print some material infos.
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@@ -6,7 +6,6 @@
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* glfw3
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* glew
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## Build on MaCOSX
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Install glfw3 and glew using brew.
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@@ -35,3 +34,9 @@ Put glfw3 and glew library somewhere and replace include and lib path in `premak
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Then,
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> premake5.exe vs2013
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## TODO
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* [ ] Support per-face material.
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* [ ] Use shader-based GL rendering.
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* [ ] PBR shader support.
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