 1) // 0 1)
// # base_value = brightness, // # base_value = brightness,
@@ -117,31 +117,31 @@ typedef enum {
typedef struct { typedef struct {
texture_type_t type; // -type (default TEXTURE_TYPE_NONE) texture_type_t type; // -type (default TEXTURE_TYPE_NONE)
float sharpness; // -boost (default 1.0?) real_t sharpness; // -boost (default 1.0?)
float brightness; // base_value in -mm option (default 0) real_t brightness; // base_value in -mm option (default 0)
float contrast; // gain_value in -mm option (default 1) real_t contrast; // gain_value in -mm option (default 1)
float origin_offset[3]; // -o u [v [w]] (default 0 0 0) real_t origin_offset[3]; // -o u [v [w]] (default 0 0 0)
float scale[3]; // -s u [v [w]] (default 1 1 1) real_t scale[3]; // -s u [v [w]] (default 1 1 1)
float turbulence[3]; // -t u [v [w]] (default 0 0 0) real_t turbulence[3]; // -t u [v [w]] (default 0 0 0)
// int texture_resolution; // -texres resolution (default = ?) TODO // int texture_resolution; // -texres resolution (default = ?) TODO
bool clamp; // -clamp (default false) bool clamp; // -clamp (default false)
char imfchan; // -imfchan (the default for bump is 'l' and for decal is 'm') char imfchan; // -imfchan (the default for bump is 'l' and for decal is 'm')
bool blendu; // -blendu (default on) bool blendu; // -blendu (default on)
bool blendv; // -blendv (default on) bool blendv; // -blendv (default on)
float bump_multiplier; // -bm (for bump maps only, default 1.0) real_t bump_multiplier; // -bm (for bump maps only, default 1.0)
} texture_option_t; } texture_option_t;
typedef struct { typedef struct {
std::string name; std::string name;
float ambient[3]; real_t ambient[3];
float diffuse[3]; real_t diffuse[3];
float specular[3]; real_t specular[3];
float transmittance[3]; real_t transmittance[3];
float emission[3]; real_t emission[3];
float shininess; real_t shininess;
float ior; // index of refraction real_t ior; // index of refraction
float dissolve; // 1 == opaque; 0 == fully transparent real_t dissolve; // 1 == opaque; 0 == fully transparent
// illumination model (see http://www.fileformat.info/format/material/) // illumination model (see http://www.fileformat.info/format/material/)
int illum; int illum;
@@ -165,15 +165,15 @@ typedef struct {
// PBR extension // PBR extension
// http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr // http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
float roughness; // [0, 1] default 0 real_t roughness; // [0, 1] default 0
float metallic; // [0, 1] default 0 real_t metallic; // [0, 1] default 0
float sheen; // [0, 1] default 0 real_t sheen; // [0, 1] default 0
float clearcoat_thickness; // [0, 1] default 0 real_t clearcoat_thickness; // [0, 1] default 0
float clearcoat_roughness; // [0, 1] default 0 real_t clearcoat_roughness; // [0, 1] default 0
float anisotropy; // aniso. [0, 1] default 0 real_t anisotropy; // aniso. [0, 1] default 0
float anisotropy_rotation; // anisor. [0, 1] default 0 real_t anisotropy_rotation; // anisor. [0, 1] default 0
float pad0; real_t pad0;
float pad1; real_t pad1;
std::string roughness_texname; // map_Pr std::string roughness_texname; // map_Pr
std::string metallic_texname; // map_Pm std::string metallic_texname; // map_Pm
std::string sheen_texname; // map_Ps std::string sheen_texname; // map_Ps
@@ -195,7 +195,7 @@ typedef struct {
std::string name; std::string name;
std::vector<int> intValues; std::vector<int> intValues;
std::vector<float> floatValues; std::vector<real_t> realValues;
std::vector<std::string> stringValues; std::vector<std::string> stringValues;
} tag_t; } tag_t;
@@ -223,19 +223,19 @@ typedef struct {
// Vertex attributes // Vertex attributes
typedef struct { typedef struct {
std::vector<float> vertices; // 'v' std::vector<real_t> vertices; // 'v'
std::vector<float> normals; // 'vn' std::vector<real_t> normals; // 'vn'
std::vector<float> texcoords; // 'vt' std::vector<real_t> texcoords; // 'vt'
} attrib_t; } attrib_t;
typedef struct callback_t_ { typedef struct callback_t_ {
// W is optional and set to 1 if there is no `w` item in `v` line // W is optional and set to 1 if there is no `w` item in `v` line
void (*vertex_cb)(void *user_data, float x, float y, float z, float w); void (*vertex_cb)(void *user_data, real_t x, real_t y, real_t z, real_t w);
void (*normal_cb)(void *user_data, float x, float y, float z); void (*normal_cb)(void *user_data, real_t x, real_t y, real_t z);
// y and z are optional and set to 0 if there is no `y` and/or `z` item(s) in // y and z are optional and set to 0 if there is no `y` and/or `z` item(s) in
// `vt` line. // `vt` line.
void (*texcoord_cb)(void *user_data, float x, float y, float z); void (*texcoord_cb)(void *user_data, real_t x, real_t y, real_t z);
// called per 'f' line. num_indices is the number of face indices(e.g. 3 for // called per 'f' line. num_indices is the number of face indices(e.g. 3 for
// triangle, 4 for quad) // triangle, 4 for quad)
@@ -371,16 +371,16 @@ struct vertex_index {
}; };
struct tag_sizes { struct tag_sizes {
tag_sizes() : num_ints(0), num_floats(0), num_strings(0) {} tag_sizes() : num_ints(0), num_reals(0), num_strings(0) {}
int num_ints; int num_ints;
int num_floats; int num_reals;
int num_strings; int num_strings;
}; };
struct obj_shape { struct obj_shape {
std::vector<float> v; std::vector<real_t> v;
std::vector<float> vn; std::vector<real_t> vn;
std::vector<float> vt; std::vector<real_t> vt;
}; };
// See // See
@@ -585,41 +585,41 @@ fail:
return false; return false;
} }
static inline float parseFloat(const char **token, double default_value = 0.0) { static inline real_t parseReal(const char **token, double default_value = 0.0) {
(*token) += strspn((*token), " \t"); (*token) += strspn((*token), " \t");
const char *end = (*token) + strcspn((*token), " \t\r"); const char *end = (*token) + strcspn((*token), " \t\r");
double val = default_value; double val = default_value;
tryParseDouble((*token), end, &val); tryParseDouble((*token), end, &val);
float f = static_cast<float>(val); real_t f = static_cast<real_t>(val);
(*token) = end; (*token) = end;
return f; return f;
} }
static inline void parseFloat2(float *x, float *y, const char **token, static inline void parseReal2(real_t *x, real_t *y, const char **token,
const double default_x = 0.0, const double default_x = 0.0,
const double default_y = 0.0) { const double default_y = 0.0) {
(*x) = parseFloat(token, default_x); (*x) = parseReal(token, default_x);
(*y) = parseFloat(token, default_y); (*y) = parseReal(token, default_y);
} }
static inline void parseFloat3(float *x, float *y, float *z, const char **token, static inline void parseReal3(real_t *x, real_t *y, real_t *z, const char **token,
const double default_x = 0.0, const double default_x = 0.0,
const double default_y = 0.0, const double default_y = 0.0,
const double default_z = 0.0) { const double default_z = 0.0) {
(*x) = parseFloat(token, default_x); (*x) = parseReal(token, default_x);
(*y) = parseFloat(token, default_y); (*y) = parseReal(token, default_y);
(*z) = parseFloat(token, default_z); (*z) = parseReal(token, default_z);
} }
static inline void parseV(float *x, float *y, float *z, float *w, static inline void parseV(real_t *x, real_t *y, real_t *z, real_t *w,
const char **token, const double default_x = 0.0, const char **token, const double default_x = 0.0,
const double default_y = 0.0, const double default_y = 0.0,
const double default_z = 0.0, const double default_z = 0.0,
const double default_w = 1.0) { const double default_w = 1.0) {
(*x) = parseFloat(token, default_x); (*x) = parseReal(token, default_x);
(*y) = parseFloat(token, default_y); (*y) = parseReal(token, default_y);
(*z) = parseFloat(token, default_z); (*z) = parseReal(token, default_z);
(*w) = parseFloat(token, default_w); (*w) = parseReal(token, default_w);
} }
static inline bool parseOnOff(const char **token, bool default_value = true) { static inline bool parseOnOff(const char **token, bool default_value = true) {
@@ -673,7 +673,7 @@ static tag_sizes parseTagTriple(const char **token) {
} }
(*token)++; (*token)++;
ts.num_floats = atoi((*token)); ts.num_reals = atoi((*token));
(*token) += strcspn((*token), "/ \t\r"); (*token) += strcspn((*token), "/ \t\r");
if ((*token)[0] != '/') { if ((*token)[0] != '/') {
return ts; return ts;
@@ -798,21 +798,21 @@ static bool ParseTextureNameAndOption(std::string *texname,
texopt->clamp = parseOnOff(&token, /* default */ true); texopt->clamp = parseOnOff(&token, /* default */ true);
} else if ((0 == strncmp(token, "-boost", 6)) && IS_SPACE((token[6]))) { } else if ((0 == strncmp(token, "-boost", 6)) && IS_SPACE((token[6]))) {
token += 7; token += 7;
texopt->sharpness = parseFloat(&token, 1.0); texopt->sharpness = parseReal(&token, 1.0);
} else if ((0 == strncmp(token, "-bm", 3)) && IS_SPACE((token[3]))) { } else if ((0 == strncmp(token, "-bm", 3)) && IS_SPACE((token[3]))) {
token += 4; token += 4;
texopt->bump_multiplier = parseFloat(&token, 1.0); texopt->bump_multiplier = parseReal(&token, 1.0);
} else if ((0 == strncmp(token, "-o", 2)) && IS_SPACE((token[2]))) { } else if ((0 == strncmp(token, "-o", 2)) && IS_SPACE((token[2]))) {
token += 3; token += 3;
parseFloat3(&(texopt->origin_offset[0]), &(texopt->origin_offset[1]), parseReal3(&(texopt->origin_offset[0]), &(texopt->origin_offset[1]),
&(texopt->origin_offset[2]), &token); &(texopt->origin_offset[2]), &token);
} else if ((0 == strncmp(token, "-s", 2)) && IS_SPACE((token[2]))) { } else if ((0 == strncmp(token, "-s", 2)) && IS_SPACE((token[2]))) {
token += 3; token += 3;
parseFloat3(&(texopt->scale[0]), &(texopt->scale[1]), &(texopt->scale[2]), parseReal3(&(texopt->scale[0]), &(texopt->scale[1]), &(texopt->scale[2]),
&token, 1.0, 1.0, 1.0); &token, 1.0, 1.0, 1.0);
} else if ((0 == strncmp(token, "-t", 2)) && IS_SPACE((token[2]))) { } else if ((0 == strncmp(token, "-t", 2)) && IS_SPACE((token[2]))) {
token += 3; token += 3;
parseFloat3(&(texopt->turbulence[0]), &(texopt->turbulence[1]), parseReal3(&(texopt->turbulence[0]), &(texopt->turbulence[1]),
&(texopt->turbulence[2]), &token); &(texopt->turbulence[2]), &token);
} else if ((0 == strncmp(token, "-type", 5)) && IS_SPACE((token[5]))) { } else if ((0 == strncmp(token, "-type", 5)) && IS_SPACE((token[5]))) {
token += 5; token += 5;
@@ -827,7 +827,7 @@ static bool ParseTextureNameAndOption(std::string *texname,
token = end; token = end;
} else if ((0 == strncmp(token, "-mm", 3)) && IS_SPACE((token[3]))) { } else if ((0 == strncmp(token, "-mm", 3)) && IS_SPACE((token[3]))) {
token += 4; token += 4;
parseFloat2(&(texopt->brightness), &(texopt->contrast), &token, 0.0, 1.0); parseReal2(&(texopt->brightness), &(texopt->contrast), &token, 0.0, 1.0);
} else { } else {
// Assume texture filename // Assume texture filename
token += strspn(token, " \t"); // skip space token += strspn(token, " \t"); // skip space
@@ -1037,8 +1037,8 @@ void LoadMtl(std::map<std::string, int> *material_map,
// ambient // ambient
if (token[0] == 'K' && token[1] == 'a' && IS_SPACE((token[2]))) { if (token[0] == 'K' && token[1] == 'a' && IS_SPACE((token[2]))) {
token += 2; token += 2;
float r, g, b; real_t r, g, b;
parseFloat3(&r, &g, &b, &token); parseReal3(&r, &g, &b, &token);
material.ambient[0] = r; material.ambient[0] = r;
material.ambient[1] = g; material.ambient[1] = g;
material.ambient[2] = b; material.ambient[2] = b;
@@ -1048,8 +1048,8 @@ void LoadMtl(std::map<std::string, int> *material_map,
// diffuse // diffuse
if (token[0] == 'K' && token[1] == 'd' && IS_SPACE((token[2]))) { if (token[0] == 'K' && token[1] == 'd' && IS_SPACE((token[2]))) {
token += 2; token += 2;
float r, g, b; real_t r, g, b;
parseFloat3(&r, &g, &b, &token); parseReal3(&r, &g, &b, &token);
material.diffuse[0] = r; material.diffuse[0] = r;
material.diffuse[1] = g; material.diffuse[1] = g;
material.diffuse[2] = b; material.diffuse[2] = b;
@@ -1059,8 +1059,8 @@ void LoadMtl(std::map<std::string, int> *material_map,
// specular // specular
if (token[0] == 'K' && token[1] == 's' && IS_SPACE((token[2]))) { if (token[0] == 'K' && token[1] == 's' && IS_SPACE((token[2]))) {
token += 2; token += 2;
float r, g, b; real_t r, g, b;
parseFloat3(&r, &g, &b, &token); parseReal3(&r, &g, &b, &token);
material.specular[0] = r; material.specular[0] = r;
material.specular[1] = g; material.specular[1] = g;
material.specular[2] = b; material.specular[2] = b;
@@ -1071,8 +1071,8 @@ void LoadMtl(std::map<std::string, int> *material_map,
if ((token[0] == 'K' && token[1] == 't' && IS_SPACE((token[2]))) || if ((token[0] == 'K' && token[1] == 't' && IS_SPACE((token[2]))) ||
(token[0] == 'T' && token[1] == 'f' && IS_SPACE((token[2])))) { (token[0] == 'T' && token[1] == 'f' && IS_SPACE((token[2])))) {
token += 2; token += 2;
float r, g, b; real_t r, g, b;
parseFloat3(&r, &g, &b, &token); parseReal3(&r, &g, &b, &token);
material.transmittance[0] = r; material.transmittance[0] = r;
material.transmittance[1] = g; material.transmittance[1] = g;
material.transmittance[2] = b; material.transmittance[2] = b;
@@ -1082,15 +1082,15 @@ void LoadMtl(std::map<std::string, int> *material_map,
// ior(index of refraction) // ior(index of refraction)
if (token[0] == 'N' && token[1] == 'i' && IS_SPACE((token[2]))) { if (token[0] == 'N' && token[1] == 'i' && IS_SPACE((token[2]))) {
token += 2; token += 2;
material.ior = parseFloat(&token); material.ior = parseReal(&token);
continue; continue;
} }
// emission // emission
if (token[0] == 'K' && token[1] == 'e' && IS_SPACE(token[2])) { if (token[0] == 'K' && token[1] == 'e' && IS_SPACE(token[2])) {
token += 2; token += 2;
float r, g, b; real_t r, g, b;
parseFloat3(&r, &g, &b, &token); parseReal3(&r, &g, &b, &token);
material.emission[0] = r; material.emission[0] = r;
material.emission[1] = g; material.emission[1] = g;
material.emission[2] = b; material.emission[2] = b;
@@ -1100,7 +1100,7 @@ void LoadMtl(std::map<std::string, int> *material_map,
// shininess // shininess
if (token[0] == 'N' && token[1] == 's' && IS_SPACE(token[2])) { if (token[0] == 'N' && token[1] == 's' && IS_SPACE(token[2])) {
token += 2; token += 2;
material.shininess = parseFloat(&token); material.shininess = parseReal(&token);
continue; continue;
} }
@@ -1114,7 +1114,7 @@ void LoadMtl(std::map<std::string, int> *material_map,
// dissolve // dissolve
if ((token[0] == 'd' && IS_SPACE(token[1]))) { if ((token[0] == 'd' && IS_SPACE(token[1]))) {
token += 1; token += 1;
material.dissolve = parseFloat(&token); material.dissolve = parseReal(&token);
if (has_tr) { if (has_tr) {
ss << "WARN: Both `d` and `Tr` parameters defined for \"" ss << "WARN: Both `d` and `Tr` parameters defined for \""
@@ -1135,7 +1135,7 @@ void LoadMtl(std::map<std::string, int> *material_map,
// We invert value of Tr(assume Tr is in range [0, 1]) // We invert value of Tr(assume Tr is in range [0, 1])
// NOTE: Interpretation of Tr is application(exporter) dependent. For // NOTE: Interpretation of Tr is application(exporter) dependent. For
// some application(e.g. 3ds max obj exporter), Tr = d(Issue 43) // some application(e.g. 3ds max obj exporter), Tr = d(Issue 43)
material.dissolve = 1.0f - parseFloat(&token); material.dissolve = 1.0f - parseReal(&token);
} }
has_tr = true; has_tr = true;
continue; continue;
@@ -1144,49 +1144,49 @@ void LoadMtl(std::map<std::string, int> *material_map,
// PBR: roughness // PBR: roughness
if (token[0] == 'P' && token[1] == 'r' && IS_SPACE(token[2])) { if (token[0] == 'P' && token[1] == 'r' && IS_SPACE(token[2])) {
token += 2; token += 2;
material.roughness = parseFloat(&token); material.roughness = parseReal(&token);
continue; continue;
} }
// PBR: metallic // PBR: metallic
if (token[0] == 'P' && token[1] == 'm' && IS_SPACE(token[2])) { if (token[0] == 'P' && token[1] == 'm' && IS_SPACE(token[2])) {
token += 2; token += 2;
material.metallic = parseFloat(&token); material.metallic = parseReal(&token);
continue; continue;
} }
// PBR: sheen // PBR: sheen
if (token[0] == 'P' && token[1] == 's' && IS_SPACE(token[2])) { if (token[0] == 'P' && token[1] == 's' && IS_SPACE(token[2])) {
token += 2; token += 2;
material.sheen = parseFloat(&token); material.sheen = parseReal(&token);
continue; continue;
} }
// PBR: clearcoat thickness // PBR: clearcoat thickness
if (token[0] == 'P' && token[1] == 'c' && IS_SPACE(token[2])) { if (token[0] == 'P' && token[1] == 'c' && IS_SPACE(token[2])) {
token += 2; token += 2;
material.clearcoat_thickness = parseFloat(&token); material.clearcoat_thickness = parseReal(&token);
continue; continue;
} }
// PBR: clearcoat roughness // PBR: clearcoat roughness
if ((0 == strncmp(token, "Pcr", 3)) && IS_SPACE(token[3])) { if ((0 == strncmp(token, "Pcr", 3)) && IS_SPACE(token[3])) {
token += 4; token += 4;
material.clearcoat_roughness = parseFloat(&token); material.clearcoat_roughness = parseReal(&token);
continue; continue;
} }
// PBR: anisotropy // PBR: anisotropy
if ((0 == strncmp(token, "aniso", 5)) && IS_SPACE(token[5])) { if ((0 == strncmp(token, "aniso", 5)) && IS_SPACE(token[5])) {
token += 6; token += 6;
material.anisotropy = parseFloat(&token); material.anisotropy = parseReal(&token);
continue; continue;
} }
// PBR: anisotropy rotation // PBR: anisotropy rotation
if ((0 == strncmp(token, "anisor", 6)) && IS_SPACE(token[6])) { if ((0 == strncmp(token, "anisor", 6)) && IS_SPACE(token[6])) {
token += 7; token += 7;
material.anisotropy_rotation = parseFloat(&token); material.anisotropy_rotation = parseReal(&token);
continue; continue;
} }
@@ -1426,9 +1426,9 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
bool triangulate) { bool triangulate) {
std::stringstream errss; std::stringstream errss;
std::vector<float> v; std::vector<real_t> v;
std::vector<float> vn; std::vector<real_t> vn;
std::vector<float> vt; std::vector<real_t> vt;
std::vector<tag_t> tags; std::vector<tag_t> tags;
std::vector<std::vector<vertex_index> > faceGroup; std::vector<std::vector<vertex_index> > faceGroup;
std::string name; std::string name;
@@ -1470,8 +1470,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
// vertex // vertex
if (token[0] == 'v' && IS_SPACE((token[1]))) { if (token[0] == 'v' && IS_SPACE((token[1]))) {
token += 2; token += 2;
float x, y, z; real_t x, y, z;
parseFloat3(&x, &y, &z, &token); parseReal3(&x, &y, &z, &token);
v.push_back(x); v.push_back(x);
v.push_back(y); v.push_back(y);
v.push_back(z); v.push_back(z);
@@ -1481,8 +1481,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
// normal // normal
if (token[0] == 'v' && token[1] == 'n' && IS_SPACE((token[2]))) { if (token[0] == 'v' && token[1] == 'n' && IS_SPACE((token[2]))) {
token += 3; token += 3;
float x, y, z; real_t x, y, z;
parseFloat3(&x, &y, &z, &token); parseReal3(&x, &y, &z, &token);
vn.push_back(x); vn.push_back(x);
vn.push_back(y); vn.push_back(y);
vn.push_back(z); vn.push_back(z);
@@ -1492,8 +1492,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
// texcoord // texcoord
if (token[0] == 'v' && token[1] == 't' && IS_SPACE((token[2]))) { if (token[0] == 'v' && token[1] == 't' && IS_SPACE((token[2]))) {
token += 3; token += 3;
float x, y; real_t x, y;
parseFloat2(&x, &y, &token); parseReal2(&x, &y, &token);
vt.push_back(x); vt.push_back(x);
vt.push_back(y); vt.push_back(y);
continue; continue;
@@ -1680,9 +1680,9 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
token += strcspn(token, "/ \t\r") + 1; token += strcspn(token, "/ \t\r") + 1;
} }
tag.floatValues.resize(static_cast<size_t>(ts.num_floats)); tag.realValues.resize(static_cast<size_t>(ts.num_reals));
for (size_t i = 0; i < static_cast<size_t>(ts.num_floats); ++i) { for (size_t i = 0; i < static_cast<size_t>(ts.num_reals); ++i) {
tag.floatValues[i] = parseFloat(&token); tag.realValues[i] = parseReal(&token);
token += strcspn(token, "/ \t\r") + 1; token += strcspn(token, "/ \t\r") + 1;
} }
@@ -1776,7 +1776,7 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
// vertex // vertex
if (token[0] == 'v' && IS_SPACE((token[1]))) { if (token[0] == 'v' && IS_SPACE((token[1]))) {
token += 2; token += 2;
float x, y, z, w; // w is optional. default = 1.0 real_t x, y, z, w; // w is optional. default = 1.0
parseV(&x, &y, &z, &w, &token); parseV(&x, &y, &z, &w, &token);
if (callback.vertex_cb) { if (callback.vertex_cb) {
callback.vertex_cb(user_data, x, y, z, w); callback.vertex_cb(user_data, x, y, z, w);
@@ -1787,8 +1787,8 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
// normal // normal
if (token[0] == 'v' && token[1] == 'n' && IS_SPACE((token[2]))) { if (token[0] == 'v' && token[1] == 'n' && IS_SPACE((token[2]))) {
token += 3; token += 3;
float x, y, z; real_t x, y, z;
parseFloat3(&x, &y, &z, &token); parseReal3(&x, &y, &z, &token);
if (callback.normal_cb) { if (callback.normal_cb) {
callback.normal_cb(user_data, x, y, z); callback.normal_cb(user_data, x, y, z);
} }
@@ -1798,8 +1798,8 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
// texcoord // texcoord
if (token[0] == 'v' && token[1] == 't' && IS_SPACE((token[2]))) { if (token[0] == 'v' && token[1] == 't' && IS_SPACE((token[2]))) {
token += 3; token += 3;
float x, y, z; // y and z are optional. default = 0.0 real_t x, y, z; // y and z are optional. default = 0.0
parseFloat3(&x, &y, &z, &token); parseReal3(&x, &y, &z, &token);
if (callback.texcoord_cb) { if (callback.texcoord_cb) {
callback.texcoord_cb(user_data, x, y, z); callback.texcoord_cb(user_data, x, y, z);
} }
@@ -1990,9 +1990,9 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
token += strcspn(token, "/ \t\r") + 1; token += strcspn(token, "/ \t\r") + 1;
} }
tag.floatValues.resize(static_cast<size_t>(ts.num_floats)); tag.realValues.resize(static_cast<size_t>(ts.num_reals));
for (size_t i = 0; i < static_cast<size_t>(ts.num_floats); ++i) { for (size_t i = 0; i < static_cast<size_t>(ts.num_reals); ++i) {
tag.floatValues[i] = parseFloat(&token); tag.realValues[i] = parseReal(&token);
token += strcspn(token, "/ \t\r") + 1; token += strcspn(token, "/ \t\r") + 1;
} }