Merge pull request #192 from basicNew/ChangeLoopTerminationConstraint

Change triangulation loop termination constraint
This commit is contained in:
Syoyo Fujita
2018-12-08 17:57:06 +09:00
committed by GitHub

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@@ -1171,20 +1171,34 @@ static bool exportGroupsToShape(shape_t *shape,
area += (v0x * v1y - v0y * v1x) * static_cast<real_t>(0.5);
}
int maxRounds = 10; // arbitrary max loop count to protect against
// unexpected errors
face_t remainingFace = face; // copy
size_t guess_vert = 0;
vertex_index_t ind[3];
real_t vx[3];
real_t vy[3];
while (remainingFace.vertex_indices.size() > 3 && maxRounds > 0) {
// How many iterations can we do without decreasing the remaining
// vertices.
size_t remainingIterations = face.vertex_indices.size();
size_t previousRemainingVertices = remainingFace.vertex_indices.size();
while (remainingFace.vertex_indices.size() > 3 && remainingIterations > 0){
npolys = remainingFace.vertex_indices.size();
if (guess_vert >= npolys) {
maxRounds -= 1;
guess_vert -= npolys;
}
if (previousRemainingVertices != npolys) {
// The number of remaining vertices decreased. Reset counters.
previousRemainingVertices = npolys;
remainingIterations = npolys;
} else {
// We didn't consume a vertex on previous iteration, reduce the
// available iterations.
remainingIterations--;
}
for (size_t k = 0; k < 3; k++) {
ind[k] = remainingFace.vertex_indices[(guess_vert + k) % npolys];
size_t vi = size_t(ind[k].v_idx);