Fix build with pre-C++11 compiler
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@@ -261,7 +261,7 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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}
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unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
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if (image == nullptr) {
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if (!image) {
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std::cerr << "Unable to load texture: " << texture_filename << std::endl;
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exit(1);
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}
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