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2 Commits
gopalss-Sm
...
better-cxx
| Author | SHA1 | Date | |
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1e2cd27c64 | ||
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49726abcf1 |
@@ -172,3 +172,5 @@ bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>&
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return ret;
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}
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@@ -191,90 +191,9 @@ static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
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N[0] /= len;
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N[1] /= len;
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N[2] /= len;
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}
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}
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namespace // Local utility functions
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{
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void addBtoA(float a[3], float b[3])
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{
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for (size_t i = 0; i < 3; ++i)
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a[i] += b[i];
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}
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void assignBtoA(float a[3], float b[3])
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{
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for (size_t i = 0; i < 3; ++i)
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a[i] = b[i];
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}
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void normalizeVector(float N[3])
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{
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float len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2];
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if (len2 > 0.0f) {
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float len = sqrtf(len2);
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N[0] /= len;
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N[1] /= len;
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N[2] /= len;
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}
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}
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void computeSmoothingNormals(tinyobj::attrib_t &attrib, tinyobj::shape_t &shape,
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std::map<int, float[3]>& smoothVertexNormals)
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{
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smoothVertexNormals.clear();
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std::map<int, float[3]>::iterator iter;
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for (size_t f = 0; f < shape.mesh.indices.size() / 3; f++) {
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// Get the three indexes of the face (all faces are triangular)
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tinyobj::index_t idx0 = shape.mesh.indices[3 * f + 0];
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tinyobj::index_t idx1 = shape.mesh.indices[3 * f + 1];
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tinyobj::index_t idx2 = shape.mesh.indices[3 * f + 2];
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// Get the three vertex indexes and coordinates
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int vi[3]; // indexes
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float v[3][3]; // coordinates
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for (int k = 0; k < 3; k++) {
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vi[0] = idx0.vertex_index;
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vi[1] = idx1.vertex_index;
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vi[2] = idx2.vertex_index;
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assert(vi[0] >= 0);
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assert(vi[1] >= 0);
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assert(vi[2] >= 0);
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v[0][k] = attrib.vertices[3 * vi[0] + k];
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v[1][k] = attrib.vertices[3 * vi[1] + k];
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v[2][k] = attrib.vertices[3 * vi[2] + k];
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}
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// Compute the normal of the face
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float normal[3];
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CalcNormal(normal, v[0], v[1], v[2]);
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// Add the normal to the three vertexes
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for (size_t i = 0; i < 3; ++i)
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{
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iter = smoothVertexNormals.find(vi[i]);
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if (iter != smoothVertexNormals.end())
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addBtoA(iter->second, normal);
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else
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assignBtoA(smoothVertexNormals[vi[i]], normal);
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}
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} // f
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// Normalize the normals, that is, make them unit vectors
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for (iter = smoothVertexNormals.begin(); iter != smoothVertexNormals.end(); iter++)
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{
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normalizeVector(iter->second);
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}
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} // computeSmoothingNormals
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} // namespace
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static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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std::vector<DrawObject>* drawObjects,
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std::vector<tinyobj::material_t>& materials,
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@@ -298,8 +217,8 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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#endif
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std::string err;
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bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename,
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base_dir.c_str());
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bool ret =
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tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str());
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if (!err.empty()) {
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std::cerr << err << std::endl;
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}
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@@ -323,8 +242,7 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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materials.push_back(tinyobj::material_t());
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for (size_t i = 0; i < materials.size(); i++) {
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printf("material[%d].diffuse_texname = %s\n", int(i),
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materials[i].diffuse_texname.c_str());
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printf("material[%d].diffuse_texname = %s\n", int(i), materials[i].diffuse_texname.c_str());
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}
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// Load diffuse textures
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@@ -344,32 +262,27 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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// Append base dir.
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texture_filename = base_dir + mp->diffuse_texname;
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if (!FileExists(texture_filename)) {
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std::cerr << "Unable to find file: " << mp->diffuse_texname
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<< std::endl;
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std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl;
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exit(1);
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}
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}
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unsigned char* image =
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stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
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unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
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if (!image) {
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std::cerr << "Unable to load texture: " << texture_filename
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<< std::endl;
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std::cerr << "Unable to load texture: " << texture_filename << std::endl;
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exit(1);
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}
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std::cout << "Loaded texture: " << texture_filename << ", w = " << w
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<< ", h = " << h << ", comp = " << comp << std::endl;
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std::cout << "Loaded texture: " << texture_filename << ", w = " << w << ", h = " << h << ", comp = " << comp << std::endl;
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glGenTextures(1, &texture_id);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (comp == 3) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
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GL_UNSIGNED_BYTE, image);
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} else if (comp == 4) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, image);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
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}
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else if (comp == 4) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
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} else {
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assert(0); // TODO
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}
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@@ -388,12 +301,6 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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for (size_t s = 0; s < shapes.size(); s++) {
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DrawObject o;
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std::vector<float> buffer; // pos(3float), normal(3float), color(3float)
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// Check for smoothing group and compute smoothing normals
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std::map<int, float[3]> smoothVertexNormals;
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if (shapes[s].smoothingGroupId > 0)
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computeSmoothingNormals(attrib, shapes[s], smoothVertexNormals);
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for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
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tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
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tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
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@@ -401,16 +308,12 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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int current_material_id = shapes[s].mesh.material_ids[f];
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if ((current_material_id < 0) ||
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(current_material_id >= static_cast<int>(materials.size()))) {
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if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) {
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// Invaid material ID. Use default material.
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current_material_id =
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materials.size() -
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1; // Default material is added to the last item in `materials`.
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current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`.
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}
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//if (current_material_id >= materials.size()) {
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// std::cerr << "Invalid material index: " << current_material_id <<
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// std::endl;
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// std::cerr << "Invalid material index: " << current_material_id << std::endl;
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//}
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//
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float diffuse[3];
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@@ -419,22 +322,9 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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}
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float tc[3][2];
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if (attrib.texcoords.size() > 0) {
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if ((idx0.texcoord_index < 0) || (idx1.texcoord_index < 0) ||
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(idx2.texcoord_index < 0)) {
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// face does not contain valid uv index.
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tc[0][0] = 0.0f;
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tc[0][1] = 0.0f;
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tc[1][0] = 0.0f;
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tc[1][1] = 0.0f;
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tc[2][0] = 0.0f;
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tc[2][1] = 0.0f;
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} else {
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assert(attrib.texcoords.size() >
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size_t(2 * idx0.texcoord_index + 1));
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assert(attrib.texcoords.size() >
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size_t(2 * idx1.texcoord_index + 1));
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assert(attrib.texcoords.size() >
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size_t(2 * idx2.texcoord_index + 1));
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assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1);
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assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1);
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assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1);
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// Flip Y coord.
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tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
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@@ -443,7 +333,6 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
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tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
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tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
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}
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} else {
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tc[0][0] = 0.0f;
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tc[0][1] = 0.0f;
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@@ -474,45 +363,19 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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}
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float n[3][3];
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{
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bool invalid_normal_index = false;
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if (attrib.normals.size() > 0) {
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int nf0 = idx0.normal_index;
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int nf1 = idx1.normal_index;
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int nf2 = idx2.normal_index;
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if ((nf0 < 0) || (nf1 < 0) || (nf2 < 0)) {
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// normal index is missing from this face.
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invalid_normal_index = true;
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} else {
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int f0 = idx0.normal_index;
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int f1 = idx1.normal_index;
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int f2 = idx2.normal_index;
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assert(f0 >= 0);
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assert(f1 >= 0);
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assert(f2 >= 0);
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for (int k = 0; k < 3; k++) {
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assert(size_t(3 * nf0 + k) < attrib.normals.size());
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assert(size_t(3 * nf1 + k) < attrib.normals.size());
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assert(size_t(3 * nf2 + k) < attrib.normals.size());
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n[0][k] = attrib.normals[3 * nf0 + k];
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n[1][k] = attrib.normals[3 * nf1 + k];
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n[2][k] = attrib.normals[3 * nf2 + k];
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}
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n[0][k] = attrib.normals[3 * f0 + k];
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n[1][k] = attrib.normals[3 * f1 + k];
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n[2][k] = attrib.normals[3 * f2 + k];
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}
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} else {
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invalid_normal_index = true;
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}
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if (invalid_normal_index && !smoothVertexNormals.empty()) {
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// Use smoothing normals
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int f0 = idx0.vertex_index;
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int f1 = idx1.vertex_index;
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int f2 = idx2.vertex_index;
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if (f0 >= 0 && f1 >= 0 && f2 >= 0) {
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assignBtoA(n[0], smoothVertexNormals[f0]);
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assignBtoA(n[1], smoothVertexNormals[f1]);
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assignBtoA(n[2], smoothVertexNormals[f2]);
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invalid_normal_index = false;
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}
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}
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if (invalid_normal_index) {
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// compute geometric normal
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CalcNormal(n[0], v[0], v[1], v[2]);
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n[1][0] = n[0][0];
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@@ -522,7 +385,6 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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n[2][1] = n[0][1];
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n[2][2] = n[0][2];
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}
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}
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for (int k = 0; k < 3; k++) {
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buffer.push_back(v[k][0]);
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@@ -534,9 +396,11 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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// Combine normal and diffuse to get color.
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float normal_factor = 0.2;
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float diffuse_factor = 1 - normal_factor;
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float c[3] = {n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
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float c[3] = {
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n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
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n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
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n[k][2] * normal_factor + diffuse[2] * diffuse_factor};
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n[k][2] * normal_factor + diffuse[2] * diffuse_factor
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};
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float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
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if (len2 > 0.0f) {
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float len = sqrtf(len2);
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@@ -558,10 +422,8 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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o.numTriangles = 0;
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// OpenGL viewer does not support texturing with per-face material.
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if (shapes[s].mesh.material_ids.size() > 0 &&
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shapes[s].mesh.material_ids.size() > s) {
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o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID
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// of the first face.
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if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
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o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID of the first face.
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} else {
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o.material_id = materials.size() - 1; // = ID for default material.
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}
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@@ -570,10 +432,9 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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if (buffer.size() > 0) {
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glGenBuffers(1, &o.vb_id);
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glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
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glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float),
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&buffer.at(0), GL_STATIC_DRAW);
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o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) /
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3; // 3:vtx, 3:normal, 3:col, 2:texcoord
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glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float), &buffer.at(0),
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GL_STATIC_DRAW);
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o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) / 3; // 3:vtx, 3:normal, 3:col, 2:texcoord
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printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
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o.numTriangles);
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@@ -688,9 +549,7 @@ static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
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prevMouseY = mouse_y;
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}
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static void Draw(const std::vector<DrawObject>& drawObjects,
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std::vector<tinyobj::material_t>& materials,
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std::map<std::string, GLuint>& textures) {
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static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) {
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glPolygonMode(GL_FRONT, GL_FILL);
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glPolygonMode(GL_BACK, GL_FILL);
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@@ -809,8 +668,7 @@ int main(int argc, char** argv) {
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float bmin[3], bmax[3];
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std::vector<tinyobj::material_t> materials;
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std::map<std::string, GLuint> textures;
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if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures,
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argv[1])) {
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if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) {
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return -1;
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}
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@@ -29,10 +29,10 @@ extern "C" {
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#endif
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#endif
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#ifdef TINYOBJ_USE_CXX11
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#ifdef __clang__
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#pragma clang diagnostic push
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#if __has_warning("-Wzero-as-null-pointer-constant")
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
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#pragma clang diagnostic ignored "-Wc++98-compat"
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#endif
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#endif
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@@ -70,7 +70,7 @@ class timerutil {
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}
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time_t current() {
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struct timeval t;
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gettimeofday(&t, NULL);
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gettimeofday(&t, tobj_null);
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return static_cast<time_t>(t.tv_sec * 1000 + t.tv_usec);
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}
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@@ -268,7 +268,7 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
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}
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}
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static bool TestLoadObj(const char* filename, const char* basepath = NULL,
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static bool TestLoadObj(const char* filename, const char* basepath = tobj_null,
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bool triangulate = true) {
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std::cout << "Loading " << filename << std::endl;
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||||
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@@ -1,37 +0,0 @@
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o cube
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mtllib cube.mtl
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|
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v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
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v 0.500000 0.500000 0.500000
|
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v -0.500000 0.500000 -0.500000
|
||||
v 0.500000 0.500000 -0.500000
|
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v -0.500000 -0.500000 -0.500000
|
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v 0.500000 -0.500000 -0.500000
|
||||
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
|
||||
g cube
|
||||
usemtl cube
|
||||
s 1
|
||||
f 1/1 2/2 3/3
|
||||
f 3/3 2/2 4/4
|
||||
s 2
|
||||
f 3/1 4/2 5/3
|
||||
f 5/3 4/2 6/4
|
||||
s 3
|
||||
f 5/4 6/3 7/2
|
||||
f 7/2 6/3 8/1
|
||||
s 4
|
||||
f 7/1 8/2 1/3
|
||||
f 1/3 8/2 2/4
|
||||
s 5
|
||||
f 2/1 8/2 4/3
|
||||
f 4/3 8/2 6/4
|
||||
s 6
|
||||
f 7/1 1/2 5/3
|
||||
f 5 1 3
|
||||
@@ -1,23 +0,0 @@
|
||||
newmtl test1
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.5 0.2 0.2
|
||||
Ks 0.0000 0.0000 0.0000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl test2
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.2 0.5 0.2
|
||||
Ks 0.0000 0.0000 0.0000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
@@ -1,51 +0,0 @@
|
||||
|
||||
# cube.obj
|
||||
#
|
||||
|
||||
mtllib issue-162-smoothing-group.mtl
|
||||
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
v 0.500000 0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
|
||||
usemtl test1
|
||||
g test1
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1
|
||||
f 3/3/1 2/2/1 4/4/1
|
||||
|
||||
usemtl test2
|
||||
g test2
|
||||
|
||||
s off
|
||||
f 3/1/2 4/2/2 5/3/2
|
||||
f 5/3/2 4/2/2 6/4/2
|
||||
s 3
|
||||
f 5/4/3 6/3/3 7/2/3
|
||||
f 7/2/3 6/3/3 8/1/3
|
||||
s 4
|
||||
f 7/1/4 8/2/4 1/3/4
|
||||
f 1/3/4 8/2/4 2/4/4
|
||||
s 0
|
||||
f 2/1/5 8/2/5 4/3/5
|
||||
f 4/3/5 8/2/5 6/4/5
|
||||
s 6
|
||||
f 7/1/6 1/2/6 5/3/6
|
||||
f 5/3/6 1/2/6 3/4/6
|
||||
@@ -717,40 +717,6 @@ TEST_CASE("texture-name-whitespace", "[Issue145]") {
|
||||
|
||||
}
|
||||
|
||||
TEST_CASE("smoothing-group", "[Issue162]") {
|
||||
tinyobj::attrib_t attrib;
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
std::vector<tinyobj::material_t> materials;
|
||||
|
||||
std::string err;
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-162-smoothing-group.obj", gMtlBasePath);
|
||||
|
||||
|
||||
if (!err.empty()) {
|
||||
std::cerr << "[Issue162] " << err << std::endl;
|
||||
}
|
||||
|
||||
REQUIRE(true == ret);
|
||||
REQUIRE(2 == shapes.size());
|
||||
|
||||
REQUIRE(2 == shapes[0].mesh.smoothing_group_ids.size());
|
||||
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[0]);
|
||||
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[1]);
|
||||
|
||||
REQUIRE(10 == shapes[1].mesh.smoothing_group_ids.size());
|
||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[0]);
|
||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[1]);
|
||||
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[2]);
|
||||
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[3]);
|
||||
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[4]);
|
||||
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[5]);
|
||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[6]);
|
||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[7]);
|
||||
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[8]);
|
||||
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[9]);
|
||||
|
||||
}
|
||||
|
||||
#if 0
|
||||
int
|
||||
main(
|
||||
|
||||
@@ -51,12 +51,31 @@ THE SOFTWARE.
|
||||
|
||||
namespace tinyobj {
|
||||
|
||||
//
|
||||
// Please define `TINYOBJ_USE_CXX11` flag when you compile tinyobjloader with C++11 compiler.
|
||||
//
|
||||
#ifdef TINYOBJ_USE_CXX11
|
||||
#if defined(_MSC_VER)
|
||||
# if _MSC_VER < 1800
|
||||
# error This project needs at least Visual Studio 2013
|
||||
# endif
|
||||
#define tobj_null nullptr
|
||||
#elif __cplusplus <= 199711L
|
||||
# error This project can only be compiled with a compiler that supports C++11
|
||||
#else
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||
#pragma clang diagnostic ignored "-Wc++98-compat"
|
||||
#endif
|
||||
|
||||
#define tobj_null nullptr
|
||||
|
||||
#endif
|
||||
#else // !TINYOBJ_USE_CXX11
|
||||
#define tobj_null NULL
|
||||
#endif
|
||||
|
||||
|
||||
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
|
||||
//
|
||||
@@ -225,9 +244,6 @@ typedef struct {
|
||||
// face. 3 = polygon, 4 = quad,
|
||||
// ... Up to 255.
|
||||
std::vector<int> material_ids; // per-face material ID
|
||||
std::vector<unsigned int> smoothing_group_ids; // per-face smoothing group
|
||||
// ID(0 = off. positive value
|
||||
// = group id)
|
||||
std::vector<tag_t> tags; // SubD tag
|
||||
} mesh_t;
|
||||
|
||||
@@ -269,14 +285,14 @@ typedef struct callback_t_ {
|
||||
void (*object_cb)(void *user_data, const char *name);
|
||||
|
||||
callback_t_()
|
||||
: vertex_cb(NULL),
|
||||
normal_cb(NULL),
|
||||
texcoord_cb(NULL),
|
||||
index_cb(NULL),
|
||||
usemtl_cb(NULL),
|
||||
mtllib_cb(NULL),
|
||||
group_cb(NULL),
|
||||
object_cb(NULL) {}
|
||||
: vertex_cb(tobj_null),
|
||||
normal_cb(tobj_null),
|
||||
texcoord_cb(tobj_null),
|
||||
index_cb(tobj_null),
|
||||
usemtl_cb(tobj_null),
|
||||
mtllib_cb(tobj_null),
|
||||
group_cb(tobj_null),
|
||||
object_cb(tobj_null) {}
|
||||
} callback_t;
|
||||
|
||||
class MaterialReader {
|
||||
@@ -328,7 +344,7 @@ class MaterialStreamReader : public MaterialReader {
|
||||
/// or not.
|
||||
bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
std::vector<material_t> *materials, std::string *err,
|
||||
const char *filename, const char *mtl_basedir = NULL,
|
||||
const char *filename, const char *mtl_basedir = tobj_null,
|
||||
bool triangulate = true);
|
||||
|
||||
/// Loads .obj from a file with custom user callback.
|
||||
@@ -338,9 +354,9 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
/// Returns warning and error message into `err`
|
||||
/// See `examples/callback_api/` for how to use this function.
|
||||
bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
|
||||
void *user_data = NULL,
|
||||
MaterialReader *readMatFn = NULL,
|
||||
std::string *err = NULL);
|
||||
void *user_data = tobj_null,
|
||||
MaterialReader *readMatFn = tobj_null,
|
||||
std::string *err = tobj_null);
|
||||
|
||||
/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
|
||||
/// std::istream for materials.
|
||||
@@ -348,7 +364,7 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
|
||||
/// Returns warning and error message into `err`
|
||||
bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
std::vector<material_t> *materials, std::string *err,
|
||||
std::istream *inStream, MaterialReader *readMatFn = NULL,
|
||||
std::istream *inStream, MaterialReader *readMatFn = tobj_null,
|
||||
bool triangulate = true);
|
||||
|
||||
/// Loads materials into std::map
|
||||
@@ -358,6 +374,10 @@ void LoadMtl(std::map<std::string, int> *material_map,
|
||||
|
||||
} // namespace tinyobj
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
#endif // TINY_OBJ_LOADER_H_
|
||||
|
||||
#ifdef TINYOBJLOADER_IMPLEMENTATION
|
||||
@@ -374,27 +394,23 @@ void LoadMtl(std::map<std::string, int> *material_map,
|
||||
|
||||
namespace tinyobj {
|
||||
|
||||
#ifdef TINYOBJ_USE_CXX11
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wc++98-compat"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
MaterialReader::~MaterialReader() {}
|
||||
|
||||
struct vertex_index_t {
|
||||
struct vertex_index {
|
||||
int v_idx, vt_idx, vn_idx;
|
||||
vertex_index_t() : v_idx(-1), vt_idx(-1), vn_idx(-1) {}
|
||||
explicit vertex_index_t(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {}
|
||||
vertex_index_t(int vidx, int vtidx, int vnidx)
|
||||
vertex_index() : v_idx(-1), vt_idx(-1), vn_idx(-1) {}
|
||||
explicit vertex_index(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {}
|
||||
vertex_index(int vidx, int vtidx, int vnidx)
|
||||
: v_idx(vidx), vt_idx(vtidx), vn_idx(vnidx) {}
|
||||
};
|
||||
|
||||
// Internal data structure for face representation
|
||||
// index + smoothing group.
|
||||
struct face_t {
|
||||
unsigned int
|
||||
smoothing_group_id; // smoothing group id. 0 = smoothing groupd is off.
|
||||
int pad_;
|
||||
std::vector<vertex_index_t> vertex_indices; // face vertex indices.
|
||||
|
||||
face_t() : smoothing_group_id(0) {}
|
||||
};
|
||||
|
||||
struct tag_sizes {
|
||||
tag_sizes() : num_ints(0), num_reals(0), num_strings(0) {}
|
||||
int num_ints;
|
||||
@@ -682,10 +698,9 @@ static inline void parseV(real_t *x, real_t *y, real_t *z, real_t *w,
|
||||
}
|
||||
|
||||
// Extension: parse vertex with colors(6 items)
|
||||
static inline bool parseVertexWithColor(real_t *x, real_t *y, real_t *z,
|
||||
real_t *r, real_t *g, real_t *b,
|
||||
const char **token,
|
||||
const double default_x = 0.0,
|
||||
static inline bool parseVertexWithColor(real_t *x, real_t *y, real_t *z, real_t *r,
|
||||
real_t *g, real_t *b,
|
||||
const char **token, const double default_x = 0.0,
|
||||
const double default_y = 0.0,
|
||||
const double default_z = 0.0) {
|
||||
(*x) = parseReal(token, default_x);
|
||||
@@ -767,12 +782,12 @@ static tag_sizes parseTagTriple(const char **token) {
|
||||
|
||||
// Parse triples with index offsets: i, i/j/k, i//k, i/j
|
||||
static bool parseTriple(const char **token, int vsize, int vnsize, int vtsize,
|
||||
vertex_index_t *ret) {
|
||||
vertex_index *ret) {
|
||||
if (!ret) {
|
||||
return false;
|
||||
}
|
||||
|
||||
vertex_index_t vi(-1);
|
||||
vertex_index vi(-1);
|
||||
|
||||
if (!fixIndex(atoi((*token)), vsize, &(vi.v_idx))) {
|
||||
return false;
|
||||
@@ -820,8 +835,8 @@ static bool parseTriple(const char **token, int vsize, int vnsize, int vtsize,
|
||||
}
|
||||
|
||||
// Parse raw triples: i, i/j/k, i//k, i/j
|
||||
static vertex_index_t parseRawTriple(const char **token) {
|
||||
vertex_index_t vi(static_cast<int>(0)); // 0 is an invalid index in OBJ
|
||||
static vertex_index parseRawTriple(const char **token) {
|
||||
vertex_index vi(static_cast<int>(0)); // 0 is an invalid index in OBJ
|
||||
|
||||
vi.v_idx = atoi((*token));
|
||||
(*token) += strcspn((*token), "/ \t\r");
|
||||
@@ -993,181 +1008,30 @@ static void InitMaterial(material_t *material) {
|
||||
material->unknown_parameter.clear();
|
||||
}
|
||||
|
||||
// code from https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html
|
||||
static int pnpoly(int nvert, float *vertx, float *verty, float testx,
|
||||
float testy) {
|
||||
int i, j, c = 0;
|
||||
for (i = 0, j = nvert - 1; i < nvert; j = i++) {
|
||||
if (((verty[i] > testy) != (verty[j] > testy)) &&
|
||||
(testx <
|
||||
(vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) +
|
||||
vertx[i]))
|
||||
c = !c;
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
// TODO(syoyo): refactor function.
|
||||
static bool exportFaceGroupToShape(shape_t *shape,
|
||||
const std::vector<face_t> &faceGroup,
|
||||
const std::vector<tag_t> &tags,
|
||||
const int material_id,
|
||||
const std::string &name, bool triangulate,
|
||||
const std::vector<real_t> &v) {
|
||||
static bool exportFaceGroupToShape(
|
||||
shape_t *shape, const std::vector<std::vector<vertex_index> > &faceGroup,
|
||||
const std::vector<tag_t> &tags, const int material_id,
|
||||
const std::string &name, bool triangulate) {
|
||||
if (faceGroup.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Flatten vertices and indices
|
||||
for (size_t i = 0; i < faceGroup.size(); i++) {
|
||||
const face_t &face = faceGroup[i];
|
||||
const std::vector<vertex_index> &face = faceGroup[i];
|
||||
|
||||
vertex_index_t i0 = face.vertex_indices[0];
|
||||
vertex_index_t i1(-1);
|
||||
vertex_index_t i2 = face.vertex_indices[1];
|
||||
vertex_index i0 = face[0];
|
||||
vertex_index i1(-1);
|
||||
vertex_index i2 = face[1];
|
||||
|
||||
size_t npolys = face.vertex_indices.size();
|
||||
size_t npolys = face.size();
|
||||
|
||||
if (triangulate) {
|
||||
// find the two axes to work in
|
||||
size_t axes[2] = {1, 2};
|
||||
for (size_t k = 0; k < npolys; ++k) {
|
||||
i0 = face.vertex_indices[(k + 0) % npolys];
|
||||
i1 = face.vertex_indices[(k + 1) % npolys];
|
||||
i2 = face.vertex_indices[(k + 2) % npolys];
|
||||
size_t vi0 = size_t(i0.v_idx);
|
||||
size_t vi1 = size_t(i1.v_idx);
|
||||
size_t vi2 = size_t(i2.v_idx);
|
||||
real_t v0x = v[vi0 * 3 + 0];
|
||||
real_t v0y = v[vi0 * 3 + 1];
|
||||
real_t v0z = v[vi0 * 3 + 2];
|
||||
real_t v1x = v[vi1 * 3 + 0];
|
||||
real_t v1y = v[vi1 * 3 + 1];
|
||||
real_t v1z = v[vi1 * 3 + 2];
|
||||
real_t v2x = v[vi2 * 3 + 0];
|
||||
real_t v2y = v[vi2 * 3 + 1];
|
||||
real_t v2z = v[vi2 * 3 + 2];
|
||||
real_t e0x = v1x - v0x;
|
||||
real_t e0y = v1y - v0y;
|
||||
real_t e0z = v1z - v0z;
|
||||
real_t e1x = v2x - v1x;
|
||||
real_t e1y = v2y - v1y;
|
||||
real_t e1z = v2z - v1z;
|
||||
float cx = std::fabs(e0y * e1z - e0z * e1y);
|
||||
float cy = std::fabs(e0z * e1x - e0x * e1z);
|
||||
float cz = std::fabs(e0x * e1y - e0y * e1x);
|
||||
const float epsilon = 0.0001f;
|
||||
if (cx > epsilon || cy > epsilon || cz > epsilon) {
|
||||
// found a corner
|
||||
if (cx > cy && cx > cz) {
|
||||
} else {
|
||||
axes[0] = 0;
|
||||
if (cz > cx && cz > cy) axes[1] = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Polygon -> triangle fan conversion
|
||||
for (size_t k = 2; k < npolys; k++) {
|
||||
i1 = i2;
|
||||
i2 = face[k];
|
||||
|
||||
real_t area = 0;
|
||||
for (size_t k = 0; k < npolys; ++k) {
|
||||
i0 = face.vertex_indices[(k + 0) % npolys];
|
||||
i1 = face.vertex_indices[(k + 1) % npolys];
|
||||
size_t vi0 = size_t(i0.v_idx);
|
||||
size_t vi1 = size_t(i1.v_idx);
|
||||
real_t v0x = v[vi0 * 3 + axes[0]];
|
||||
real_t v0y = v[vi0 * 3 + axes[1]];
|
||||
real_t v1x = v[vi1 * 3 + axes[0]];
|
||||
real_t v1y = v[vi1 * 3 + axes[1]];
|
||||
area += (v0x * v1y - v0y * v1x) * 0.5f;
|
||||
}
|
||||
|
||||
int maxRounds =
|
||||
10; // arbitrary max loop count to protect against unexpected errors
|
||||
|
||||
face_t remainingFace = face; // copy
|
||||
size_t guess_vert = 0;
|
||||
vertex_index_t ind[3];
|
||||
real_t vx[3];
|
||||
real_t vy[3];
|
||||
while (remainingFace.vertex_indices.size() > 3 && maxRounds > 0) {
|
||||
npolys = remainingFace.vertex_indices.size();
|
||||
if (guess_vert >= npolys) {
|
||||
maxRounds -= 1;
|
||||
guess_vert -= npolys;
|
||||
}
|
||||
for (size_t k = 0; k < 3; k++) {
|
||||
ind[k] = remainingFace.vertex_indices[(guess_vert + k) % npolys];
|
||||
size_t vi = size_t(ind[k].v_idx);
|
||||
vx[k] = v[vi * 3 + axes[0]];
|
||||
vy[k] = v[vi * 3 + axes[1]];
|
||||
}
|
||||
real_t e0x = vx[1] - vx[0];
|
||||
real_t e0y = vy[1] - vy[0];
|
||||
real_t e1x = vx[2] - vx[1];
|
||||
real_t e1y = vy[2] - vy[1];
|
||||
real_t cross = e0x * e1y - e0y * e1x;
|
||||
// if an internal angle
|
||||
if (cross * area < 0.0f) {
|
||||
guess_vert += 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
// check all other verts in case they are inside this triangle
|
||||
bool overlap = false;
|
||||
for (size_t otherVert = 3; otherVert < npolys; ++otherVert) {
|
||||
size_t ovi = size_t(
|
||||
remainingFace.vertex_indices[(guess_vert + otherVert) % npolys]
|
||||
.v_idx);
|
||||
real_t tx = v[ovi * 3 + axes[0]];
|
||||
real_t ty = v[ovi * 3 + axes[1]];
|
||||
if (pnpoly(3, vx, vy, tx, ty)) {
|
||||
overlap = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (overlap) {
|
||||
guess_vert += 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
// this triangle is an ear
|
||||
{
|
||||
index_t idx0, idx1, idx2;
|
||||
idx0.vertex_index = ind[0].v_idx;
|
||||
idx0.normal_index = ind[0].vn_idx;
|
||||
idx0.texcoord_index = ind[0].vt_idx;
|
||||
idx1.vertex_index = ind[1].v_idx;
|
||||
idx1.normal_index = ind[1].vn_idx;
|
||||
idx1.texcoord_index = ind[1].vt_idx;
|
||||
idx2.vertex_index = ind[2].v_idx;
|
||||
idx2.normal_index = ind[2].vn_idx;
|
||||
idx2.texcoord_index = ind[2].vt_idx;
|
||||
|
||||
shape->mesh.indices.push_back(idx0);
|
||||
shape->mesh.indices.push_back(idx1);
|
||||
shape->mesh.indices.push_back(idx2);
|
||||
|
||||
shape->mesh.num_face_vertices.push_back(3);
|
||||
shape->mesh.material_ids.push_back(material_id);
|
||||
shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
|
||||
}
|
||||
|
||||
// remove v1 from the list
|
||||
size_t removed_vert_index = (guess_vert + 1) % npolys;
|
||||
while (removed_vert_index + 1 < npolys) {
|
||||
remainingFace.vertex_indices[removed_vert_index] =
|
||||
remainingFace.vertex_indices[removed_vert_index + 1];
|
||||
removed_vert_index += 1;
|
||||
}
|
||||
remainingFace.vertex_indices.pop_back();
|
||||
}
|
||||
|
||||
if (remainingFace.vertex_indices.size() == 3) {
|
||||
i0 = remainingFace.vertex_indices[0];
|
||||
i1 = remainingFace.vertex_indices[1];
|
||||
i2 = remainingFace.vertex_indices[2];
|
||||
{
|
||||
index_t idx0, idx1, idx2;
|
||||
idx0.vertex_index = i0.v_idx;
|
||||
idx0.normal_index = i0.vn_idx;
|
||||
@@ -1185,23 +1049,19 @@ static bool exportFaceGroupToShape(shape_t *shape,
|
||||
|
||||
shape->mesh.num_face_vertices.push_back(3);
|
||||
shape->mesh.material_ids.push_back(material_id);
|
||||
shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (size_t k = 0; k < npolys; k++) {
|
||||
index_t idx;
|
||||
idx.vertex_index = face.vertex_indices[k].v_idx;
|
||||
idx.normal_index = face.vertex_indices[k].vn_idx;
|
||||
idx.texcoord_index = face.vertex_indices[k].vt_idx;
|
||||
idx.vertex_index = face[k].v_idx;
|
||||
idx.normal_index = face[k].vn_idx;
|
||||
idx.texcoord_index = face[k].vt_idx;
|
||||
shape->mesh.indices.push_back(idx);
|
||||
}
|
||||
|
||||
shape->mesh.num_face_vertices.push_back(
|
||||
static_cast<unsigned char>(npolys));
|
||||
shape->mesh.material_ids.push_back(material_id); // per face
|
||||
shape->mesh.smoothing_group_ids.push_back(
|
||||
face.smoothing_group_id); // per face
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1710,17 +1570,13 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
std::vector<real_t> vt;
|
||||
std::vector<real_t> vc;
|
||||
std::vector<tag_t> tags;
|
||||
std::vector<face_t> faceGroup;
|
||||
std::vector<std::vector<vertex_index> > faceGroup;
|
||||
std::string name;
|
||||
|
||||
// material
|
||||
std::map<std::string, int> material_map;
|
||||
int material = -1;
|
||||
|
||||
// smoothing group id
|
||||
unsigned int current_smoothing_id =
|
||||
0; // Initial value. 0 means no smoothing.
|
||||
|
||||
shape_t shape;
|
||||
|
||||
std::string linebuf;
|
||||
@@ -1793,13 +1649,11 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
token += 2;
|
||||
token += strspn(token, " \t");
|
||||
|
||||
face_t face;
|
||||
|
||||
face.smoothing_group_id = current_smoothing_id;
|
||||
face.vertex_indices.reserve(3);
|
||||
std::vector<vertex_index> face;
|
||||
face.reserve(3);
|
||||
|
||||
while (!IS_NEW_LINE(token[0])) {
|
||||
vertex_index_t vi;
|
||||
vertex_index vi;
|
||||
if (!parseTriple(&token, static_cast<int>(v.size() / 3),
|
||||
static_cast<int>(vn.size() / 3),
|
||||
static_cast<int>(vt.size() / 2), &vi)) {
|
||||
@@ -1809,13 +1663,14 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
return false;
|
||||
}
|
||||
|
||||
face.vertex_indices.push_back(vi);
|
||||
face.push_back(vi);
|
||||
size_t n = strspn(token, " \t\r");
|
||||
token += n;
|
||||
}
|
||||
|
||||
// replace with emplace_back + std::move on C++11
|
||||
faceGroup.push_back(face);
|
||||
faceGroup.push_back(std::vector<vertex_index>());
|
||||
faceGroup[faceGroup.size() - 1].swap(face);
|
||||
|
||||
continue;
|
||||
}
|
||||
@@ -1839,7 +1694,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
// this time.
|
||||
// just clear `faceGroup` after `exportFaceGroupToShape()` call.
|
||||
exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||
triangulate, v);
|
||||
triangulate);
|
||||
faceGroup.clear();
|
||||
material = newMaterialId;
|
||||
}
|
||||
@@ -1894,7 +1749,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
if (token[0] == 'g' && IS_SPACE((token[1]))) {
|
||||
// flush previous face group.
|
||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||
triangulate, v);
|
||||
triangulate);
|
||||
(void)ret; // return value not used.
|
||||
|
||||
if (shape.mesh.indices.size() > 0) {
|
||||
@@ -1931,7 +1786,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
if (token[0] == 'o' && IS_SPACE((token[1]))) {
|
||||
// flush previous face group.
|
||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||
triangulate, v);
|
||||
triangulate);
|
||||
if (ret) {
|
||||
shapes->push_back(shape);
|
||||
}
|
||||
@@ -1975,49 +1830,13 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
}
|
||||
|
||||
tags.push_back(tag);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (token[0] == 's' && IS_SPACE(token[1])) {
|
||||
// smoothing group id
|
||||
token += 2;
|
||||
|
||||
// skip space.
|
||||
token += strspn(token, " \t"); // skip space
|
||||
|
||||
if (token[0] == '\0') {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (token[0] == '\r' || token[1] == '\n') {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (strlen(token) >= 3) {
|
||||
if (token[0] == 'o' && token[1] == 'f' && token[2] == 'f') {
|
||||
current_smoothing_id = 0;
|
||||
}
|
||||
} else {
|
||||
// assume number
|
||||
int smGroupId = parseInt(&token);
|
||||
if (smGroupId < 0) {
|
||||
// parse error. force set to 0.
|
||||
// FIXME(syoyo): Report warning.
|
||||
current_smoothing_id = 0;
|
||||
} else {
|
||||
current_smoothing_id = static_cast<unsigned int>(smGroupId);
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
} // smoothing group id
|
||||
|
||||
// Ignore unknown command.
|
||||
}
|
||||
|
||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||
triangulate, v);
|
||||
triangulate);
|
||||
// exportFaceGroupToShape return false when `usemtl` is called in the last
|
||||
// line.
|
||||
// we also add `shape` to `shapes` when `shape.mesh` has already some
|
||||
@@ -2125,7 +1944,7 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
|
||||
|
||||
indices.clear();
|
||||
while (!IS_NEW_LINE(token[0])) {
|
||||
vertex_index_t vi = parseRawTriple(&token);
|
||||
vertex_index vi = parseRawTriple(&token);
|
||||
|
||||
index_t idx;
|
||||
idx.vertex_index = vi.v_idx;
|
||||
@@ -2248,7 +2067,7 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
|
||||
static_cast<int>(names_out.size()));
|
||||
|
||||
} else {
|
||||
callback.group_cb(user_data, NULL, 0);
|
||||
callback.group_cb(user_data, tobj_null, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2322,6 +2141,7 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
} // namespace tinyobj
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user