Add build script for Windows.
Fix build on Windows.
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43
examples/viewer/premake4.lua
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43
examples/viewer/premake4.lua
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solution "objview"
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-- location ( "build" )
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configurations { "Debug", "Release" }
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platforms {"native", "x64", "x32"}
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project "objview"
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kind "ConsoleApp"
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language "C++"
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files { "viewer.cc", "trackball.cc" }
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includedirs { "./" }
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includedirs { "../../" }
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configuration { "linux" }
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linkoptions { "`pkg-config --libs glfw3`" }
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links { "GL", "GLU", "m", "GLEW", "X11", "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", "dl" }
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configuration { "windows" }
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-- Path to GLFW3
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includedirs { '../../../../local/glfw-3.1.2.bin.WIN64/include' }
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libdirs { '../../../../local/glfw-3.1.2.bin.WIN64/lib-vc2013' }
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-- Path to GLEW
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includedirs { '../../../../local/glew-1.13.0/include' }
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libdirs { '../../../../local/glew-1.13.0/lib/Release/x64' }
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links { "glfw3", "glew32", "gdi32", "winmm", "user32", "glu32","opengl32", "kernel32" }
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defines { "_CRT_SECURE_NO_WARNINGS" }
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configuration { "macosx" }
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includedirs { "/usr/local/include" }
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buildoptions { "-Wno-deprecated-declarations" }
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libdirs { "/usr/local/lib" }
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links { "glfw3", "GLEW" }
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linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" }
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configuration "Debug"
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defines { "DEBUG" }
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flags { "Symbols", "ExtraWarnings"}
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configuration "Release"
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defines { "NDEBUG" }
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flags { "Optimize", "ExtraWarnings"}
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