Cosmetic updates.
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@@ -84,8 +84,8 @@ typedef struct
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std::vector<float> normals;
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std::vector<float> texcoords;
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std::vector<unsigned int> indices;
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std::vector<unsigned char> num_vertices; // up to 255 faces
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std::vector<int> material_ids; // per-mesh material ID
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std::vector<unsigned char> num_vertices; // The number of vertices per face. Up to 255.
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std::vector<int> material_ids; // per-face material ID
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std::vector<tag_t> tags; // SubD tag
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} mesh_t;
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