print some material infos.

This commit is contained in:
Syoyo Fujita
2017-08-08 16:02:12 +09:00
parent b5961cd7b1
commit be46318a52
2 changed files with 23 additions and 4 deletions

View File

@@ -6,7 +6,6 @@
* glfw3
* glew
## Build on MaCOSX
Install glfw3 and glew using brew.
@@ -35,3 +34,9 @@ Put glfw3 and glew library somewhere and replace include and lib path in `premak
Then,
> premake5.exe vs2013
## TODO
* [ ] Support per-face material.
* [ ] Use shader-based GL rendering.
* [ ] PBR shader support.