Fix compilation for double precision mode(Fixes #167).

This commit is contained in:
Syoyo Fujita
2018-03-26 20:09:56 +09:00
parent 2dca72724f
commit 7fcfafb39a
2 changed files with 52 additions and 37 deletions

View File

@@ -6,11 +6,21 @@
* C++-11 compiler
## How to build
```
$ premak5 gmake
```
## Compile options
* zstd compressed .obj support. `--with-zstd` premake option.
* gzip compressed .obj support. `--with-zlib` premake option.
## Notes on AMD GPU + Linux
You may need to link with libdrm(`-ldrm`).
## Licenses
* lfpAlloc : MIT license.

View File

@@ -57,6 +57,9 @@ namespace tinyobj {
#if __has_warning("-Wzero-as-null-pointer-constant")
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
#endif
#pragma clang diagnostic ignored "-Wpadded"
#endif
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
@@ -369,6 +372,7 @@ void LoadMtl(std::map<std::string, int> *material_map,
#include <cstdlib>
#include <cstring>
#include <utility>
#include <limits>
#include <fstream>
#include <sstream>
@@ -866,22 +870,22 @@ static bool ParseTextureNameAndOption(std::string *texname,
} else {
texopt->imfchan = 'm';
}
texopt->bump_multiplier = 1.0f;
texopt->bump_multiplier = static_cast<real_t>(1.0);
texopt->clamp = false;
texopt->blendu = true;
texopt->blendv = true;
texopt->sharpness = 1.0f;
texopt->brightness = 0.0f;
texopt->contrast = 1.0f;
texopt->origin_offset[0] = 0.0f;
texopt->origin_offset[1] = 0.0f;
texopt->origin_offset[2] = 0.0f;
texopt->scale[0] = 1.0f;
texopt->scale[1] = 1.0f;
texopt->scale[2] = 1.0f;
texopt->turbulence[0] = 0.0f;
texopt->turbulence[1] = 0.0f;
texopt->turbulence[2] = 0.0f;
texopt->sharpness = static_cast<real_t>(1.0);
texopt->brightness = static_cast<real_t>(0.0);
texopt->contrast = static_cast<real_t>(1.0);
texopt->origin_offset[0] = static_cast<real_t>(0.0);
texopt->origin_offset[1] = static_cast<real_t>(0.0);
texopt->origin_offset[2] = static_cast<real_t>(0.0);
texopt->scale[0] = static_cast<real_t>(1.0);
texopt->scale[1] = static_cast<real_t>(1.0);
texopt->scale[2] = static_cast<real_t>(1.0);
texopt->turbulence[0] = static_cast<real_t>(0.0);
texopt->turbulence[1] = static_cast<real_t>(0.0);
texopt->turbulence[2] = static_cast<real_t>(0.0);
texopt->type = TEXTURE_TYPE_NONE;
const char *token = linebuf; // Assume line ends with NULL
@@ -967,24 +971,24 @@ static void InitMaterial(material_t *material) {
material->reflection_texname = "";
material->alpha_texname = "";
for (int i = 0; i < 3; i++) {
material->ambient[i] = 0.f;
material->diffuse[i] = 0.f;
material->specular[i] = 0.f;
material->transmittance[i] = 0.f;
material->emission[i] = 0.f;
material->ambient[i] = static_cast<real_t>(0.0);
material->diffuse[i] = static_cast<real_t>(0.0);
material->specular[i] = static_cast<real_t>(0.0);
material->transmittance[i] = static_cast<real_t>(0.0);
material->emission[i] = static_cast<real_t>(0.0);
}
material->illum = 0;
material->dissolve = 1.f;
material->shininess = 1.f;
material->ior = 1.f;
material->dissolve = static_cast<real_t>(1.0);
material->shininess = static_cast<real_t>(1.0);
material->ior = static_cast<real_t>(1.0);
material->roughness = 0.f;
material->metallic = 0.f;
material->sheen = 0.f;
material->clearcoat_thickness = 0.f;
material->clearcoat_roughness = 0.f;
material->anisotropy_rotation = 0.f;
material->anisotropy = 0.f;
material->roughness = static_cast<real_t>(0.0);
material->metallic = static_cast<real_t>(0.0);
material->sheen = static_cast<real_t>(0.0);
material->clearcoat_thickness = static_cast<real_t>(0.0);
material->clearcoat_roughness = static_cast<real_t>(0.0);
material->anisotropy_rotation = static_cast<real_t>(0.0);
material->anisotropy = static_cast<real_t>(0.0);
material->roughness_texname = "";
material->metallic_texname = "";
material->sheen_texname = "";
@@ -995,8 +999,9 @@ static void InitMaterial(material_t *material) {
}
// code from https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html
static int pnpoly(int nvert, float *vertx, float *verty, float testx,
float testy) {
template<typename T>
static int pnpoly(int nvert, T *vertx, T *verty, T testx,
T testy) {
int i, j, c = 0;
for (i = 0, j = nvert - 1; i < nvert; j = i++) {
if (((verty[i] > testy) != (verty[j] > testy)) &&
@@ -1054,10 +1059,10 @@ static bool exportFaceGroupToShape(shape_t *shape,
real_t e1x = v2x - v1x;
real_t e1y = v2y - v1y;
real_t e1z = v2z - v1z;
float cx = std::fabs(e0y * e1z - e0z * e1y);
float cy = std::fabs(e0z * e1x - e0x * e1z);
float cz = std::fabs(e0x * e1y - e0y * e1x);
const float epsilon = 0.0001f;
real_t cx = std::fabs(e0y * e1z - e0z * e1y);
real_t cy = std::fabs(e0z * e1x - e0x * e1z);
real_t cz = std::fabs(e0x * e1y - e0y * e1x);
const real_t epsilon = std::numeric_limits<real_t>::epsilon();
if (cx > epsilon || cy > epsilon || cz > epsilon) {
// found a corner
if (cx > cy && cx > cz) {
@@ -1079,7 +1084,7 @@ static bool exportFaceGroupToShape(shape_t *shape,
real_t v0y = v[vi0 * 3 + axes[1]];
real_t v1x = v[vi1 * 3 + axes[0]];
real_t v1y = v[vi1 * 3 + axes[1]];
area += (v0x * v1y - v0y * v1x) * 0.5f;
area += (v0x * v1y - v0y * v1x) * static_cast<real_t>(0.5);
}
int maxRounds =
@@ -1108,7 +1113,7 @@ static bool exportFaceGroupToShape(shape_t *shape,
real_t e1y = vy[2] - vy[1];
real_t cross = e0x * e1y - e0y * e1x;
// if an internal angle
if (cross * area < 0.0f) {
if (cross * area < static_cast<real_t>(0.0)) {
guess_vert += 1;
continue;
}
@@ -1396,7 +1401,7 @@ void LoadMtl(std::map<std::string, int> *material_map,
// We invert value of Tr(assume Tr is in range [0, 1])
// NOTE: Interpretation of Tr is application(exporter) dependent. For
// some application(e.g. 3ds max obj exporter), Tr = d(Issue 43)
material.dissolve = 1.0f - parseReal(&token);
material.dissolve = static_cast<real_t>(1.0) - parseReal(&token);
}
has_tr = true;
continue;