Add assertion check.

This commit is contained in:
Syoyo Fujita
2016-05-12 19:33:22 +09:00
parent b90f767367
commit 73af05bc23

View File

@@ -8,6 +8,7 @@
#include <iostream>
#include <limits>
#include <cmath>
#include <cassert>
#include <GL/glew.h>
@@ -116,6 +117,9 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3], std::vector<DrawObject>& dr
int f0 = idx0.vertex_index;
int f1 = idx1.vertex_index;
int f2 = idx2.vertex_index;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
v[0][k] = attrib.vertices[3*f0+k];
v[1][k] = attrib.vertices[3*f1+k];
@@ -134,6 +138,9 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3], std::vector<DrawObject>& dr
int f0 = idx0.normal_index;
int f1 = idx1.normal_index;
int f2 = idx2.normal_index;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
for (int k = 0; k < 3; k++) {
n[0][k] = attrib.normals[3*f0+k];
n[1][k] = attrib.normals[3*f1+k];