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<h1>tinyobjloader</h1>
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<p><a href="http://syoyo.github.io/tinyobjloader/">http://syoyo.github.io/tinyobjloader/</a></p>
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<p>Tiny but poweful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time.</p>
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<p>Good for embedding .obj loader to your (global illumination) renderer ;-)</p>
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<h2>Example</h2>
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<p><img src="https://github.com/syoyo/tinyobjloader/blob/master/images/rungholt.jpg?raw=true" alt="Rungholt"></p>
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<p>tinyobjloader can successfully load 6M triangles Rungholt scene.
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<a href="http://graphics.cs.williams.edu/data/meshes.xml">http://graphics.cs.williams.edu/data/meshes.xml</a></p>
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<h2>Features</h2>
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<ul>
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